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Yeti3D - Yeti PSP: Difference between revisions

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{{Infobox PSP Homebrews
{{Infobox PSP Homebrews
| title = Yeti3D - Yeti
|title=Yeti3D - Yeti
| image = yeti3dbe2003.jpg|250px
|image=yeti3dbe2003.jpg
| type = Other
|description=A 3D engine originally built by Derek Evans for the Game Boy Advance back in 2003.
| lastupdated = 2007/04/28
|author=be2003
| version = 0.1 (28 Apr 2007)
|lastupdated=2007/04/28
| license = Mixed
|type=Other
| author = be2003
|version=0.1
| website = https://be2003.wordpress.com/2007/04/28/yeti3d-port/
|license=Mixed
| download = https://dlhb.gamebrew.org/psphomebrew/yeti3dbe2003.7z
|download=https://dlhb.gamebrew.org/psphomebrew/yeti3dbe2003.7z
| source = https://be2003.wordpress.com/2007/04/28/yeti3d-port/
|website=https://be2003.wordpress.com/2007/04/28/yeti3d-port/
|source=https://be2003.wordpress.com/2007/04/28/yeti3d-port/
}}
}}
Yeti3D is a pure PSP port of Yeti3D that is not dependent on SDL, it contains the source and compiled eboot. It was later renamed to Yeti-PSP (according to developer the updated version had not been realeased).  
Yeti3D is a pure PSP port of Yeti3D that is not dependent on SDL, it contains the source and compiled eboot. It was later renamed to Yeti-PSP (according to developer the updated version had not been realeased).  



Revision as of 03:56, 27 October 2021

Yeti3D - Yeti
File:Yeti3dbe2003.jpg
General
Authorbe2003
TypeOther
Version0.1
LicenseMixed
Last Updated2007/04/28
Links
Download
Website
Source

Yeti3D is a pure PSP port of Yeti3D that is not dependent on SDL, it contains the source and compiled eboot. It was later renamed to Yeti-PSP (according to developer the updated version had not been realeased).

Features

  • The current viewport is 120x80 pixels, 15bit.
  • All textures are 64x64 8bit.
  • Textures are converted to 15bit via a pre-calculated lighting LUT.
  • Polygons can be any convex shape. Only squares are currently used.
  • Each vertex is described as X, Y, Z, U, V and brightness.
  • The renderer uses 24:8 fixed point maths.
  • Polygons are clipped in 3D space using 45 degree planes. Distance to plane calculations therefore use only additions and subtractions.
  • Polygon edges are clipped using one divide and 6 multiplies.
  • 4 clipping planes are used. No front plane is required. No back plane is used.
  • No per-span clipping is used. Fixed point errors are hidden offscreen.

Installation

It comes with 2 versions:

  • EBOOT.PBP - Regular version that runs smoothly.
  • FAST_EBOOT.PBP - Essentially the same but without the restrictions of sceDisplayWaitVblankStart.

External links

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