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Shooter PSP: Difference between revisions

From GameBrew
(Created page with "{{Infobox PSP homebrew | title = Shooter | image = https://dlhb.gamebrew.org/psphomebrew/Shooter.jpg|250px | type = Platformer | version = demo | licence = Mixed | author = Sl...")
 
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{{Infobox PSP homebrew
{{Infobox PSP homebrew
| title = Shooter
| title = Shooter
| image = https://dlhb.gamebrew.org/psphomebrew/Shooter.jpg|250px
| image = https://dlhb.gamebrew.org/psphomebrew/shooter.jpg|250px
| type = Platformer
| type = Platformer
| version = demo
| version = demo (21 Aug 2008)
| licence = Mixed
| licence = Mixed
| author = Slasher
| author = Slasher
| website = https://psp.scenebeta.com/noticia/slasher-shooter
| website = https://www.neoflash.com/forum/index.php?topic=5295.0
| download = https://dlhb.gamebrew.org/psphomebrew/Shooter.rar
| download = https://dlhb.gamebrew.org/psphomebrew/shooter.7z
| source =
| source =
}}
}}
<youtube>K1WSOSimvTI</youtube>


Shooter is a 2D puzzle/action platformer with unlockable bonues and levels. It also allows player to create new maps and is made by Slasher from Team Duck Production.
Shooter is a 2D puzzle/action platformer with unlockable bonues, levels and a map editor for the PSP, made by Slasher from Team Duck Production.


This is an entry from the Neo Summer Coding Compo 2008 (PSP Games, 8th place).
This is an entry from the Neo Summer Coding Compo 2008 (PSP Games, 8th place).


Features
==Features==
- Easy map making format for users who wish to make their own maps.
* Easy map making format for users who wish to make their own maps.
- Skinning system implemented for map making.
* Skinning system implemented for map making.
- MP3 playing from ms0:/MUSIC/ directory using the PSP Media Engine.
* MP3 playing from ms0:/MUSIC/ directory using the PSP Media Engine.
- Official PSP Savedata loading/saving as well as dialogue screens.
* Official PSP Savedata loading/saving as well as dialogue screens.
- Motion kit driver support for moving left/right.
* Motion kit driver support for moving left/right.
- Bonus maps are available if you can find them in doors.
* Bonus maps are available if you can find them in doors.
- Unlock special maps! Encryption used for unlocked content file.
* Unlock special maps! Encryption used for unlocked content file.


User guide
==User guide==
===Gameplay===
Shooter takes place in the ordinary world of a young teenager. You're just minding your own buisness playing with some buddies at a park when a familiar face approaches you.
Shooter takes place in the ordinary world of a young teenager. You're just minding your own buisness playing with some buddies at a park when a familiar face approaches you.


Jimmy asks you if you want to go get a bite to eat, and so you say, "Sure". As you begin to walk away with Jimmy, something unimaginable unfolds.
Jimmy asks you if you want to go get a bite to eat, and so you say, "Sure". As you begin to walk away with Jimmy, something unimaginable unfolds.


After being pushed into a puddle by Jimmy, and being knocked out, your world gets turned upside down. You are pushed into a fictional world full of dangers, monsters, and mysteries. You must push on to survive.
After being pushed into a puddle by Jimmy, and being knocked out, your world gets turned upside down.  


Tiles for Map Making:
You are pushed into a fictional world full of dangers, monsters, and mysteries. You must push on to survive.
0 - Empty (Nothing)
1 - Player spawn
2 - Ground tile with grass
3 - Ground tile just dirt
4 - Spike facing upwards
5 - Spike facing downwards
6 - Top of water
7 - Water base
8 - Bonus door
9 - Spinning death
Z - Cookie end of level
z - Invisible end of level
H - life pickup
F - Make spikes move up/down
C - cloud sprite
T - Tree sprite
t - Secondary tree sprite
c - Coin tile
A - Enemy
D - Falling block tile


Rules/Tips for Map Making:
===Rules/Tips for Map Making===
Make sure you have a 1 somewhere in your map so that the player has a spot to spawn. The three things you must have beneath your map are as follows.
Make sure you have a 1 somewhere in your map so that the player has a spot to spawn. The three things you must have beneath your map are as follows.


The name of your level.
* The name of your level - Make sure it is surrounded by quotation marks.
- Make sure it is surrounded by quotation marks.
* The type of skin - Must also be surrounded by quotation marks. You can easily make your own textures and place it in a folder inside of the textures folder. Check the testing level as an example.
 
* The camera type - You can choose between the following types:
The type of skin.
** If cameraType is 0, the map is stationary and will not move Eg) level 1.
- Must also be surrounded by quotation marks.
** If cameraType is 1, the map will follow your player, but only horizontally. Eg) In level 4.
- You can easily make your own textures and place it in a folder inside of the textures folder. Check the testing level as an example.
** If cameraType is 2, the entire map will follow your player. Eg) In the 2nd level bonus level.
 
The camera type.
- If cameraType is 0, the map is stationary and will not move Eg) level 1.
- If cameraType is 1, the map will follow your player, but only horizontally. Eg) In level 4.
- If cameraType is 2, the entire map will follow your player. Eg) In the 2nd level bonus level.


Don't worry about the user falling off of your map on the sides. There is an invisible box on both the left and right sides of your map, which prevent the player from falling off on those sides.
Don't worry about the user falling off of your map on the sides. There is an invisible box on both the left and right sides of your map, which prevent the player from falling off on those sides.
Line 73: Line 48:
Place your custom maps in the levels/custom/ folder. This way they can easily be accessible from the Bonus menu in game.
Place your custom maps in the levels/custom/ folder. This way they can easily be accessible from the Bonus menu in game.


