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{{Infobox Switch Homebrews | {{Infobox Switch Homebrews | ||
|title=GTAModTools | |title=GTAModTools | ||
|image= | |image=gtamodtoolsnx.png | ||
|description=A collection of tools to assist with building mods and extracting game data from GTA Trilogy: Definitive Edition. | |description=A collection of tools to assist with building mods and extracting game data from GTA Trilogy: Definitive Edition. | ||
|author=Maega | |author=Maega | ||
Line 8: | Line 8: | ||
|version=2021 | |version=2021 | ||
|license=GPL-3.0 | |license=GPL-3.0 | ||
|download=https://dlhb.gamebrew.org/switchhomebrews/ | |download=https://dlhb.gamebrew.org/switchhomebrews/gtamodtoolsnx.7z | ||
|website=https://www.reddit.com/r/GTATrilogyMods/comments/r7x9c2/release_gta_mod_tools_a_collection_of_tools_to/ | |website=https://www.reddit.com/r/GTATrilogyMods/comments/r7x9c2/release_gta_mod_tools_a_collection_of_tools_to/ | ||
|source=https://github.com/Maega/GTAModTools | |source=https://github.com/Maega/GTAModTools | ||
|donation= | |donation=https://github.com/ParadoxEpoch/GTAModTools#heart-support | ||
}} | }} | ||
A collection of tools to assist with building mods and extracting game data from GTA Trilogy: Definitive Edition. | A collection of tools to assist with building mods and extracting game data from GTA Trilogy: Definitive Edition. | ||
These tools were mostly designed for modding game scripts using the original mission scripts and compiler that were left in the Switch build of the game, but it'll work just fine with other mods too. | |||
Here's what's included: | |||
*Extract_NSP.bat - Automatically extract the PAK file from a Switch NSP. Requires keys.txt/keys.dat. | |||
*Extract_PAK.bat - Extract an Unreal PAK file. Accepts any PAK file from any original build of either of the three games in the trilogy. Also probably works with some other Unreal Engine games. | |||
*CreateMod_GTAxx.bat - Configurable batch script to compile game scripts, create a new mod archive and optionally auto-install it to your game install directory. | |||
More information on how to get started and use these tools is in the GitHub project's [https://github.com/ParadoxEpoch/GTAModTools/blob/main/README.md README]. | |||
' | |||
== External links == | == External links == | ||
* | * GitHub - https://github.com/Maega/GTAModTools | ||
* Reddit - https://www.reddit.com/r/GTATrilogyMods/comments/r7x9c2/release_gta_mod_tools_a_collection_of_tools_to/ | |||
Latest revision as of 04:51, 22 Haziran 2023
GTAModTools | |
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General | |
Author | Maega |
Type | Hack Utilities |
Version | 2021 |
License | GPL-3.0 |
Last Updated | 2021/12/05 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
A collection of tools to assist with building mods and extracting game data from GTA Trilogy: Definitive Edition.
These tools were mostly designed for modding game scripts using the original mission scripts and compiler that were left in the Switch build of the game, but it'll work just fine with other mods too.
Here's what's included:
- Extract_NSP.bat - Automatically extract the PAK file from a Switch NSP. Requires keys.txt/keys.dat.
- Extract_PAK.bat - Extract an Unreal PAK file. Accepts any PAK file from any original build of either of the three games in the trilogy. Also probably works with some other Unreal Engine games.
- CreateMod_GTAxx.bat - Configurable batch script to compile game scripts, create a new mod archive and optionally auto-install it to your game install directory.
More information on how to get started and use these tools is in the GitHub project's README.