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CtrHexenII 3DS: Difference between revisions

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<blockquote class="messageText SelectQuoteContainer ugc baseHtml">
=ctrHexenII 3DS=
<div style="text-align: center"><span style="font-size: 18px"><b><span style="color: #ff0000">ctrHexenII v.1.1</span></b></span><br>
 
<span style="font-size: 12px"><span style="color: #ff0000">by Rinnegatamante</span></span><br>
ctrHexenII is a port of Hexen II for 3DS based on a modified version of winQuake.
<br>
 
<span style="color: #00b300"><b><span style="font-size: 12px">Description</span></b></span><br>
It supports both basic game and Portal of Praveus DLC and it has been tested with glHexenII pak files.
ctrHexenII is a port of Hexen II for 3DS based on a modified version of winQuake.<br>
 
It supports both basic game and Portal of Praveus DLC and it has been tested with glHexenII pak files.<br>
This port, as of now, uses CPU rendering (which could be quite slow on O3DS in certain circumstances) and has full support to audio.
This port, as of now, uses CPU rendering (which could be quite slow on O3DS in certain circumstances) and has full support to audio.<br>
 
Circle Pad and Touchscreen are also supported for player movement by default, there also is second analog support for N3DS and optional gyroscope support for camera movement.<br>
Circle Pad and Touchscreen are also supported for player movement by default, there also is second analog support for N3DS and optional gyroscope support for camera movement.
There is also a secret third person mode activable on Options Menu.<br>
 
If you dislike game console, you can turn it off by holding R when launching the homebrew; holding L will make debug console appear instead.<br>
There is also a secret third person mode activable on Options Menu.
<span style="color: #ff0000">Files (<b>portals</b> and <b>data1</b> folders) must be placed in the root of SD card.</span><br>
If you dislike game console, you can turn it off by holding R when launching the homebrew; holding L will make debug console appear instead.
<br>
 
<span style="color: #00b300"><b><span style="font-size: 12px">Credits</span></b></span><br>
Files (portals and data1 folders) must be placed in the root of SD card.
<a href="https://gbatemp.net/members/131935/" class="username" data-user="131935, @elhobbs">@elhobbs</a> and <a href="https://gbatemp.net/members/373683/" class="username" data-user="373683, @MasterFeizz">@MasterFeizz</a> for their repositories about Quake Engine i used for some memory leaks patch.<br>
 
<a href="https://gbatemp.net/members/364799/" class="username" data-user="364799, @ihaveamac">@ihaveamac</a> and <a href="https://gbatemp.net/members/35368/" class="username" data-user="35368, @SLiV3R">@SLiV3R</a> for testing the homebrew<br>
===Credits===
<br>
* @elhobbs and @MasterFeizz for their repositories about Quake Engine i used for some memory leaks patch.
<span style="color: #00b300"><b><span style="font-size: 12px">Screenshots (from Citra 3DS)</span></b></span><br>
* @ihaveamac and @SLiV3R for testing the homebrew
<img src="proxy.php?image=http%3A%2F%2Frinnegatamante.it%2Fhexen2_1.png&amp;hash=3fa4cf1502c5b2c17acc47d90038907b" class="bbCodeImage LbImage" alt="[&#8203;IMG]" data-url="http://rinnegatamante.it/hexen2_1.png" style=""> <img src="proxy.php?image=http%3A%2F%2Frinnegatamante.it%2Fhexen2_2.png&amp;hash=6df8a4d5dff5b79a4e95c8ae48ac6252" class="bbCodeImage LbImage" alt="[&#8203;IMG]" data-url="http://rinnegatamante.it/hexen2_2.png" style=""><br>
<br>
<span style="color: #00b300"><b><span style="font-size: 12px">Links</span></b></span><br>
Download: <a href="http://rinnegatamante.it" target="_blank" class="externalLink" rel="nofollow">http://rinnegatamante.it</a><br>
GitHub Repository: <a href="https://github.com/Rinnegatamante/ctrHexenII" target="_blank" class="externalLink" rel="nofollow">https://github.com/Rinnegatamante/ctrHexenII</a><br>
&#8203;</div>
<div class="messageTextEndMarker">&nbsp;</div>
</blockquote>

Revision as of 03:10, 27 April 2020

Template:Infobox 3DS homebrew

ctrHexenII 3DS

ctrHexenII is a port of Hexen II for 3DS based on a modified version of winQuake.

It supports both basic game and Portal of Praveus DLC and it has been tested with glHexenII pak files.

This port, as of now, uses CPU rendering (which could be quite slow on O3DS in certain circumstances) and has full support to audio.

Circle Pad and Touchscreen are also supported for player movement by default, there also is second analog support for N3DS and optional gyroscope support for camera movement.

There is also a secret third person mode activable on Options Menu. If you dislike game console, you can turn it off by holding R when launching the homebrew; holding L will make debug console appear instead.

Files (portals and data1 folders) must be placed in the root of SD card.

Credits

  • @elhobbs and @MasterFeizz for their repositories about Quake Engine i used for some memory leaks patch.
  • @ihaveamac and @SLiV3R for testing the homebrew

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