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* NeoFlash - https://www.neoflash.com/forum/index.php?topic=4976.0 | * NeoFlash - https://www.neoflash.com/forum/index.php?topic=4976.0 | ||
* PSP-Archive - https://archive.org/details/kakuro-nichiyou-psp.-7z | * PSP-Archive - https://archive.org/details/kakuro-nichiyou-psp.-7z | ||
Revision as of 12:16, 8 Mayıs 2024
Kakuro Nichiyou | |
---|---|
General | |
Author | MK2k |
Type | Puzzle |
Version | 1.3 |
License | Mixed |
Last Updated | 2009/01/02 |
Links | |
Download | |
Website | |
Kakuro Nichiyou is a PSP homebrew for Kakuro Puzzles. Kakuro Puzzles are mathematical puzzles based on the Kakro game of Japan, otherwise known as Cross Sums in the USA, which is often recognised as the younger brother of Sudoku.
Written in C++ using the JGE++ Engine by Dr. Watson, Kakuro Nichiyou presents 234 hand-picked/created Kakuro Puzzles for you to play and to let the built-in solver solve for you. Kakuro Nichiyou comes as PSP version as well as Windows version.
It was participated in the Neo Spring Coding Compo 2008 (PSP Games).
Features
- 254 Hand-picked/created Puzzles from Puzzlemakers all over the world. Permission granted by Otto Janko.
- Able to set numbers in free fields, and make notes in each field (small numbers from 1 to 9).
- Save your current progress to one of 20 different save slots.
- Features a solver which is work in progress. In the current state it is able to solve 203 out of the 234 Puzzles completely. It cannot find a solution for the other puzzles but gives you the found notes of the remaining fields.
Installation
Copy the Kakuro_Nichiyou_PSP directory to your ms0:/PSP/GAME/ directory on your Memory Stick.
Make sure that ms0:/PSP/GAME/ is not set to 1.50 Kernel mode.
Alternatively use the ms0:/PSP/GAME3xx/ directory on your Memory Stick (where GAME3xx is GAME390 for example in CFW M33-2).
User guide
Kakuro Puzzles is somewhat similar to Sudoku with the element of Crossword puzzle, to ensure that the sums of every horizontal and vertical columns equal to the displayed numbers in all the dark grey tiles on the board.
Controls
Menu:
D-Pad Up/Down - Select option
D-Pad Left/Right - Change option (if applicable)
Cross - Apply
Circle - Revert
In game:
D-Pad - Select adjacent fields
Cross - (on free field) Bring up the number selector for value input
Square - (on free field) Bring up the number selector for note input
Circle - (on free field) Delete the current value or notes of the field
Cross - (on hint field) Use solver to solve the current line horizontally/vertically
L - Exit to Main Menu
R - Go to Save Menu
Select - Let the solver try to solve the current Kakuro
Puzzle (Number Selector Controls):
D-Pad - Select number
Cross (in value selection mode) - Select current number and back to game
Circle (in value selection mode) - Go back to game without selecting any number
Cross (in note selection mode) - Select/deselect current number
Circle (in note selection mode) - Go back to game
Square (in note selection mode) - Go back to game
Screenshots
Credits
Developed in C++ using the JGE++ Engine by Dr. Watson.
Greets and Shouts:
- Dargo.
- Otto Janko.
- Daishi Machida.
- InsertWittyName and everyone at #psp-programming on freenode.
- oranda from IndieGames.
- Greg from PSP-Hacks.
- Kojote from PSRoms.
- Shoesy from PSPSource.de.
External links
- Author's website - https://mk2k.net/serendipity/index.php?/archives/18-Kakuro-Nichiyou-PSP-1.2.html
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=4976.0
- PSP-Archive - https://archive.org/details/kakuro-nichiyou-psp.-7z