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PixelRoad 3DS: Difference between revisions

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==PixelRoad==
==PixelRoad==
 
Hello everyone.
Last Update:<br />
<br />
<br />
New version for this hb, now it can be considered a real game-homebrew!<br />
I was thinking to create something to show what can be done with lpp with a simple syntax (I think LUA is more user-friendly than C/C++) so i created this stupid &quot;demo&quot; game homebrew (i think i'll make it a real game hb after the implementation in lpp of a real graphic lib like openGL or SDL) which is more a sample for developer then a usefull game.
<br />
<br />
- Added timing for your play, test your accuracy and your speed!<br />
In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).<br />
- Added possibility to take screenshot of your result.<br />
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).<br />
- Added new default levels<br />
 
'''- Added possibility to load custom levels, you need only Paint to create new levels'''<br />
==Last Update:==
New version for this hb, now it can be considered a real game-homebrew!
<br />
<br />
Default levels:<br />
* Added timing for your play, test your accuracy and your speed!<br />
* Added possibility to take screenshot of your result.<br />
* Added new default levels<br />
* '''Added possibility to load custom levels, you need only Paint to create new levels'''
 
==Default levels:==
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.<br />
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.<br />
<br />
<br />
Original Post:<br />
<br />
Hello everyone.<br />
<br />
I was thinking to create something to show what can be done with lpp with a simple syntax (I think LUA is more user-friendly than C/C++) so i created this stupid &quot;demo&quot; game homebrew (i think i'll make it a real game hb after the implementation in lpp of a real graphic lib like openGL or SDL) which is more a sample for developer then a usefull game u.u.<br />
<br />
In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).<br />
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).<br />

Revision as of 00:54, 8 September 2021

Template:Infobox-3DS-Homebrews

PixelRoad

Hello everyone.
I was thinking to create something to show what can be done with lpp with a simple syntax (I think LUA is more user-friendly than C/C++) so i created this stupid "demo" game homebrew (i think i'll make it a real game hb after the implementation in lpp of a real graphic lib like openGL or SDL) which is more a sample for developer then a usefull game.
In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).

Last Update:

New version for this hb, now it can be considered a real game-homebrew!

  • Added timing for your play, test your accuracy and your speed!
  • Added possibility to take screenshot of your result.
  • Added new default levels
  • Added possibility to load custom levels, you need only Paint to create new levels

Default levels:

To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.

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