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Wii-Hexen II: Difference between revisions

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Tag: Manual revert
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Line 2: Line 2:
|title=Wii-Hexen II
|title=Wii-Hexen II
|image=wiihexenii2.png
|image=wiihexenii2.png
|description=WII-HEXEN II for Nintendo Wii & Wii U (vWii).
|description=WII-HEXEN II for Nintendo Wii and Wii U (vWii).
|author=nitr8
|author=nitr8
|lastupdated=2020/03/11
|lastupdated=2020/03/11

Latest revision as of 15:21, 3 August 2023

Wii-Hexen II
Wiihexenii2.png
General
Authornitr8
TypeShooter
VersionBuild #1095
LicenseMixed
Last Updated2020/03/11
Links
Download
Website

Hexen II is a first-person shooter video game in the dark fantasy genre, created by Raven Software and published by id Software.

It is the third installment in the Hexen/Heretic series and the final part of the Serpent Riders trilogy.

Installation

How to install

Requirements:

  • A Nintendo Wii Console with Homebrew Channel installed.
  • An original Wii Classic Controller connected to the Wiimote or Wii U Pro Controller (plays best).
  • An USB-drive or SD-Card.

Instructions:

  • Copy the "APPS" folder to the root of your USB device - same with the "TIMIDITY" folder.
  • If you want, you can install the FORWARDER WAD's corresponding to your console using YAWMM.
  • The contents of the main game's DATA1 folder are required in order to get the game to run.
  • Do not rename the game directory as it's specific to the source code.
  • Do not move or rename any of the files within the game directory that came with this release.

OGG music playback

Wii-HEXEN II supports the playback of external OGG music if you provide them as described by the creators of "Hammer of Thyrion".

First, you must reencode them for use with the Wii by using FFMPEG with the following command (example): ffmpeg -i track02.mp3 -acodec libvorbis -ar 32000 track02.ogg

32000Hz is the standard format for the Wii and it's hardware-specific.

After that, rename the files as described below and place them within the main game data's subdirectory "music", which means:

apps/wiihexen2/data1/music:

  • track02 -> casa1
  • track03 -> casa2
  • track04 -> casa3
  • track05 -> casa4
  • track06 -> egyp1
  • track07 -> egyp2
  • track08 -> egyp3
  • track09 -> meso1
  • track10 -> meso2
  • track11 -> meso3
  • track12 -> roma1
  • track13 -> roma2
  • track14 -> roma3
  • track15 -> casb1
  • track16 -> casb2
  • track17 -> casb3

apps/wiihexen2/portals/music:

  • track02 -> tulku7
  • track03 -> tulku1
  • track04 -> tulku4
  • track05 -> tulku2
  • track06 -> tulku9
  • track07 -> tulku10
  • track08 -> tulku6
  • track09 -> tulku5
  • track10 -> tulku8
  • track11 -> tulku3
  • (track12 won't match to anything, leave as is)

HEXEN II music goes into apps/wiihexen2/data1/music.

PORTAL OF PRAEVUS music goes into apps/wiihexen2/portals/music.

Don't forget to rename the files according to their map names. For me it worked fine in the end. Finally CD music as well.

Within the game, switch "MUSIC TYPE" within the "OPTIONS" menu to "ALL CODECS". This should enable it.

Controls

Recommended Classic Controller configuration by Tetsuo Shima.

Changelog

Build #1095

  • FIXED sound loop upon saving a game (seems as it also speeds up saving now...).
  • ADDED NTSC fullscreen video mode support for 480p.

Build #1085

  • FIXED "centerview" button binding flaw.
  • FIXED A BUG in the game's "CHEATS" menu that made the game crash when exceeding the "PLAYER CLASS" selection.
  • ADDED "WARP TO MAP" option to "CHEATS" menu.

Build #1074

  • ADDED EU 60Hz NTSC fullscreen video mode support.

Build #1032

  • ADDED thumb stick switching support.
  • FIXED fullscreen flaw for NTSC, PAL @ 50Hz & PAL @ 60Hz.
    • You need to check if it fits your screen. I've tested those 3 modes on a PAL and NTSC console where it seems to work. Though, I've used a component cable if that is any useful to you.

Build #761

  • ADDED SD-Card support.

Build #758

  • ADDED "CHEATS" menu.
  • ADDED "DEBUG" menu.

Credits

Thanks Fly Out To:

  • The Hexen II: Hammer of Thyrion Team.
  • The creator of "Wii7800" as i used his video code but rewrote it from C++ to native C.
  • The devkitPro Team.

External Links

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