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|description=A recreation of a one-on-one fighting game SMBZ-G made by Zethros. | |description=A recreation of a one-on-one fighting game SMBZ-G made by Zethros. | ||
|author=Headshotnoby | |author=Headshotnoby | ||
|lastupdated=2021/11/ | |lastupdated=2021/11/27 | ||
|type=Action | |type=Action | ||
|version=0. | |version=0.3 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/dshomebrew/smbzds.7z | |download=https://dlhb.gamebrew.org/dshomebrew/smbzds.7z | ||
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==User guide== | ==User guide== | ||
It currently ships with 2 characters and | It currently ships with 2 characters and 11 different stages from the series to choose from. | ||
Each character has their own slew of attacks and combos. | Each character has their own slew of attacks and combos. | ||
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https://dlhb.gamebrew.org/dshomebrew/smbzds4.png | https://dlhb.gamebrew.org/dshomebrew/smbzds4.png | ||
https://dlhb.gamebrew.org/dshomebrew/ | https://dlhb.gamebrew.org/dshomebrew/smbzds7.png | ||
==Media== | ==Media== | ||
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==Known issues== | ==Known issues== | ||
* Chances of Guru Meditation Errors on "Set fighter 1" loading screen, or when exiting a stage. | |||
* Slight FPS drops on the new stage. | |||
==Changelog== | ==Changelog== | ||
'''v0.3''' | |||
* New stage: yoshi_forest_reboot (Episode 2 of the SMBZ reboot, Yoshi VS Metallix). | |||
* Added a distance limit between the two players (can't go too far away from other player). | |||
* Fixed "No slots left" crash error (or crash to MicroLua's file explorer) when the game loads the main menu after a fight between two same characters finishes. | |||
* Added a custom crash screen so the game doesn't go straight away to the file explorer. | |||
* Added "Set fighter X to char" loading screens. | |||
* Optimized FPS in the underground stage. | |||
* Lots of Lua optimizations in the underlying code to try and boost FPS:. | |||
* All separate BGs in a stage are now put in a single MicroLua canvas object instead of having their own canvas object. | |||
* A lot of local variables. | |||
* stage.lua definitions make more use of table indexes as numbers instead of string indexes (they're faster). | |||
'''v0.2''' | '''v0.2''' | ||
* New stage: doomship_outside (from Episode 8, when the plane is nearing Bowser's Doomship). | * New stage: doomship_outside (from Episode 8, when the plane is nearing Bowser's Doomship). |
Revision as of 02:45, 28 November 2021
SMBZ-DS | |
---|---|
File:Smbzds.png | |
General | |
Author | Headshotnoby |
Type | Action |
Version | 0.3 |
License | Mixed |
Last Updated | 2021/11/27 |
Links | |
Download | |
Website | |
Source | |
SMBZ-DS is a DS recreation of a one-on-one fighting game made by Zethros, named SMBZ-G, both of which are fangames of the Super Mario Bros. Z animated Flash series from Newgrounds by Alvin-Earthworm.
This remake also has some unique features such as MP3 playback and was made using the author's own fork of MicroLua DS.
User guide
It currently ships with 2 characters and 11 different stages from the series to choose from.
Each character has their own slew of attacks and combos.
Command list for Mario
Command | Move (note) |
---|---|
Neutral | Jab combo (press B repeatedly) |
Up neutral/Up air | Uppercut |
Down neutral | Hook punch |
Air | Smack down |
Down air | Eagle kick (when you hit your opponent, you flip off them; you can move while flipping) |
Z-neutral | Hammer hop |
Z-up neutral/Z-up air | Super jump punch |
Z-down neutral | Hammer smash (breaks through player guard) |
Z-air | Hammer meteor smash (breaks through player guard) |
Z-down air | Ground pound |
Command list for Sonic
Command | Move (note) |
---|---|
Neutral | Jab combo (press B repeatedly) |
Up neutral/Up air | Flip kick |
Down neutral | Sweep kick (attacks from both sides, jump while Sonic is in a handstand for a cool trick) |
Air | Tornado kick |
Down air | Down kick |
Z-neutral | Spin dash (hold to charge, enough charge will make Sonic go in a big burst of speed) |
Z-up neutral/Z-up air | Bounce |
Z-down neutral | Flash kick |
Z-air | Sonic eagle |
Z-down air | Dive kick |
Controls
Main menu:
D-Pad - Switch menu elements
A - Select
B - Go back
In game:
D-Pad - Move
A - Jump
B - Attack
L/R - Z-trigger
L/R+B - Z-attack (for heavier attacks)
Y - Shortcut for Z-attack
X - Guard/block
Start - Exit to character select
Screenshots
Media
SMBZ-G: Development Demo (Nov 2017) (ZethrosIG)
Known issues
- Chances of Guru Meditation Errors on "Set fighter 1" loading screen, or when exiting a stage.
- Slight FPS drops on the new stage.
Changelog
v0.3
- New stage: yoshi_forest_reboot (Episode 2 of the SMBZ reboot, Yoshi VS Metallix).
- Added a distance limit between the two players (can't go too far away from other player).
- Fixed "No slots left" crash error (or crash to MicroLua's file explorer) when the game loads the main menu after a fight between two same characters finishes.
- Added a custom crash screen so the game doesn't go straight away to the file explorer.
- Added "Set fighter X to char" loading screens.
- Optimized FPS in the underground stage.
- Lots of Lua optimizations in the underlying code to try and boost FPS:.
- All separate BGs in a stage are now put in a single MicroLua canvas object instead of having their own canvas object.
- A lot of local variables.
- stage.lua definitions make more use of table indexes as numbers instead of string indexes (they're faster).
v0.2
- New stage: doomship_outside (from Episode 8, when the plane is nearing Bowser's Doomship).
- You can no longer attack during the initial Ready countdown.
- Made attack input more responsive for pressing repeatedly or right before countdown ends.
- Fixed bug where player would still have guarding sprite frame when hurt.
- Nerfed CPU player difficulty (added delay before attacking, no more spamming).
- Added from SMBZ-G: Player that connects a hit is drawn to the front, and the victim is drawn to the back.
- Fixed a tiny pixel in Mario's hurt sprite.
- Fixed Mario's "Hammer Meteor Smash" move (Z air) to be un-guardable (the AI was reacting to it being un-guardable even though it wasn't).
- Fixed some spritesheet issues on Sonic's spindash and bounce animations.
- Fixed some frame drops and the aforementioned random crashes (as it turns out, it was the custom WAV player I implemented).
- Also added the "uLibrary" dependency for compiling the source code.