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SDLPAL 3DS: Difference between revisions

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= README.txt SDLPAL =
=SDLPAL=


= SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG &quot;Xian Jian Qi Xia Zhuan&quot; (also known as PAL or Legend of Sword and Fairy). LICENSE =
SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG "Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).


= SDLPAL is originally created by Wei Mingzhi from 2009. Copyright (c) 2009-2011 Wei Mingzhi [mailto:[email protected] [email protected]]. Copyright (c) 2011-2016 SDLPAL development team. All rights reserved. SDLPAL is distributed under the terms of GNU General Public License, version 3 (or any later version) as published by the Free Software Foundation. See gpl.txt for details. Many of the ideas of this program are based on documents from PAL Research Project (https://github.com/palxex/palresearch), and portions of the code are based on the work done by Baldur and louyihua. The resampler code is based on the code in Kode54's foo_input_adplug project (https://github.com/kode54/foo_input_adplug). This program made extensive use of the following libraries: SDL (http://www.libsdl.org/) Adplug (http://adplug.sourceforge.net/) SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/) libmad (http://www.underbit.com/products/mad/) libogg &amp; libvorbis (http://www.vorbis.com/) FLTK (http://www.fltk.org) And some of the OPL simulation cores this program used are from the DOSBOX project (http://www.dosbox.com) and MAME project (http://mamedev.org/). Please see authors.txt for additional authors. This program does NOT include any code or data files of the original game, which is proprietary and copyrighted by SoftStar Inc. COMPILE FOR WINDOWS =
===LICENSE===


= The Microsoft Visual Studio 2013 or higher is supported under Windows. To compile the WIN32 desktop version, open the Visual Studio project file 'sdlpal.sln' under the 'win32' directory. To comiple the WinRT version, open one of the project files (SDLPal.UWP.sln, SDLPal.Windows.sln, SDLPal.WindowsPhone.sln) under the 'winrt' directory. Please note that, to compile the UWP version, Visual Studio 2015 or higher is required. For all situations, you need to have SDL 2.0 development or source files installed at the SDL2 directory under the source tree. COMPILE FOR GNU/LINUX OR UNIX =
SDLPAL is originally created by Wei Mingzhi from 2009.
Copyright (c) 2009-2011 Wei Mingzhi <whistler_wmz@users.sf.net>.
Copyright (c) 2011-2016 SDLPAL development team.
All rights reserved.


= To compile, type: cd unix make You need to have SDL 2.0 development files installed. The compiled executable should be generated with the filename 'sdlpal' at the current directory. By default, SDLPAL uses the FLTK library to provide setting GUI at launch. If you do not want to use the library, please define the macro 'PAL_NO_LAUNCH_UI' in the makefile. SDLPAL should also be able to compile and run under other UNIX-like systems, however it's not tested. COMPILE FOR MAC OS X =
SDLPAL is distributed under the terms of GNU General Public License, version 3
(or any later version) as published by the Free Software Foundation. See
gpl.txt for details.


= To compile, open the project Pal.xcodeproj with Xcode, and click Build. You need to have SDL framework installed at /Library/Frameworks. COMPILE FOR IOS =
Many of the ideas of this program are based on documents from PAL
Research Project (https://github.com/palxex/palresearch), and portions of the
code are based on the work done by Baldur and louyihua.


= You need to have SDL2 source extracted in the SDL2 folder.To compile, open the project iOS/SDLPAL/SDLPal.xcodeproj with Xcode, and click Build. COMPILE FOR ANDROID =
The resampler code is based on the code in Kode54's foo_input_adplug project
(https://github.com/kode54/foo_input_adplug).


= You need to have SDL2 source extracted in the SDL2 folder. To compile, type: cd android/jni ndk-build cd .. ant debug COMPILE FOR NINTENDO 3DS =
This program made extensive use of the following libraries:


= To compile, type: cd 3ds make make cia You need to have DevkitPro ARM and SDL 1.2 for 3DS portlib installed. The compiled executable should be generated with the filename 'sdlpal' at the current directory. COMPILE FOR OTHER PLATFORMS =
* SDL (http://www.libsdl.org/)
* Adplug (http://adplug.sourceforge.net/)
* SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/)
* libmad (http://www.underbit.com/products/mad/)
* libogg & libvorbis (http://www.vorbis.com/)
* FLTK (http://www.fltk.org)


= To be written. CLASSIC BUILD =
And some of the OPL simulation cores this program used are from the DOSBOX
project (http://www.dosbox.com) and MAME project (http://mamedev.org/).


= By default, SDLPAL uses a revised battle system which is more exciting yet somewhat harder than the original game. If you prefer the traditional turn-based battle system, uncomment the following line: //#define PAL_CLASSIC 1 in the file common.h and recompile. This will build a &quot;classic&quot; build which is 100% the same as the original game. RUNNING THE GAME =
Please see authors.txt for additional authors.


