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| lastupdated = 2003/07/23 | | lastupdated = 2003/07/23 | ||
| format = XBE | | format = XBE | ||
| author = Jippie | | author = Jippie, Novahux | ||
| website = http://connect.to/xboxgames | | website = http://connect.to/xboxgames | ||
| download = https://dlhb.gamebrew.org/xboxhomebrews/xconnectfour.7z | | download = https://dlhb.gamebrew.org/xboxhomebrews/xconnectfour.7z |
Revision as of 06:59, 27 July 2023
Connect4 | |
---|---|
General | |
Author | Jippie, Novahux |
Type | Board |
Version | 1.1 |
License | Mixed |
Last Updated | 2003/07/23 |
Links | |
Download | |
Website | |
Connect4 for the Xbox.
User guide
The game is played on an upright seven column board. Each column has six spots.
Two players play by alternately dropping a chip down one of the columns.
The chip drops to the lowest unoccupied spot in that column.
The first player to get four chips in a row, either vertical, horizontal, or diagonal, wins.
The game ends in a stalemate if it fills before someone wins.
Screenshots
Changelog
V1.1
- Added network support.
- You can now play connect4 over the internet.
- One player must host then the other player can join.
- The host must have some sort of TCP port farwarding on the router/PC. So the Client can connect to your Xbox.
- It is using blocking winsocks. This makes the game look frozen when it isn't your move.
- Also when the player disconnects from the game. You will have to reboot your Xbox as it will just sit there waiting for the next move. I tried to to stop this but couldn't.
- This is my first winsock/internet project and it was fun so expect more of the same.
- I have to look into non-blocking socks as I think is sux a bit with it freezing all the time.
Credits
Big thx goes to Wishi & PeterGabe from http://www.xfactordev.net
External links
- Author's website - http://members.lycos.co.uk/jippie666/ (archived)