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Bubble Fight EX is a Nintendo DS homebrew game where you control the Gradius shield which becomes a force field when it attacks. It provides 4 stages of crazy, weird and wacky bursting arcade adventure. | |||
It is submitted to the Nintendomax DSdev compo and [http://gamebrew.org/wiki/File:Bubblyfightneods.rar Bubble Fight Neo] was created for the NeoFlash Compo 2012. | It is submitted to the Nintendomax DSdev compo and [http://gamebrew.org/wiki/File:Bubblyfightneods.rar Bubble Fight Neo] was created for the NeoFlash Compo 2012. | ||
==Features== | ==Features== | ||
*2D gameplay | * 2D gameplay. | ||
*3D background | * 3D background. | ||
*All fixed-point engine (no single float/double variable is ever used) | * All fixed-point engine (no single float/double variable is ever used). | ||
*Optimized texture use via texture packing | * Optimized texture use via texture packing. | ||
*Oldskool 8-bit sprites | * Oldskool 8-bit sprites. | ||
*Newskool bullet hell gameplay | * Newskool bullet hell gameplay. | ||
*Source included | * Source included. | ||
==User guide== | ==User guide== | ||
Collision area is smaller when player is not in "Burst Mode", try to abuse that feature. | Collision area is smaller when player is not in "Burst Mode", try to abuse that feature. | ||
You cannot damage those electric sparks. Bursting can be used for defense. | |||
Laser gauge is auto filling but fills faster when you hit an enemy in burst mode. | |||
==Controls== | ==Controls== | ||
Up | Up/A - Fly | ||
Right | Right/Left - Move | ||
B - | B - Attack | ||
Start - | Start - Pause | ||
Select - | Select - Bebug | ||
==Screenshots== | |||
[[File:Bubblefightds2.png|600px]] | |||
==Compatibility== | ==Compatibility== | ||
Tested on: | Tested on: | ||
DSTT/TTDS (firmware 1.17a12) <br> | |||
Ultra R4 (firmware 1.56) <br> | |||
==Changelog== | ==Changelog== | ||
'''Bubble Fight NEO''' | '''Bubble Fight NEO''' | ||
*Added another stage | * Added another stage. | ||
*New Boss | * New Boss. | ||
*Ikaruga-like lasers | * Ikaruga-like lasers. | ||
*Particles | * Particles. | ||
*Eye candies | * Eye candies. | ||
*Fixed gameplay | * Fixed gameplay. | ||
*Boss Life meter | * Boss Life meter. | ||
*Cleaner and beddar sub screen | * Cleaner and beddar sub screen. | ||
*Metaballs | * Metaballs. | ||
==Credits== | ==Credits== | ||
Programming | Programming - Richard Eric M. Lope BSN RN (relminator). | ||
Design - Anya Therese B. Lope, Relminator. | |||
Art - Adigun A. Polack, Marc Russel, Relminator. | |||
Greetz - Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor. | |||
[[Category:Homebrew | [[Category:DS homebrew games]] | ||
[[Category:Homebrew shooter games on DS]] |
Revision as of 08:21, 4 August 2021
Bubble Fight EX | |
File:Bubblefightds.jpg | |
General | |
---|---|
Author(s) | Relminator |
Type | Shooter |
Version | Compo Final |
Licence | Mixed |
Links | |
[Media:Bubblefight2ds.zip Download] | |
Website | |
[Media:Bubblefight2ds.zip Source] |
<htmlet>adsense</htmlet>
Bubble Fight EX is a Nintendo DS homebrew game where you control the Gradius shield which becomes a force field when it attacks. It provides 4 stages of crazy, weird and wacky bursting arcade adventure.
It is submitted to the Nintendomax DSdev compo and Bubble Fight Neo was created for the NeoFlash Compo 2012.
Features
- 2D gameplay.
- 3D background.
- All fixed-point engine (no single float/double variable is ever used).
- Optimized texture use via texture packing.
- Oldskool 8-bit sprites.
- Newskool bullet hell gameplay.
- Source included.
User guide
Collision area is smaller when player is not in "Burst Mode", try to abuse that feature.
You cannot damage those electric sparks. Bursting can be used for defense.
Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.
Controls
Up/A - Fly
Right/Left - Move
B - Attack
Start - Pause
Select - Bebug
Screenshots
Compatibility
Tested on:
DSTT/TTDS (firmware 1.17a12)
Ultra R4 (firmware 1.56)
Changelog
Bubble Fight NEO
- Added another stage.
- New Boss.
- Ikaruga-like lasers.
- Particles.
- Eye candies.
- Fixed gameplay.
- Boss Life meter.
- Cleaner and beddar sub screen.
- Metaballs.
Credits
Programming - Richard Eric M. Lope BSN RN (relminator).
Design - Anya Therese B. Lope, Relminator.
Art - Adigun A. Polack, Marc Russel, Relminator.
Greetz - Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor.