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PixelRoad 3DS: Difference between revisions

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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
| title = PixelRoad
|title=PixelRoad
| image = PixelRoad.png|250px
|image=PixelRoad.png
| type = Other Games
|description=Lead a pixel on a tiny road with your stylus. This game is created using LUA language.
| version= 1.0
|author=Rinnegatamante
| lastupdated = 2014/12/03
|lastupdated=2014/12/03
| license = Mixed
|type=Other Games
| author = Rinnegatamante
|version=1.0
| website = https://gbatemp.net/threads/pixelroad-a-stupid-game-hb-to-test-lpp.375292/
|license=Mixed
| download = https://dlhb.gamebrew.org/3dshomebrew/PixelRoadv1.7z
|download=https://dlhb.gamebrew.org/3dshomebrew/PixelRoadv1.7z
| source =
|website=https://gbatemp.net/threads/pixelroad-a-stupid-game-hb-to-test-lpp.375292/
}}
}}
<youtube>lhmmVS3uBxw</youtube>
<youtube>lhmmVS3uBxw</youtube>

Revision as of 12:02, 29 October 2021

PixelRoad
File:PixelRoad.png
General
AuthorRinnegatamante
TypeOther Games
Version1.0
LicenseMixed
Last Updated2014/12/03
Links
Download
Website

PixelRoad

Hello everyone.
I was thinking to create something to show what can be done with lpp with a simple syntax (I think LUA is more user-friendly than C/C++) so i created this stupid "demo" game homebrew (i think i'll make it a real game hb after the implementation in lpp of a real graphic lib like openGL or SDL) which is more a sample for developer then a usefull game.
In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).

Last Update:

New version for this hb, now it can be considered a real game-homebrew!

  • Added timing for your play, test your accuracy and your speed!
  • Added possibility to take screenshot of your result.
  • Added new default levels
  • Added possibility to load custom levels, you need only Paint to create new levels

Default levels:

To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.

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