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Zelda Picross 3DS: Difference between revisions

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| licence = Mixed
| licence = Mixed
| author = nop90
| author = nop90
| website = https://github.com/nop90/ZeldaPicross
| website = https://gbatemp.net/threads/release-zelda-picross.452708/
| download = https://dlhb.gamebrew.org/3dshomebrew/Zelda-Picross-3DS.rar
| download = https://dlhb.gamebrew.org/3dshomebrew/Zelda-Picross-3DS.rar
| source =  https://github.com/nop90/ZeldaPicross
| source =  https://github.com/nop90/ZeldaPicross
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<youtube>WUnYfbfOfaM</youtube>
<youtube>WUnYfbfOfaM</youtube>


=Zelda Picross 3DS=
==Zelda Picross 3DS==


<img src="https://gbatemp.net/attachments/titre-png.71780/" alt="titre.png" class="bbCodeImage LbImage" style="">
Following a vow to the Triforce formulated by Ganon on a sad rainy day, the kingdom of Hyrule changed into Picross grids. Using his courage and pencil together, Link set off on this new challenge
​</div><br> Following a vow to the Triforce formulated by Ganon on a sad rainy day, the kingdom of Hyrule changed into Picross grids. Using his courage and pencil together, Link set off on this new challenge<br> <br> All you need to know about this game is in the official site of the game: http://www.zeldaroth.fr/<br>
 
<div style="text-align: center">--------&#8203;</div><br>
All you need to know about this game is in the official site of the game: http://www.zeldaroth.fr
The source code of my port is on my github: https://github.com/nop90/ZeldaPicross.<br>
 
The compiled game (3dsx and CIA formats) is released on github: https://github.com/nop90/ZeldaPicross/releases.<br>
* The source code of my port is on my github (https://github.com/nop90/ZeldaPicross).
<br>
* The compiled game (3dsx and CIA formats) is released on github (https://github.com/nop90/ZeldaPicross/releases).
<b>Credits:</b><br>
 
The original game is made by Vincent Jouillat: http://www.zeldaroth.fr/<br>
==Credits:==
This game uses the sf2d and sftd libraries created by https://gbatemp.net/members/292975/@xerpi<br>
* The original game is made by Vincent Jouillat (http://www.zeldaroth.fr)
<br>
* This game uses the sf2d and sftd libraries created by @xerpi
<span style="text-decoration: underline"><span style="font-size: 22px">Changelog</span></span><br>
 
<br>
==Changelog==
<b>Ver. 1.0RC (02 January 2016)</b><br>
 
- Minor fixes<br>
'''Ver. 1.0RC (02 January 2016)'''
- Added CIA Build<br>
* Minor fixes
<b><b><br>
* Added CIA Build
Ver. 1.0beta (13 December 2016)</b></b><br>
 
- Added music<br>
'''Ver. 1.0beta (13 December 2016)'''
<b><br>
* Added music
Ver. 1.0alpha (10 December 2016)</b><br>
 
- First alpha release<br>
'''Ver. 1.0alpha (10 December 2016)'''
- Game should be complete but is mostly untested<br>
* First alpha release
- Sfx are enabled but not the background musics (too slow to load and can cause some crashes)<br>
* Game should be complete but is mostly untested
- Only 3DSX format<br>
* Sfx are enabled but not the background musics (too slow to load and can cause some crashes)
<br>
* Only 3DSX format
<span style="text-decoration: underline"><span style="font-size: 22px">Installation</span></span><br>
 
<br>
==Installation==
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.<br>
 
<br>
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.
The game creates a ZeldaPicross subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.<br>
 
<br>
The game creates a ZeldaPicross subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.
<span style="text-decoration: underline"><span style="font-size: 22px">Commands</span></span><br>
 
<br>
==Commands==
PAD - move<br>
A - select/read next/mark filled square<br>
* PAD - move
Hold A - start the selction of rectangle of squares to mark<br>
* A - select/read next/mark filled square
B - mark empty square<br>
* Hold A - start the selction of rectangle of squares to mark
Hold B - start the selction of rectangle of squares to mark empty<br>
* B - mark empty square
Start - exit<br>
* Hold B - start the selction of rectangle of squares to mark empty
<br>
* Start - exit
<span style="text-decoration: underline"><span style="font-size: 22px">Known Bugs</span></span><br>
 
<br>
==Screenshots==
-<br>
https://dlhb.gamebrew.org/3dshomebrew/Picross1.png
<br>
https://dlhb.gamebrew.org/3dshomebrew/Picross2.png
<span style="text-decoration: underline"><span style="font-size: 22px">To Do List</span></span><br>
https://dlhb.gamebrew.org/3dshomebrew/Picross3.png
<br>
https://dlhb.gamebrew.org/3dshomebrew/Picross4.png
- <br>
<br>
<span style="text-decoration: underline"><span style="font-size: 22px">Screenshots</span></span><br>
<div style="text-align: center"><br>
<img src="https://gbatemp.net/attachments/picross1-png.71781/" alt="Picross1.png" class="bbCodeImage LbImage" style="">
<img src="https://gbatemp.net/attachments/picross2-png.71782/" alt="Picross2.png" class="bbCodeImage LbImage" style="">
<img src="https://gbatemp.net/attachments/picross3-png.71783/" alt="Picross3.png" class="bbCodeImage LbImage" style="">
<img src="https://gbatemp.net/attachments/picross4-png.71784/" alt="Picross4.png" class="bbCodeImage LbImage" style="">

Revision as of 02:31, 14 September 2021

Template:Infobox-3DS-Homebrews

Zelda Picross 3DS

Following a vow to the Triforce formulated by Ganon on a sad rainy day, the kingdom of Hyrule changed into Picross grids. Using his courage and pencil together, Link set off on this new challenge

All you need to know about this game is in the official site of the game: http://www.zeldaroth.fr

Credits:

  • The original game is made by Vincent Jouillat (http://www.zeldaroth.fr)
  • This game uses the sf2d and sftd libraries created by @xerpi

Changelog

Ver. 1.0RC (02 January 2016)

  • Minor fixes
  • Added CIA Build

Ver. 1.0beta (13 December 2016)

  • Added music

Ver. 1.0alpha (10 December 2016)

  • First alpha release
  • Game should be complete but is mostly untested
  • Sfx are enabled but not the background musics (too slow to load and can cause some crashes)
  • Only 3DSX format

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.

The game creates a ZeldaPicross subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.

Commands

  • PAD - move
  • A - select/read next/mark filled square
  • Hold A - start the selction of rectangle of squares to mark
  • B - mark empty square
  • Hold B - start the selction of rectangle of squares to mark empty
  • Start - exit

Screenshots

Picross1.png Picross2.png Picross3.png Picross4.png

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