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Super Metroid World: Difference between revisions

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| title      = Super Metroid World
| title      = Super Metroid World
| image      = [[File:Supermetroidworldds.PNG]]
| image      = [[File:Supermetroidworldds.PNG]]
| type        = Platform
| type        = Platform Shooter
| version    = 2009
| version    = 2009
| licence    = Mixed
| licence    = Mixed
| author      = DeProgrammer  
| author      = DeProgrammer  
| website    = http://dpmm.110mb.com/smw/index.html
| website    = https://web.archive.org/web/20100923151727/http://dpmm.110mb.com/smw/index.html
| download    = Media:Supermetroidworldds.zip
| download    = Media:Supermetroidworldds.zip
| source      =  
| source      =  
}}   
}}   


Super Metroid World is a (short) game for the Nintendo DS made by mixing Metroid and Super Mario World elements.  
Super Metroid World is a (short) game for the Nintendo DS made by mixing Metroid and Super Mario World elements. It is developed in about 40 hours by DeProgrammer, with the sprites previously given by Kuro-Chan of Metroid Headquarters.


It was made for the 2009 Nintendo Community Fangame Convention minigame contest.  
This homebrew was written for the 2009 Nintendo Community Fangame Convention minigame contest.  


==User guide==
==User guide==
This game is a combination of the sagas Super Mario World and Metroid in which although we control Samus Aran (Metroid), fight against enemies of both games.  
Control Samus Aran (Metroid) and fight against familiar enemies that appears from both video games.  


Player can jump and shoot, and even do it in slow motion, but player must preserve to shoot the orange suit, if the suit is blue, player can not shoot, and if touches an enemy, player would die.  
You are able to jump and shoot, and even do it in slow motion. In order to shoot however you must be in the orange power suit. If your suit is blue, you will not be able to shoot.


[[File:Supermetroidworldds2.JPG]]
Avoid touching any enemy or you will die instantly.


==Controls==
==Controls==
D-pad - move
D-Pad - Move
 
A - Shoot


A - shoot
B - Jump (hold to jump higher)


B - jump (hold down the jump higher)
Start - Start over


Start - start over
Select - Slow motion


Select - slow-Motion
==Screenshots==
[[File:Supermetroidworldds2.JPG]]


==Compatibility==
==Compatibility==
Tested on: R4i SDHC Revolution FlashCard with official Firmware 2.7d
Developer DeProgrammer recommends using the NO$GBA emulator to play this homebrew.
:CycloDS Evolution Firmware FlashCard with 1.59
:DSTT FlashCard with Firmware 1.17
:IPlayer OS 1.3 FlashCard version 1.0.6
:R4 SDHC FlashCard with Firmware 1.34
:FlashCard Wood R4 with firmware 1.10
:FlashCard SuperCard Firmware DSONE with Unknown
:Acekard 2i FlashCard with Firmware 4.21


DeProgrammer recommends using the no$gba emulator to play it.
Tested on:
 
FlashCard R4i SDHC Revolution with official Firmware 2.7d <br>
CycloDS Evolution FlashCard with Firmware 1.59 <br>
FlashCard DSTT with Firmware 1.17 <br>
FlashCard iPlayer OS 1.3 Version 1.0.6 <br>
FlashCard R4 SDHC with Firmware 1.34 <br>
FlashCard R4 with Wood Firmware 1.10 <br>
FlashCard SuperCard DSONE with Unknown Firmware <br>
FlashCard Acekard 2i with Firmware 4.21 <br>


==Media==
==Media==
Line 49: Line 54:


==Credits==
==Credits==
Intro fanfare, Samus, power beam, and item sprites made by Kuro-Chan of Metroid Headquarters and donated to DeProgrammer.
* Intro fanfare, Samus, power beam, and item sprites made by Kuro-Chan of Metroid Headquarters and donated to DeProgrammer.
 
* Map made by Tourk specifically for the project.
Map made by Tourk specifically for the project.
* Coin, beep, power-up, hit, hurt, item sprout, jump, and bullet sounds made by DeProgrammer using DrPetter's SFXR.
 