Controls
{| class="wikitable"
|-
! colspan="2"  style="text-align:center;" | Tiles for Map Making
|-
| 0 || Empty (Nothing)
|-
| 1 || Player spawn
|-
| 2 || Ground tile with grass
|-
| 3 || Ground tile just dirt
|-
| 4 || Spike facing upwards
|-
| 5 || Spike facing downwards
|-
| 6 || Top of water
|-
| 7 || Water base
|-
| 8 || Bonus door
|-
| 9 || Spinning death
|-
| Z || Cookie end of level
|-
| z || Invisible end of level
|-
| H || life pickup
|-
| F || Make spikes move up/down
|-
| C || cloud sprite
|-
| T || Tree sprite
|-
| t || Secondary tree sprite
|-
| c || Coin tile
|-
| A || Enemy
|-
| D || Falling block tile
|-
|}
 
==Controls==
Left/Right - Move
Left/Right - Move
Cross - Jump
Cross - Jump
Start - Pause
Start - Pause
Select - Respawn
Select - Respawn


Credits
==Credits==
Thanks caliarbor for MP3 ME Player & sakya for LightMP3.
* Thanks caliarbor for MP3 ME Player & sakya for LightMP3.
Thanks Benhur for intraFont.
* Thanks Benhur for intraFont.
Thanks Insert_witty_Name for the pspsdk contribution for savedata loading/saving, as well as atrac3 loading from triEngine.
* Thanks Insert_witty_Name for the pspsdk contribution for savedata loading/saving, as well as atrac3 loading from triEngine.
Thanks Raphael for motion kit driver support as well as triEngine.
* Thanks Raphael for motion kit driver support as well as triEngine.
Thanks to xGriffinx for some help with map making.
* Thanks to xGriffinx for some help with map making.
 
==External links==
* Author's website - http://slasher.team-duck.com
* NeoFlash - [https://web.archive.org/web/20210207102448/https://www.neoflash.com/forum/index.php?topic=5295.0 https://www.neoflash.com/forum/index.php?topic=5295.0] (archived)


References
[[Category:PSP homebrew games]]
Author's webpage, http://slasher.team-duck.com
[[Category:Homebrew platform games on PSP]]
NeoFlash, https://www.neoflash.com/forum/index.php?topic=5295.0

Revision as of 09:01, 22 August 2021

Shooter
shooter.jpg
General
Author(s)Slasher
TypePlatformer
Versiondemo (21 Aug 2008)
LicenceMixed
Links
Download
Website
Advertisements

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Shooter is a 2D puzzle/action platformer with unlockable bonues, levels and a map editor for the PSP, made by Slasher from Team Duck Production.

This is an entry from the Neo Summer Coding Compo 2008 (PSP Games, 8th place).

Features

  • Easy map making format for users who wish to make their own maps.
  • Skinning system implemented for map making.
  • MP3 playing from ms0:/MUSIC/ directory using the PSP Media Engine.
  • Official PSP Savedata loading/saving as well as dialogue screens.
  • Motion kit driver support for moving left/right.
  • Bonus maps are available if you can find them in doors.
  • Unlock special maps! Encryption used for unlocked content file.

User guide

Gameplay

Shooter takes place in the ordinary world of a young teenager. You're just minding your own buisness playing with some buddies at a park when a familiar face approaches you.

Jimmy asks you if you want to go get a bite to eat, and so you say, "Sure". As you begin to walk away with Jimmy, something unimaginable unfolds.

After being pushed into a puddle by Jimmy, and being knocked out, your world gets turned upside down.

You are pushed into a fictional world full of dangers, monsters, and mysteries. You must push on to survive.

Rules/Tips for Map Making

Make sure you have a 1 somewhere in your map so that the player has a spot to spawn. The three things you must have beneath your map are as follows.

  • The name of your level - Make sure it is surrounded by quotation marks.
  • The type of skin - Must also be surrounded by quotation marks. You can easily make your own textures and place it in a folder inside of the textures folder. Check the testing level as an example.
  • The camera type - You can choose between the following types:
    • If cameraType is 0, the map is stationary and will not move Eg) level 1.
    • If cameraType is 1, the map will follow your player, but only horizontally. Eg) In level 4.
    • If cameraType is 2, the entire map will follow your player. Eg) In the 2nd level bonus level.

Don't worry about the user falling off of your map on the sides. There is an invisible box on both the left and right sides of your map, which prevent the player from falling off on those sides.

Place your custom maps in the levels/custom/ folder. This way they can easily be accessible from the Bonus menu in game.

Tiles for Map Making
0 Empty (Nothing)
1 Player spawn
2 Ground tile with grass
3 Ground tile just dirt
4 Spike facing upwards
5 Spike facing downwards
6 Top of water
7 Water base
8 Bonus door
9 Spinning death
Z Cookie end of level
z Invisible end of level
H life pickup
F Make spikes move up/down
C cloud sprite
T Tree sprite
t Secondary tree sprite
c Coin tile
A Enemy
D Falling block tile

Controls

Left/Right - Move

Cross - Jump

Start - Pause

Select - Respawn

Credits

  • Thanks caliarbor for MP3 ME Player & sakya for LightMP3.
  • Thanks Benhur for intraFont.
  • Thanks Insert_witty_Name for the pspsdk contribution for savedata loading/saving, as well as atrac3 loading from triEngine.
  • Thanks Raphael for motion kit driver support as well as triEngine.
  • Thanks to xGriffinx for some help with map making.

External links

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