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(Created page with "{{Infobox Switch Homebrews |title=SuDokuL |image=sudokulswitch.png |description=Sudoku made with SDL2 |author=Mips96 |lastupdated=2022/04/11 |type=Puzzle |version=1.2 |license=MIT |download=https://dlhb.gamebrew.org/switchhomebrews/sudokulswitch.7z |website=https://github.com/Mips96/SuDokuL |source=https://github.com/Mips96/SuDokuL |donation= }} {{#seo: |title=Switch Homebrew Games (Puzzle) - GameBrew |title_mode=append |image=sudokulswitch.png |image_alt=SuDokuL }} {{cl...") |
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{{Infobox Switch Homebrews | {{Infobox Switch Homebrews | ||
|title=SuDokuL | |title=SuDokuL | ||
|image= | |image=sudokulnx.png | ||
|description=Sudoku made with SDL2 | |description=Sudoku made with SDL2 | ||
|author=Mips96 | |author=Mips96 | ||
Line 8: | Line 8: | ||
|version=1.2 | |version=1.2 | ||
|license=MIT | |license=MIT | ||
|download=https://dlhb.gamebrew.org/switchhomebrews/ | |download=https://dlhb.gamebrew.org/switchhomebrews/sudokulnx.7z | ||
|website=https://github.com/Mips96/SuDokuL | |website=https://github.com/Mips96/SuDokuL | ||
|source=https://github.com/Mips96/SuDokuL | |source=https://github.com/Mips96/SuDokuL | ||
|donation= | |donation= | ||
}} | }} | ||
This is a Sudoku game made in C++ and SDL2. It's currently available for PC, Android, Switch, Wii U, [[SuDokuL_Vita|Vita]], and [[SuDokuL_PSP|PSP]]. | |||
==Features== | |||
* Sudoku puzzle generator. | |||
* Touch screen support. | |||
* A scrolling background that lets you change the size, scroll speed and scroll direction. | |||
* Those mini-numbers to help you keep track of harder puzzles. | |||
* An optional cheat that auto-fills a cell (press X or Y 10 times). | |||
* 7 different MOD format songs. | |||
==Installation== | |||
Extract the zip file to the root of the SD card. | |||
Suggestion for handheld Switch users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld. Widescreen 240p also looks great on these systems. | |||
==Controls== | |||
A-Pad or Touchscreen - Navigate | |||
A or Tap - Confirm | |||
B - Back | |||
L/R - Previous/Next Song | |||
Plus - Pause | |||
Minus - Quit to Menu (while pause) | |||
X/Y - Quick Toggle Mini-Grid | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/switchhomebrews/ | https://dlhb.gamebrew.org/switchhomebrews/sudokulnx2.png | ||
https://dlhb.gamebrew.org/switchhomebrews/ | https://dlhb.gamebrew.org/switchhomebrews/sudokulnx3.png | ||
==Changelog== | ==Changelog== | ||
''' | '''v1.2 2022/04/12''' | ||
* | *Ported to PSP. | ||
**I'm not sure if this works on a real PSP-1000 (the model with less RAM). It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model. | |||
*Added integer scaling option (enabled by default) for resolutions that are smaller than the actual screen resolution. | |||
**This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F). | |||
**This does nothing on Android since the Android version always runs at native resolution; instead, Android gets a toggle for showing/hiding the top status bar. | |||
*When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning consoles can now make better use of smaller resolutions. | |||
**This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly. | |||
**(Suggestion for handheld Switch and Wii U gamepad users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld! Widescreen 240p also looks great on these systems). | |||
*Added a loading screen upon booting the game instead of staying on a blank screen until everything is loaded. | |||
*Added 240p, 272p, and 544p logos so the logo now looks clearer on those displays (like the Vita). | |||
*Added a few more resolution options. | |||
*Adjusted grid number positions on Vita so they don't bleed into the grid. | |||
*Fixed a bug involving mouse/touch controls when used alongside button controls. | |||
