More actions
m (Text replacement - "| licence" to "| license") |
No edit summary |
||
Line 3: | Line 3: | ||
| image = bumperharvest.png|250px | | image = bumperharvest.png|250px | ||
| type = Puzzle | | type = Puzzle | ||
| lastupdated = 2008/03/21 | |||
| version = 1.1 (21 Mar 2008) | | version = 1.1 (21 Mar 2008) | ||
| license = Mixed | | license = Mixed |
Revision as of 13:07, 22 October 2021
Bumper Harvest | |
---|---|
General | |
Author | Kagato |
Type | Puzzle |
Version | 1.1 (21 Mar 2008) |
License | Mixed |
Last Updated | 2008/03/21 |
Links | |
Download | |
Website | |
Bumper Harvest is a tribute to a casual puzzle game for the PC. The gameplay is a combination of pinball game and brick breakers, and this PSP adaption is written by Andrew Carpenter (aka Studio Kagato).
It was submitted to the Neo Spring Coding Compo 2008 (PSP Games).
User guide
Yes, it's harvest time down at the bumper farm!
Grab all the ripe red bumpers from the field!
How to play
As the ball hits the small bumpers, they light up and are removed from the field. Hit all the red bumpers to progress to the next level.
- Red bumpers - Worth 200 points; all others are worth 100 points.
- Green bumpers - 2 on each level and give you 3 targeting guides each (using the guide multiple times during one shot will only use up a single guide). They are not saved between levels, so use 'em or lose 'em.
- Yellow bumper - Gives you a bonus score multiplier. There is one on each level. All bumpers hit after the yellow bumper on the current shot are worth 10 times their normal score.
There are also 2 fixed bumpers on each level which are simply obstacles, and 2 active bumpers which give the ball a boost.
Bonues meter
There are 30 bumpers, with 10 red bumpers on the first level. As the levels progress, the blue bumpers are gradually replaced by red bumpers.
As you remove bumpers from the field, your bonus meter goes up, earning you x2, x5 or even x10 points per bumper hit. Note that this stacks with the yellow bumper bonus, so you can get up to x100 score multiplier.
How to gain extra balls
- You gain 3 extra balls at the start of each new level.
- At the bottom of the screen is the return chute, which gives you a free ball if the ball lands in it at the end of the shot.
- If you earn 5000 points or more on a single shot, you also earn a free ball. Your ball score meter is the green bar on the left.
Controls
D-Pad - Aim the ball launcher left and right
L - Fine-tune your aiming
Cross - Fire
D-Pad+R - Use a targeting guide
Screenshots
Changelog
Version 1.1
- Cleaned up the targeting guide.
- Added current level display.
- Added low ball warning.
- Added "Press any button to continue" at end of level.
Version 1.0
- Initial Release.
Credits
Kagato (Andrew Carpenter).
External links
- Author's website - http://www.studiokagato.com
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=4956.0 (archived)