Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

RPG DEMO PSP: Difference between revisions

From GameBrew
m (Text replacement - "| licence" to "| license")
No edit summary
Line 1: Line 1:
{{Infobox PSP Homebrews
{{Infobox PSP Homebrews
| title = RPG DEMO
|title=RPG DEMO
| image = rpgdemo.jpg|250px
|image=rpgdemo.jpg
| type = Demo
|description=A demonstration of a possible RPG game.
| version = 7 (2 Sept 2009)
|author=Xteaph-N
| license = Mixed
|lastupdated=2009/09/02
| author = Xteaph-N
|type=Demo
| website = https://psp.scenebeta.com/noticia/rpg-demo
|version=7
| download = https://dlhb.gamebrew.org/psphomebrew/rpgdemo.7z
|license=Mixed
| source =
|download=https://dlhb.gamebrew.org/psphomebrew/rpgdemo.7z
|website=https://psp.scenebeta.com/noticia/rpg-demo
}}
}}
RPG DEMO is an updated early RPG Demo by Xteaph-N. Written in Lua, the RPG game in development is a reminiscent of retro role-playing game.
RPG DEMO is an updated early RPG Demo by Xteaph-N. Written in Lua, the RPG game in development is a reminiscent of retro role-playing game.



Revision as of 11:24, 31 October 2021

RPG DEMO
Rpgdemo.jpg
General
AuthorXteaph-N
TypeDemo
Version7
LicenseMixed
Last Updated2009/09/02
Links
Download
Website

RPG DEMO is an updated early RPG Demo by Xteaph-N. Written in Lua, the RPG game in development is a reminiscent of retro role-playing game.

It was participated in the Scenery Beta 2009 (PSP Games).

Features

  • Retro graphics.
  • Controls similar to those of the old nintendo role-playing games.
  • Turn-based fighting.
  • Possibility of launching both physical and magical attacks.
  • Possibility of interacting with different NPC's.

Controls

D-Pad - Move

Cross - Cancel

Circle - Accept, Talk to an NPC

Triangle - Open inventory

Changelog

v6

  • Everything has been completely rewritten. The Overworld uses tile based maps.
  • Also the battle system has been rewritten to use table based systems as well.

v5

  • Pertain to the battle system. Everything now has collision.
  • All the buildings can be entered.
  • Changed how all the collisions work.
  • Changed how the camera works.
  • Also include a demo of how speaking to NPC's will work.

v3

  • Very early framework of the town/overworld.
  • Fixed a problem in the battle system where you couldn't pick who you wanted to attack with magic.

v2

  • Rewritten the framework so now it can easily support many different magics, allies, and enemies.
  • This demo has 2 spells, 1 enemy, and 2 players.
  • The battle system is at this point pretty much complete.

External links

Advertising: