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| version = Final | | version = Final | ||
| | | license = Mixed | ||
| author = Gillian Laidlaw | | author = Gillian Laidlaw | ||
| website = http://gillianlaidlaw.com/portfolio.html | | website = http://gillianlaidlaw.com/portfolio.html |
Revision as of 10:02, 20 October 2021
Flock | |
---|---|
General | |
Author | Gillian Laidlaw |
Type | Puzzle |
Version | Final |
License | Mixed |
Links | |
Download | |
Website | |
Flock is a casual two dimensional puzzle game, with a top down perspective, using collision detection, sprite rotation; multiple backgrounds coded entirely using C, using the DS homebrew libraries of PA_lib & ndslib.
User guide
THe objective is to use the Stylus to direct birds to the goal, a red star.
You can place four arrows to redirect the birds, at the same time A.I. opponents will also use arrows to redirect birds to their stars.
It is a quick game with only three rounds, per game, running at a hectic pace.
The puzzle mode gives you a set of arrows with the objective of directing all the birds and avoiding all the hazards.
Controls
Stylus - Choose option (menu), Place arrows (in game)
Start - Pause
Select - Back to menu (during pause)
Screenshots
Compatibility
Tested on:
DSTT/TTDS (firmware 1.17)
R4i SDHC Revolution (firmware 2.7b)
External links
- Author's website - http://gillianlaidlaw.com/portfolio.html (archived)