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|version=0.2 | |version=0.2 | ||
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|download=https:// | |download=https://dlhb.gamebrew.org/dshomebrew/smbzds.7z | ||
|website=https://gbatemp.net/threads/release-smbz-ds.602993 | |website=https://gbatemp.net/threads/release-smbz-ds.602993 | ||
|source=https://dlhb.gamebrew.org/dshomebrew/smbzds.7z | |||
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SMBZ-DS is a DS recreation of a one-on-one fighting game made by Zethros, named SMBZ-G, both of which are fangames of the Super Mario Bros. Z animated Flash series from Newgrounds by Alvin-Earthworm. | SMBZ-DS is a DS recreation of a one-on-one fighting game made by Zethros, named SMBZ-G, both of which are fangames of the Super Mario Bros. Z animated Flash series from Newgrounds by Alvin-Earthworm. |
Revision as of 11:29, 26 November 2021
SMBZ-DS | |
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File:Smbzds.png | |
General | |
Author | Headshotnoby |
Type | Action |
Version | 0.2 |
License | Mixed |
Last Updated | 2021/11/22 |
Links | |
Download | |
Website | |
Source | |
SMBZ-DS is a DS recreation of a one-on-one fighting game made by Zethros, named SMBZ-G, both of which are fangames of the Super Mario Bros. Z animated Flash series from Newgrounds by Alvin-Earthworm.
This remake also has some unique features such as MP3 playback and was made using the author's own fork of MicroLua DS.
User guide
It currently ships with 2 characters and 10 different stages from the series to choose from.
Each character has their own slew of attacks and combos.
Command list for Mario
Command | Move (note) |
---|---|
Neutral | Jab combo (press B repeatedly) |
Up neutral/Up air | Uppercut |
Down neutral | Hook punch |
Air | Smack down |
Down air | Eagle kick (when you hit your opponent, you flip off them; you can move while flipping) |
Z-neutral | Hammer hop |
Z-up neutral/Z-up air | Super jump punch |
Z-down neutral | Hammer smash (breaks through player guard) |
Z-air | Hammer meteor smash (breaks through player guard) |
Z-down air | Ground pound |
Command list for Sonic
Command | Move (note) |
---|---|
Neutral | Jab combo (press B repeatedly) |
Up neutral/Up air | Flip kick |
Down neutral | Sweep kick (attacks from both sides, jump while Sonic is in a handstand for a cool trick) |
Air | Tornado kick |
Down air | Down kick |
Z-neutral | Spin dash (hold to charge, enough charge will make Sonic go in a big burst of speed) |
Z-up neutral/Z-up air | Bounce |
Z-down neutral | Flash kick |
Z-air | Sonic eagle |
Z-down air | Dive kick |
Controls
Main menu:
D-Pad - Switch menu elements
A - Select
B - Go back
In game:
D-Pad - Move
A - Jump
B - Attack
L/R - Z-trigger
L/R+B - Z-attack (for heavier attacks)
Y - Shortcut for Z-attack
X - Guard/block
Start - Exit to character select
Screenshots
Media
SMBZ-G: Development Demo (Nov 2017) (ZethrosIG)
Changelog
v0.2
- New stage: doomship_outside (from Episode 8, when the plane is nearing Bowser's Doomship).
- You can no longer attack during the initial Ready countdown.
- Made attack input more responsive for pressing repeatedly or right before countdown ends.
- Fixed bug where player would still have guarding sprite frame when hurt.
- Nerfed CPU player difficulty (added delay before attacking, no more spamming).
- Added from SMBZ-G: Player that connects a hit is drawn to the front, and the victim is drawn to the back.
- Fixed a tiny pixel in Mario's hurt sprite.
- Fixed Mario's "Hammer Meteor Smash" move (Z air) to be un-guardable (the AI was reacting to it being un-guardable even though it wasn't).
- Fixed some spritesheet issues on Sonic's spindash and bounce animations.
- Fixed some frame drops and the aforementioned random crashes (as it turns out, it was the custom WAV player I implemented).
- Also added the "uLibrary" dependency for compiling the source code.