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Pokémon Compass is a Scarlet and Violet overhaul romhack/mod designed to be a vanilla-enhanced experience that focuses on the following:
Pokémon Compass is a Scarlet and Violet overhaul romhack/mod designed to be a vanilla-enhanced experience that focuses on the following:

Revision as of 00:59, 14 August 2023

Pokemon Compass
Pokemoncompassnx.png
General
AuthorAria Seri, Kas Seri
TypeGame Hacks
Version2.0.0.2
LicenseMixed
LanguageEnglish, German, French, Spanish
Last Updated2023/04/29
Links
Download
Website
Support Author

Pokémon Compass is a Scarlet and Violet overhaul romhack/mod designed to be a vanilla-enhanced experience that focuses on the following:

  • Smoother progression through the main stories.
  • Gradually ramping increased difficulty in trainer battles and post-game battles.
  • Revamped raids and raid rewards.
  • Wider selection of Pokémon both in the wild and added to raids.

Quality of Life features are included to smooth out some of what we consider to be design deficiencies, or just to make exploration a little bit nicer, giving better access to EV items, evolution items, recovery consumables, etc.

Overall, Compass 2.x is a major departure from the 1.x series as we're now able to modify Scarlet/Violet's Lua code to change or implement our own functions as necessary and have a significantly deeper understanding of how the scene files operate within the game as well.

Pokémon Compass Documentation

Download

Changelog

Complementary Tools for Compass

Information on making informed decisions for Pokémon, moves, items, matchup considerations, and quite a lot more based around Compass’ post-game 6★ and 7★ raids.

A log of the dev solo completions of the post-game 6★ and 7★ raids.

Contains strategies, potential counter-picks, moveset choices, and shows a wide variety of Pokémon are capable of completing these challenges.

Uses the spawn and habitat data from the current version of Compass to allow searching for where Pokémon can spawn.

Primary Features

  • A Trainer & Gym overhaul that manually reworks all 387 encounters and allies
  • Tougher Titan fights with new ally partner Pokémon
  • Tougher Team Star scenarios
  • Higher difficulty and max level repeatable post-game tournament and Team Star rematches
  • Removal of all version-exclusive Pokémon and raids, including the box legendaries, allowing all Pokémon to be obtained in-game
  • Higher levels for wild Pokémon
  • 35 new symbol encounters added into the world
  • New evolution methods and items used for no-trade and version-specific evolutions
  • All currently-available HOME Pokémon have been added into the game, including all the legendaries, mythicals, and alternate and regional forms
  • New evolution methods to gain regional variants have been included
  • A functional Pokédex with entries for the HOME, Regional, and newly-added Pokémon
  • Raid overhaul touching on every raid for increased difficulty, reward, or encounters
  • 217 new raids added for many HOME Pokémon, including high-challenge mythical and special legendary fights
  • Special “event” raids for acquisition of rare or transfer-only forms
  • Raid Ally Overhaul for better NPC support during Raids, replacing all existing 52 allies
  • Adding new Raid Ally tiers to make the allies more meaningful at all stages of the game, adding in 36 new trainers for late-game and post-game raids
  • Revamped raid levels and appearance rates for more consistent challenge and fewer low-ranked raids in the endgame
  • Wholly overhauled raid loot rewards with completely custom loot tables, with a particular focus on better team growth and training items
  • Reworked hidden item loot tables for every applicable zone in the game
  • Modified Poké Mart and Delibird Presents shops
  • Shiny Lock Removal
  • Support for English, French, German, and Spanish languages

Quality of Life Features

  • Custom map and map labels for more-clear progression direction
  • A custom sandwich buff shop that sells a variety of buffs for each type
  • Unlocked TM list available to purchase from the start
  • Improved picnic for faster eggs
  • Slightly increased message speed to reduce some of the sluggishness of combat

Installation

Compass 2.0.0.2 requires Scarlet or Violet version 1.3.2.

Use Trinity Mod Loader to combine or prepare mods for your Switch.

Copy the resulting romFS folder into:
sdmc:/atmosphere/contents/0100A3D008C5C000/

Or if a Standalone version is available, you can copy the romFS folder from the zip straight into:
sdmc:/atmosphere/contents/0100A3D008C5C000/

(Note: For Violet, replace 0100A3D008C5C000 with 01008F6008C5E000.)

See the documentation for Mod Compatibility.

Screenshots

pokemoncompassnx15.jpg pokemoncompassnx3.jpg pokemoncompassnx4.jpg pokemoncompassnx5.jpg pokemoncompassnx6.jpg pokemoncompassnx7.jpg pokemoncompassnx8.jpg pokemoncompassnx9.jpg pokemoncompassnx10.jpg pokemoncompassnx11.jpg pokemoncompassnx12.jpg pokemoncompassnx13.jpg

Known issues

Current known issues.

Update Highlights

In-depth changelogs can be viewed at https://compass.winterfall.org/changelog

Version 2.0.0.0

Revamped Raid Allies

Raid allies have been completely reworked from beginning to end.

  • Compass now includes five tiers of raid allies, up from three that vanilla originally had, resulting in 36 new raid allies added.
  • The level distribution of raid allies has been changed to account for the new tiers.
  • All 52 existing raid allies have had their partner Pokémon completely reworked, with updated stat progression, wholly new movesets, Abilities, Held Items, etc.
  • The general strength and capability of the raid allies has been increased slightly, by providing a bit more utility compared to before.

You can find the complete breakdown of new Pokémon and their general strength (stats and levels, etc.) by going to the updated section of the documentation: Ally Raid Overhaul

Wild Vivillon Forms

Despite GameFreak's update to prevent this we've modified the game's Lua to allow for wild Vivillons of all forms to spawn once again.

No longer will we have to just look at the Fancy ones. (Or use to Pokémon Go to get alternate forms.)

New Symbol Encounters

35 new static encounters have been added to the world, with behavior files included so they are integrated into the world properly, sometimes with behavior more unique to the environment they were placed in or with the idea in mind when creating these encounters.

  • Most are new Tera encounters, but not all of them are — Some of them are particularly special for other reasons, such as being a rare form, or just otherwise “particularly rare”.
  • Many are slated for endgame and have high potential for IVs, and a high catch level. Others are also “strong” but meant more for progression, and can include some things like egg and TM moves.
  • You can find a few of these in places like towns as well. These roam around in specific areas in specific ways~

Titan Adjustments

We've decoupled the Titan's second fight form with the catchable Former Titan and no longer have to worry about the catchable one basically being a version of the second boss fight. As such, the Titans have seen significant adjustments befitting their titles.

Arven has also gotten some adjustments in this regard. He now brings along three appropriately themed Pokémon to the fights.

Box Legendary Respawning

The Miraidon/Koraidon event fight now respawns once per day and can be recaptured.

Wandering Wild Pokémon

Wild Pokémon no longer disappear when you step into a town or in some Pokécenters.

  • Some Pokémon can spawn inside of the town, usually around trees or along the edges of the town.
  • You can also fight and catch them in town.
  • Some wild Pokémon may also chase you into town!

Misc. Lua Changes

Addressing certain aspects of the game's Lua code to correct weird placement bugs for double battles, bypassing the anti-Vivillon alternate form spawn code, and updating the nushi spawners to use new data.

External links

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