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Snake Dual Screen: Difference between revisions

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https://dlhb.gamebrew.org/dshomebrew/dssnake2.png
https://dlhb.gamebrew.org/dshomebrew/dssnake2.png
https://dlhb.gamebrew.org/dshomebrew/dssnake3.png
https://dlhb.gamebrew.org/dshomebrew/dssnake3.png
 
<!--BEGIN Online Emulator Section-->
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'nds';
EJS_gameName = "DSSnake";
EJS_gameUrl = 'https://dlhb.gamebrew.org/dshomebrew/dssnake.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Credits==
==Credits==
Concept, realisation, coding, design: edddy (Edouard Gautier).
Concept, realisation, coding, design: edddy (Edouard Gautier).

Revision as of 12:48, 20 November 2023

DSSnake
Dssnake.png
General
Authoredddy
TypeArcade Games
Version2008
LicenseMixed
Last Updated2008/03/17
Links
Download
Website

Snake Dual Screen is a snake game where player has to eat all eggs on the level before end of time.To make it harder chickens are added in some levels.

This homebrew was participated in to the NEO Spring Coding Compo 2008.

Features

  • Multiples way to move Snake: D-Pad, Stylus or DS motion.
  • Eat eggs, grow and watchout for chicken.
  • More than 20 levels, with normal and hard mode.
  • Save progess, hiscore and options.
  • Compatible with No$gba (no save but it works).

Installation

Download and extract file.

DLDI patch it and copy it to the root directory of the card.

Note: The game works fine without DLDI if save function is not preferred.

User guide

To win you have to control the snake and eat all eggs before time runs out.

Avoid touching the walls, itself or the chicken.

Controls

D-Pad/X/Y/B/A or Stylus or DS motion - Move the snake

Start - Pause the game

L/R - Restart level

Screenshots

dssnake2.png dssnake3.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Credits

Concept, realisation, coding, design: edddy (Edouard Gautier).

Realsed with: PA Lib 080203 Community Release - BETA, DevKitPro, VisualHAM, Mappy 1.4 by Robin Burrows.

Music: (samples of) Johnny boy is alive! by Wonder (Guillermo Simmross Wattenberg).

External links

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