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| | | license = MIT | ||
| author = usagirei | | author = usagirei | ||
| website = https://gbatemp.net/threads/release-usagi-3ds-theme-editor-net-library-testers-wanted.412233/ | | website = https://gbatemp.net/threads/release-usagi-3ds-theme-editor-net-library-testers-wanted.412233/ |
Revision as of 09:54, 20 October 2021
3DS Theme Editor | |
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File:3DSThemeEditor.jpg | |
General | |
Author | usagirei |
Type | PC Utilities |
Version | 1.0.12.1 |
License | MIT License |
Last Updated | 2017/05/28 |
Links | |
Download | |
Website | |
Source | |
I felt that while great applications, the current alternatives were a bit lacking in the Preview and User Experience Department.
So, another alternative for Custom Theme Creators, hopefully easing the process of creating them:
Usagi 3DS Theme Editor:
Requires:
- .Net Framework 4.5
- Windows Operating System (WPF doesn't work under Mono! However there are some markup languages which do, you can try to fork and port it)
Features:
- Live (Animated) Preview: supporting all Render Modes and Frame Types for both Screens
- Colored and Textured Application/Folder Icons on the Preview
- Animated Cursor on the Preview
- Image Palette: pick colors from up to 20 colors from the top and bottom images most used colors
- BGM Preview: Preview only, to generate the BGM.BCSTM, you may use the YATA+ Converter or similar alongside this application
- Image Dithering: I hate banding, and i bet will now too: Example
- Available in the following languages
- English
- Brazilian Portuguese
- Spanish - by @dsoldier
- Italian - by @RayFirefist
- French - by @Kerouz
The Library (ThemeEditor.Common):
Requires: .Net Framework 4.5
Built from the Ground Up in a Object Oriented manner, you may use this for your own projects that require Loading/Editing the Theme files, without rewriting the wheel
Special Thanks to YATA, pk3DS and DSDecmp, from where the LZ11 Decompressing and Texture Decoding Algorithms were taken/ported from.
Screenshots