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Jomo GBA: Difference between revisions

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Jomo is a puzzle game, similar in many ways to Sokoban, a classic game by Think Rabbit Software released some time ago in the 80's. It was also heavily inspired by an old Net Yaroze game called Pushy II, by R. Fred. W.
Jomo is a puzzle game, similar in many ways to Sokoban, a classic game by Think Rabbit Software released some time ago in the 80's. It was also heavily inspired by an old Net Yaroze game called Pushy II, by R. Fred. W.


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https://dlhb.gamebrew.org/gbahomebrews/jomogba7.png
https://dlhb.gamebrew.org/gbahomebrews/jomogba7.png
https://dlhb.gamebrew.org/gbahomebrews/jomogba8.png
https://dlhb.gamebrew.org/gbahomebrews/jomogba8.png
 
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=480px
|height=400px
|EJS_backgroundBlur=false
|EJS_backgroundImage=https://www.gamebrew.org/images/7/77/Jomogba2.png
|EJS_core=gba
|EJS_gameName=Jomo
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/jomo_v1.02.7z
}}
{{GBA Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
==Compatibility==
Tested on emulator only.
Tested on emulator only.

Latest revision as of 02:22, 18 August 2024

Jomo
Jomogba2.png
General
AuthorSaikou
TypePuzzle
Version1.02
LicenseMixed
Last Updated2003/01/29
Links
Download
Website

Jomo is a puzzle game, similar in many ways to Sokoban, a classic game by Think Rabbit Software released some time ago in the 80's. It was also heavily inspired by an old Net Yaroze game called Pushy II, by R. Fred. W.

User guide

Gameplay

The object of the game is to push all the glowing orbs onto the Xs. Sounds simple enough, but there are many factors which make it more difficult than you might think.

Firstly, the orbs can only be pushed, and not pulled. You can also only push one at a time. Orbs under a crate will move one space when pushed, whereas orbs not underneath a crate will roll until they hit something.

Finally, there are also Arrow tiles, which force Jomo to move in the direction specified when stepped upon unless there is something in the way.

Passwords

The game uses a password system to unlock the levels, but any level you unlock will also be saved to SRAM, so you won't have to re-enter the passwords each time you play.

There are a few secret passwords hidden in the game: HINT try entering anagrams of the main characters names.

Also, all the level passwords are acceptable words in the UK version of Scrabble (though some of them are very strange), so you might be able to guess a few, or use some of the passwords in a game of Scrabble to surprise your opponent with a word they've never heard of.

If you're really desperate to get past a level you're stuck on, see the manual for some hints on the password for level 100 (though it is more fun to try playing the game properly first).

Controls

Intro:

A/B - Advance to next frame

Start - Skip intro

Menus:

Up/Down - Change selected item

A/Start - Select, Confirm

B - Go back

Enter Password:

D-Pad - Change highlighted letter

A - Add it to the password

B - Delete a letter

Start - Confirm

In-game:

D-Pad - Move Jomo

Start - Pause

Screenshots

jomogba3.png jomogba4.png

jomogba5.png jomogba6.png

jomogba7.png jomogba8.png

Online emulator

Can use gamepad or customise in the control settings.
Game Boy Advance Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on emulator only.

Credits

Thanks goes to subduck, R. Fred. W, everyone who made the levels included in this game, Berdon, OJ, the original composers/trackers of the music used in the game, the graphic artists at Hudson Soft.

External links

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