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| version=1.0.12.1 | | version=1.0.12.1 | ||
| lastupdated = 2017/05/28 | | lastupdated = 2017/05/28 | ||
| licence = | | licence = MIT | ||
| author = usagirei | | author = usagirei | ||
| website = https://gbatemp.net/threads/release-usagi-3ds-theme-editor-net-library-testers-wanted.412233/ | | website = https://gbatemp.net/threads/release-usagi-3ds-theme-editor-net-library-testers-wanted.412233/ | ||
| download = https://dlhb.gamebrew.org/3dshomebrew/3DSThemeEditor.rar | | download = https://dlhb.gamebrew.org/3dshomebrew/3DSThemeEditor.rar | ||
| source = | | source = https://github.com/usagirei/3DS-Theme-Editor | ||
}} | }} | ||
<youtube>u-zuAveMZfM&t=4s</youtube> | <youtube>u-zuAveMZfM&t=4s</youtube> | ||
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So, another alternative for Custom Theme Creators, hopefully easing the process of creating them: | So, another alternative for Custom Theme Creators, hopefully easing the process of creating them: | ||
Usagi 3DS Theme Editor: | ==Usagi 3DS Theme Editor:== | ||
Requires: .Net Framework 4.5 Windows Operating System (WPF doesn't work under Mono! However there are some markup languages which do, you can try to fork and port it) | ===Requires:=== | ||
* .Net Framework 4.5 | |||
* Windows Operating System (WPF doesn't work under Mono! However there are some markup languages which do, you can try to fork and port it) | |||
Features: | ===Features:=== | ||
*Live (Animated) Preview: supporting all Render Modes and Frame Types for both Screens | |||
*Colored and Textured Application/Folder Icons on the Preview | |||
*Animated Cursor on the Preview | |||
*Image Palette: pick colors from up to 20 colors from the top and bottom images most used colors | |||
*BGM Preview: Preview only, to generate the BGM.BCSTM, you may use the YATA+ Converter or similar alongside this application | |||
*Image Dithering: I hate banding, and i bet will now too: Example | |||
*Available in the following languages | |||
**English | |||
**Brazilian Portuguese | |||
**Spanish - by @dsoldier | |||
**Italian - by @RayFirefist | |||
**French - by @Kerouz | |||
Requires: .Net Framework 4.5 | ==The Library (ThemeEditor.Common):== | ||
'''Requires:''' .Net Framework 4.5 | |||
Built from the Ground Up in a Object Oriented manner, you may use this for your own projects that require Loading/Editing the Theme files, without rewriting the wheel | Built from the Ground Up in a Object Oriented manner, you may use this for your own projects that require Loading/Editing the Theme files, without rewriting the wheel | ||
Special Thanks to YATA, pk3DS and DSDecmp, from where the LZ11 Decompressing and Texture Decoding Algorithms were taken/ported from | Special Thanks to YATA, pk3DS and DSDecmp, from where the LZ11 Decompressing and Texture Decoding Algorithms were taken/ported from. | ||
==Screenshots== | |||
https://dlhb.gamebrew.org/3dshomebrew/6F03hAw.png | |||
https://dlhb.gamebrew.org/3dshomebrew/RRlaJJq.png | |||
https://dlhb.gamebrew.org/3dshomebrew/QD6QVCT.png | |||
https://dlhb.gamebrew.org/3dshomebrew/crIxIIa.png |
Revision as of 06:08, 20 September 2021
Template:Infobox-3DS-Homebrews
I felt that while great applications, the current alternatives were a bit lacking in the Preview and User Experience Department.
So, another alternative for Custom Theme Creators, hopefully easing the process of creating them:
Usagi 3DS Theme Editor:
Requires:
- .Net Framework 4.5
- Windows Operating System (WPF doesn't work under Mono! However there are some markup languages which do, you can try to fork and port it)
Features:
- Live (Animated) Preview: supporting all Render Modes and Frame Types for both Screens
- Colored and Textured Application/Folder Icons on the Preview
- Animated Cursor on the Preview
- Image Palette: pick colors from up to 20 colors from the top and bottom images most used colors
- BGM Preview: Preview only, to generate the BGM.BCSTM, you may use the YATA+ Converter or similar alongside this application
- Image Dithering: I hate banding, and i bet will now too: Example
- Available in the following languages
- English
- Brazilian Portuguese
- Spanish - by @dsoldier
- Italian - by @RayFirefist
- French - by @Kerouz
The Library (ThemeEditor.Common):
Requires: .Net Framework 4.5
Built from the Ground Up in a Object Oriented manner, you may use this for your own projects that require Loading/Editing the Theme files, without rewriting the wheel
Special Thanks to YATA, pk3DS and DSDecmp, from where the LZ11 Decompressing and Texture Decoding Algorithms were taken/ported from.
Screenshots