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To use the save/load feature you will need to [[DLDI|DLDI]] patch the .nds file. | To use the save/load feature you will need to [[DLDI|DLDI]] patch the .nds file. | ||
==Controls== | ==Controls== | ||
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Start - Fill pattern with rows above cursor | Start - Fill pattern with rows above cursor | ||
==Screenshots== | |||
[[File:Duckslingerds2.JPG]] | |||
==Compatibility== | ==Compatibility== |
Revision as of 04:19, 7 Haziran 2021
DuckSlinger | |
File:Duckslingerds.PNG | |
General | |
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Author(s) | Ken Snyder (aka coda) |
Type | Music |
Version | r49 |
Licence | Mixed |
Links | |
[Media:Duckslingerds.zip Download] | |
Website |
<htmlet>adsense</htmlet>
DuckSlinger is a tracker for the Nintendo DS. Its aim is to use the unique hardware of the DS to make an intuitive tool for quickly creating chiptune-style music.
It was submitted to the Wild Demo competition at Blockparty 2009 and in the 2nd place.
User guide
It has 5 sound modes and 7 ways to make the tone sound to adjust from.
There is also a play mode (with 2 original demo songs), if playing the wrong note, for 2 second the note will not be played.
Sample songs:
Duckslinger uses song0.ctm - song8.ctm for its save slots.
Rename the sample songs to the appropriate name to load it in that slot.
To use the save/load feature you will need to DLDI patch the .nds file.
Controls
D-Pad/A/B/X/Y - Move cursor
Hold L/R - Switch subscreen: use touchscreen to move around
Hold Select - Selection (Move cursor to expand selection)
Up/Down (selection active) - Transpose +/- 1 Octave
Left/Right (selection active) - Transpose +/- 1 Semitone
Tap Select - De-select
Start - Fill pattern with rows above cursor
Screenshots
Compatibility
Tested on R4DS and no$gba.
Changelog
r49
- Tested with R4DS and no$gba. Hopefully it should work unmodified on any card, but you need DLDI patching for loading/saving songs.