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| image = https://dlhb.gamebrew.org/3dshomebrew/3DSThemeEditor.jpg|250px | | image = https://dlhb.gamebrew.org/3dshomebrew/3DSThemeEditor.jpg|250px | ||
| type = PC Utilities | | type = PC Utilities | ||
| version = 1.0.12.1 | | version=1.0.12.1 | ||
| lastupdated = 2017/05/28 | |||
| licence = Mixed | | licence = Mixed | ||
| author = usagirei | | author = usagirei | ||
| website = https://gbatemp.net/threads/release-usagi-3ds-theme-editor-net-library-testers-wanted.412233/ | | website = https://gbatemp.net/threads/release-usagi-3ds-theme-editor-net-library-testers-wanted.412233/ | ||
| download = https://dlhb.gamebrew.org/3dshomebrew/3DSThemeEditor.rar | | download = https://dlhb.gamebrew.org/3dshomebrew/3DSThemeEditor.rar | ||
| source = | | source = | ||
}} | }} | ||
<youtube>u-zuAveMZfM&t=4s</youtube> | <youtube>u-zuAveMZfM&t=4s</youtube> |
Revision as of 11:22, 9 September 2021
Template:Infobox-3DS-Homebrews
I felt that while great applications, the current alternatives were a bit lacking in the Preview and User Experience Department.
So, another alternative for Custom Theme Creators, hopefully easing the process of creating them:
Usagi 3DS Theme Editor:
Requires: .Net Framework 4.5 Windows Operating System (WPF doesn't work under Mono! However there are some markup languages which do, you can try to fork and port it)
Features: Live (Animated) Preview: supporting all Render Modes and Frame Types for both Screens Colored and Textured Application/Folder Icons on the Preview Animated Cursor on the Preview Image Palette: pick colors from up to 20 colors from the top and bottom images most used colors BGM Preview: Preview only, to generate the BGM.BCSTM, you may use the YATA+ Converter or similar alongside this application Image Dithering: I hate banding, and i bet will now too: Example Available in the following languages English Brazilian Portuguese Spanish - by @dsoldier Italian - by @RayFirefist French - by @Kerouz
The Library (ThemeEditor.Common):
Requires: .Net Framework 4.5
Built from the Ground Up in a Object Oriented manner, you may use this for your own projects that require Loading/Editing the Theme files, without rewriting the wheel
Special Thanks to YATA, pk3DS and DSDecmp, from where the LZ11 Decompressing and Texture Decoding Algorithms were taken/ported from
Downloads:
Source Code: GitHub (MIT License) Releases: GitHub
Theme with Dithering + Preview Sample: https://3dsthem.es/2031 Screenshots: http://imgur.com/a/t4yrm
If it crashes and you can reproduce it, the Feedback is Appreciated!
EDIT: If i got any of the credits wrong, make sure to notify me too!