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PixelRoad 3DS: Difference between revisions

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| image = https://dlhb.gamebrew.org/3dshomebrew/PixelRoad.png|250px
| image = https://dlhb.gamebrew.org/3dshomebrew/PixelRoad.png|250px
| type = Other Games
| type = Other Games
| version=v1.0
| version= 1.0
| lastupdated = 2014/12/03
| lastupdated = 2014/12/03
| licence = Mixed
| licence = Mixed
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Default levels:<br />
Default levels:<br />
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.<br />
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.<br />
<br />
Download: [https://adf.ly/vOEey http://adf.ly/vOEey]<br />
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<br />
Original Post:<br />
Original Post:<br />

Revision as of 13:58, 7 September 2021

Template:Infobox-3DS-Homebrews

PixelRoad

Last Update:

New version for this hb, now it can be considered a real game-homebrew!

- Added timing for your play, test your accuracy and your speed!
- Added possibility to take screenshot of your result.
- Added new default levels
- Added possibility to load custom levels, you need only Paint to create new levels

Default levels:
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.

Original Post:

Hello everyone.

I was thinking to create something to show what can be done with lpp with a simple syntax (I think LUA is more user-friendly than C/C++) so i created this stupid "demo" game homebrew (i think i'll make it a real game hb after the implementation in lpp of a real graphic lib like openGL or SDL) which is more a sample for developer then a usefull game u.u.

In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).

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