* Background ripped by Beam Luinsir Yosho.
Coin, beep, power-up, hit, hurt, item sprout, jump, and bullet sounds made by DeProgrammer using DrPetter's SFXR.
* Tiles ripped by Viiper.
 
* HUD ripped by Lotos.
Background ripped by Beam Luinsir Yosho.
* [http://www.spriters-resource.com/snes/smarioworld/ Super Mario World enemies] ripped by Tonberry2k.
 
* Castle music tracked by Hanged Man and Purgatory. Music was modified to fit the DS better.
Tiles ripped by Viiper.
* Invincibility music tracked by TR3FOREVER.
 
* 1-up, spring jump, and kick sounds ripped from Super Mario World by Alluro95.
HUD ripped by Lotos.
* [http://themushroomkingdom.net/media/smw/wav SMW death sound] ripped by Deezer.
 
* The involved individuals/parties are neither affiliated with nor endorsed by Nintendo.
Super Mario World enemies ripped by Tonberry2k.
http://www.spriters-resource.com/snes/smarioworld/
 
Castle music tracked by Hanged Man and Purgatory. Music was modified to fit the DS better.
 
Invincibility music tracked by TR3FOREVER.
 
1-up, spring jump, and kick sounds ripped from Super Mario World by Alluro95.
SMW death sound ripped by Deezer. http://themushroomkingdom.net/media/smw/wav
 
The involved individuals/parties are neither affiliated with nor endorsed by Nintendo.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew platform games on DS]]
[[Category:Homebrew shooter games on DS]]

Revision as of 12:09, 12 Haziran 2021

Super Metroid World
File:Supermetroidworldds.PNG
General
Author(s)DeProgrammer
TypePlatform Shooter
Version2009
LicenceMixed
Links
[Media:Supermetroidworldds.zip Download]
Website
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Super Metroid World is a (short) game for the Nintendo DS made by mixing Metroid and Super Mario World elements. It is developed in about 40 hours by DeProgrammer, with the sprites previously given by Kuro-Chan of Metroid Headquarters.

This homebrew was written for the 2009 Nintendo Community Fangame Convention minigame contest.

User guide

Control Samus Aran (Metroid) and fight against familiar enemies that appears from both video games.

You are able to jump and shoot, and even do it in slow motion. In order to shoot however you must be in the orange power suit. If your suit is blue, you will not be able to shoot.

Avoid touching any enemy or you will die instantly.

Controls

D-Pad - Move

A - Shoot

B - Jump (hold to jump higher)

Start - Start over

Select - Slow motion

Screenshots

File:Supermetroidworldds2.JPG

Compatibility

Developer DeProgrammer recommends using the NO$GBA emulator to play this homebrew.

Tested on:

FlashCard R4i SDHC Revolution with official Firmware 2.7d
CycloDS Evolution FlashCard with Firmware 1.59
FlashCard DSTT with Firmware 1.17
FlashCard iPlayer OS 1.3 Version 1.0.6
FlashCard R4 SDHC with Firmware 1.34
FlashCard R4 with Wood Firmware 1.10
FlashCard SuperCard DSONE with Unknown Firmware
FlashCard Acekard 2i with Firmware 4.21

Media

Credits

  • Intro fanfare, Samus, power beam, and item sprites made by Kuro-Chan of Metroid Headquarters and donated to DeProgrammer.
  • Map made by Tourk specifically for the project.
  • Coin, beep, power-up, hit, hurt, item sprout, jump, and bullet sounds made by DeProgrammer using DrPetter's SFXR.
  • Background ripped by Beam Luinsir Yosho.
  • Tiles ripped by Viiper.
  • HUD ripped by Lotos.
  • Super Mario World enemies ripped by Tonberry2k.
  • Castle music tracked by Hanged Man and Purgatory. Music was modified to fit the DS better.
  • Invincibility music tracked by TR3FOREVER.
  • 1-up, spring jump, and kick sounds ripped from Super Mario World by Alluro95.
  • SMW death sound ripped by Deezer.
  • The involved individuals/parties are neither affiliated with nor endorsed by Nintendo.


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