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Vice3DS-C128 3DS: Difference between revisions

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m (Text replacement - "{{Infobox-3DS-Homebrews" to "{{Infobox 3DS Homebrews")
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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
| title = Vice3DS-C128
| title = Vice3DS-C128
| image = https://dlhb.gamebrew.org/3dshomebrew/Vice3DS-C128.jpg|250px
| image = Vice3DS-C128.jpg|250px
| type = Computer
| type = Computer
| version=v0.1
| version=v0.1

Revision as of 01:57, 20 October 2021

Vice3DS-C128
File:Vice3DS-C128.jpg
General
AuthorBadda
TypeComputer
Versionv0.1
Last Updated2019/08/07
Links
Download
Website
Source

This is a port of the VICE C128 emulator to 3DS.

VICE - the Versatile Commodore Emulator - http://vice-emu.sourceforge.net/

As a spin-off to the vice3DS C64-emulator, I ported the C128 emulator as well. Alas, the poor 3DS (even the N3DS) is not powerful enough to run the C128 emulator at an acceptable speed (especially in VDC-mode, better known as 80-colums mode, which is painfully slow - VIC-mode runs so so).

The UI and button mappings are mostly the same as the C64 emulator. Only the soft keyboard has slightly changed and there is a new soft button to switch between 40- and 80-columns mode (which simulates the hardware switch on your C128 monitor). Currently, only .3dsx-file is available. If anybody finds this emulator useful, I will create a .cia and .3ds file as well.

Current version is v0.1

Vice3DS-C128.jpg

Installation

  • Copy .3dsx file to /3ds/vice3ds on your SD card and launch in HBL

Important: If you have an older version (before 1.5) of vice3DS C64-emulator installed already, make sure to delete the config directory on your SD-card /3ds/vice3ds/config before starting the emulator. Otherwise new config settings, hotkeys and key mappings will not be updated and will not work.

Known bugs:

  • frequently crashes when switching to/from 80 columns mode
  • crash when switching to/from fullscreen many times
  • sound distortions when using bottom screen, caused by sound buffer underruns
  • 80-columns mode runs VERY slow, sound is garbled due to permanent buffer underruns

If anybody wants to help fix these bugs, you are welcome to help me with a pull request on github!

Thanks to:

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