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* Game Data Files: PC/PSX | * Game Data Files: PC/PSX | ||
In order to run the game, you will have to | In order to run the game, you will have to obtain the game assets (textures, 3d models etc). This code mostly assumes to have the PSX NTSC data, but some menu models from the PC version are loaded as well. The music (optional) needs to be provided in QOA format. The intro video as MPEG1. | ||
The directory structure is assumed to be as follows: | The directory structure is assumed to be as follows: |
Revision as of 08:04, 8 September 2023
Wipeout Rewrite Vita | |
---|---|
General | |
Author | Rinnegatamante |
Type | Racing |
Version | 1.0 |
License | Mixed |
Last Updated | 2023/08/17 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
A port of Wipeout Rewrite for PS Vita offers a reimagined version of the classic 1995 game for modern systems. Experience enhanced visuals with high resolution, smooth gameplay at 60 FPS, an updated renderer, CRT post-processing effects, and a multitude of other exceptional features.
Installation
Requirements:
- libshacccg.suprx
- Game Data Files: PC/PSX
In order to run the game, you will have to obtain the game assets (textures, 3d models etc). This code mostly assumes to have the PSX NTSC data, but some menu models from the PC version are loaded as well. The music (optional) needs to be provided in QOA format. The intro video as MPEG1.
The directory structure is assumed to be as follows:
- ux0:data/wipeout/wipeout/textures/
- ux0:data/wipeout/wipeout/music/track01.qoa
- ux0:data/wipeout/wipeout/music/track02.qoa
- ...
Screenshots
Media
Wipeout Rewrite port gameplay Sony PS Vita Slim Playstation Vita 3.65 Henkaku Enso (Gamer UA)
Changelog
v1.0
- First Release.
Credits
- Once13one for the Livearea assets.
- CatoTheYounger for testing the homebrew.