More actions
No edit summary |
No edit summary |
||
Line 34: | Line 34: | ||
https://dlhb.gamebrew.org/dshomebrew/everlastingth2.png | https://dlhb.gamebrew.org/dshomebrew/everlastingth2.png | ||
https://dlhb.gamebrew.org/dshomebrew/everlastingth4.png | https://dlhb.gamebrew.org/dshomebrew/everlastingth4.png | ||
<!--BEGIN Online Emulator Section--> | |||
==Online Emulator== | |||
{{#tag:html| | |||
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div> | |||
<script type='text/javascript'> | |||
{{DS EmulatorJS Settings}} | |||
EJS_core = 'nds'; | |||
EJS_gameName = "Everlasting Love: Tomorrow Hill"; | |||
EJS_gameUrl = 'https://dlhb.gamebrew.org/dshomebrew/everlastingth.7z'; | |||
</script> | |||
{{EmulatorJS Loader}} | |||
}} | |||
{{DS Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Known issues== | ==Known issues== | ||
Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release. | Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release. |
Revision as of 00:14, 21 November 2023
Everlasting Love: Tomorrow Hill | |
---|---|
General | |
Author | Mia |
Type | Platform |
Version | 0.3 |
License | Mixed |
Last Updated | 2007/04/10 |
Links | |
Download | |
Website | |
Source | |
Everlasting Love is a combination between a 2D platformer and a rhythm game for the NDS, in which you have to adjust your jumps according to the music.
User guide
Control a little monkey through stage:
- The monkey can move right and left during jumps only. No walking.
- As soon as the monkey touches a wall, it holds on to the wall until the next jump.
- The height of the jumps depends on your rhythmic accuracy. The closer to a beat you jump, the higher the jump will be.
In addition to the music, the beats are visually represented by the head movements of the monkey:
- However, the objective is not to perform the highest jumps possible, but to adjust your jumps depending on the platforms.
- The aim of the game is to reach the end of the level, making as few jumps as possible.
Note: There's a hidden passage way somewhere in this level.
Controls
Left/Right - Move during a jump
A - Jump (height of the jump depends on your rhythmic accuracy)
Screenshots
Online Emulator
Nintendo DS | Keyboard |
---|---|
Known issues
Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release.
Changelog
Version 0.3
- New level: Tomorrow Hill, on the eponymous song taken from Wario Ware Smooth Moves.
- Press 'start' button to restart the game.
- Added a 'old game boy yellow' color palette.
- Separate collision map.
- Minor adjustments.
Version 0.2
- Improved detection of the rhythm. Now it should be much easier to adjust jumps.
- The number of jumps is displayed during the game.
- Improved collision with spikes. Now, you can touch the side of spikes without being hurt.
- Fixed a minor graphic glitch when restarting the game.
- Minimized the gap between two loops of the song.
- Minor adjustment in background 2.
Credits
The song played during game, Everlasting Love, is taken from the original soundtrack of We ♥ Katamari.