= The data files required for running the game are not included with the source package due to copyright issues. You must obtain them from the original CD. To run the game, copy all the files on the original CD to a directory, then copy the SDLPAL executable to the same directory, and run the executable. Note that the filenames of data files should be in lower-case under GNU/Linux (or other UNIX-like operating systems). CONFIGURE THE GAME =
This program does NOT include any code or data files of the original game,
which is proprietary and copyrighted by SoftStar Inc.


PAL has several variants using different and incompatible resource files. Now SDLPAL supports several configuration options for supporting such variants. To set these configuration options, create a file named as 'sdlpal.cfg' (make sure to use lower-case file name in UNIX-like operating systems) in the game directory created by the above step. If no configuration file exists, SDLPAL uses default values that supports the original resources of DOS version. Please refer to the 'sdlpal.cfg.example' for configuration file format. -END OF FILE-
==COMPILE FOR NINTENDO 3DS==
 
To compile, type:
 
cd 3ds
make
make cia
 
You need to have DevkitPro ARM and SDL 1.2 for 3DS portlib installed. The
compiled executable should be generated with the filename 'sdlpal' at the
current directory.
 
==CLASSIC BUILD==
 
By default, SDLPAL uses a revised battle system which is more exciting yet
somewhat harder than the original game. If you prefer the traditional
turn-based battle system, uncomment the following line:
 
//#define PAL_CLASSIC          1
 
in the file common.h and recompile. This will build a "classic" build which is
100% the same as the original game.
 
==RUNNING THE GAME==
 
The data files required for running the game are not included with the source
package due to copyright issues. You must obtain them from the original CD.
 
To run the game, copy all the files on the original CD to a directory, then
copy the SDLPAL executable to the same directory, and run the executable.
 
Note that the filenames of data files should be in lower-case under GNU/Linux
(or other UNIX-like operating systems).
 
==CONFIGURE THE GAME==
 
PAL has several variants using different and incompatible resource files. Now
SDLPAL supports several configuration options for supporting such variants.
 
To set these configuration options, create a file named as 'sdlpal.cfg' (make
sure to use lower-case file name in UNIX-like operating systems) in the game
directory created by the above step. If no configuration file exists, SDLPAL
uses default values that supports the original resources of DOS version.
 
Please refer to the 'sdlpal.cfg.example' for configuration file format.

Revision as of 08:12, 14 July 2021

Template:Infobox 3DS homebrew

SDLPAL

SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG "Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).

LICENSE

SDLPAL is originally created by Wei Mingzhi from 2009. Copyright (c) 2009-2011 Wei Mingzhi <[email protected]>. Copyright (c) 2011-2016 SDLPAL development team. All rights reserved.

SDLPAL is distributed under the terms of GNU General Public License, version 3 (or any later version) as published by the Free Software Foundation. See gpl.txt for details.

Many of the ideas of this program are based on documents from PAL Research Project (https://github.com/palxex/palresearch), and portions of the code are based on the work done by Baldur and louyihua.

The resampler code is based on the code in Kode54's foo_input_adplug project (https://github.com/kode54/foo_input_adplug).

This program made extensive use of the following libraries:

And some of the OPL simulation cores this program used are from the DOSBOX project (http://www.dosbox.com) and MAME project (http://mamedev.org/).

Please see authors.txt for additional authors.

This program does NOT include any code or data files of the original game, which is proprietary and copyrighted by SoftStar Inc.

COMPILE FOR NINTENDO 3DS

To compile, type:

cd 3ds make make cia

You need to have DevkitPro ARM and SDL 1.2 for 3DS portlib installed. The compiled executable should be generated with the filename 'sdlpal' at the current directory.

CLASSIC BUILD

By default, SDLPAL uses a revised battle system which is more exciting yet somewhat harder than the original game. If you prefer the traditional turn-based battle system, uncomment the following line:

//#define PAL_CLASSIC 1

in the file common.h and recompile. This will build a "classic" build which is 100% the same as the original game.

RUNNING THE GAME

The data files required for running the game are not included with the source package due to copyright issues. You must obtain them from the original CD.

To run the game, copy all the files on the original CD to a directory, then copy the SDLPAL executable to the same directory, and run the executable.

Note that the filenames of data files should be in lower-case under GNU/Linux (or other UNIX-like operating systems).

CONFIGURE THE GAME

PAL has several variants using different and incompatible resource files. Now SDLPAL supports several configuration options for supporting such variants.

To set these configuration options, create a file named as 'sdlpal.cfg' (make sure to use lower-case file name in UNIX-like operating systems) in the game directory created by the above step. If no configuration file exists, SDLPAL uses default values that supports the original resources of DOS version.

Please refer to the 'sdlpal.cfg.example' for configuration file format.

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