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| image = https://dlhb.gamebrew.org/3dshomebrew/cwavtool.jpg|250px | | image = https://dlhb.gamebrew.org/3dshomebrew/cwavtool.jpg|250px | ||
| type = PC Utilities | | type = PC Utilities | ||
| version = init | | version=init | ||
| lastupdated = 2021/04/17 | |||
| licence = Mixed | | licence = Mixed | ||
| author = mariohackandglitch | | author = mariohackandglitch | ||
| website = https://github.com/mariohackandglitch/cwavtool | | website = https://github.com/mariohackandglitch/cwavtool | ||
| download = https://dlhb.gamebrew.org/3dshomebrew/cwavtool.rar | | download = https://dlhb.gamebrew.org/3dshomebrew/cwavtool.rar | ||
| source = https:// | | source = https://github.com/mariohackandglitch/cwavtool | ||
}} | }} | ||
<youtube>oQsZ_MCmht4</youtube> | <youtube>oQsZ_MCmht4</youtube> |
Revision as of 12:36, 8 September 2021
cwavtool
A tool for converting WAV/OGG files to (B)CWAV files.
Usage
This tool can convert to any encoding supported by the (B)CWAV file format (pcm16 by default). Optionally, a loop point can be specified:
> cwavtool.exe <args> Available arguments: -i/--input: WAV/OGG input file. -o/--output: CWAV output file. -e/--encoding: Optional. Encoding of the created CWAV (pcm8/pcm16/imaadpcm/dspadpcm). -ls/--loopstartframe: Optional. Sample to return to when looping. -le/--loopendframe: Optional. Sample to loop at or "end".
Credits & License
- This project is a modified work of Steviece10's bannertool and is licensed under the MIT License.
- This project uses David Bryant's adpcm-xq for IMA-ADPCM encoding (License).
- This project uses Jack Andersen's gc-dspadpcm-encode for DSP-ADPCM encoding (License).
- Thanks to JoanCoCo for the compiled MAC binary.