*Fixed the background randomly jumping around upon loading a puzzle. | |||
*Pressing L/R to change songs now saves the current song setting. | |||
*The controls screen now properly reflects swapped Confirm/Back buttons. | |||
*Reduced number of button presses required for the cheat from 10 to 8. | |||
*A LOT of other polish/minor bug fixes. | |||
'''v1.12 2022/03/21''' | |||
*Added analog input. | |||
*Assorted polish + code refactoring. | |||
'''v1.11 2021/10/06''' | |||
*Adjusted blue text so it doesn't pop out so much. | |||
*Disabled windowed setting on consoles (it didn't do anything on Wii U and Vita anyway). | |||
*Adjusted "Press _ to Quit" text to be consistent across platforms. | |||
*Fixed Switch-exclusive bug in Video settings. | |||
'''v1.1 2021/10/04''' | |||
*[Hotfix 10/5/21 - fixed Switch icon] | |||
*Ported to Switch and Vita. | |||
*Added controls menu. | |||
**Swap A and B button functionality. | |||
**Enable/disable touch input. | |||
*Added max timeout to puzzle generation; if this timeout is met, a pre-generated puzzle is loaded instead. | |||
*Added version number to title screen. | |||
*Added an icon for the PC version. | |||
*Minor polish/bug fixes. | |||
'''v1.0 2021/10/03''' | |||
*Here's the first release. | |||
==Credits== | |||
Everything in this game is made by Mips96 except for the following assets: | |||
Music: | |||
*[http://modarchive.org/index.php?request=view_by_moduleid&query=38132 Nuke of Anarchy - "Wonder Flow"] (alternate version can be found [http://modarchive.org/index.php?request=view_by_moduleid&query=133262 here]) | |||
*[http://modarchive.org/index.php?request=view_by_moduleid&query=64812 Okeanos - "Sudoku Padawan"] | |||
*[http://modarchive.org/index.php?request=view_by_moduleid&query=41515 Nuke of Anarchy - "Electroquest"] | |||
*[http://modarchive.org/index.php?request=view_by_moduleid&query=49158 Soundscape - "Main Menu"] | |||
*[http://modarchive.org/index.php?request=view_by_moduleid&query=45908 Okeanos - "Insomnia"] | |||
*[http://modarchive.org/index.php?request=view_by_moduleid&query=128908 Solon - "Ontario"] | |||
*[http://modarchive.org/index.php?request=view_by_moduleid&query=32912 Noiseless - "Addiction"] | |||
Font: | |||
*Commodore Pixelized v1.2 by by Devin Cook | |||
Sound Effects: | |||
*[https://opengameart.org/users/lukerustltd Luke.RUSTLTD] | |||
Libraries/Tools (Switch): | |||
*devkitpro | |||
*SDL2 for Switch | |||
*Make | |||
== External links == | == External links == | ||
* | * GitHub - https://github.com/Mips96/SuDokuL | ||
* | * ForTheUsers - https://apps.fortheusers.org/switch/SuDokuL | ||
Revision as of 04:48, 20 Mayıs 2023
SuDokuL | |
---|---|
General | |
Author | Mips96 |
Type | Puzzle |
Version | 1.2 |
License | MIT License |
Last Updated | 2022/04/11 |
Links | |
Download | |
Website | |
Source | |
This is a Sudoku game made in C++ and SDL2. It's currently available for PC, Android, Switch, Wii U, Vita, and PSP.
Features
- Sudoku puzzle generator.
- Touch screen support.
- A scrolling background that lets you change the size, scroll speed and scroll direction.
- Those mini-numbers to help you keep track of harder puzzles.
- An optional cheat that auto-fills a cell (press X or Y 10 times).
- 7 different MOD format songs.
Installation
Extract the zip file to the root of the SD card.
Suggestion for handheld Switch users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld. Widescreen 240p also looks great on these systems.
Controls
A-Pad or Touchscreen - Navigate
A or Tap - Confirm
B - Back
L/R - Previous/Next Song
Plus - Pause
Minus - Quit to Menu (while pause)
X/Y - Quick Toggle Mini-Grid
Screenshots
Changelog
v1.2 2022/04/12
- Ported to PSP.
- I'm not sure if this works on a real PSP-1000 (the model with less RAM). It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model.
- Added integer scaling option (enabled by default) for resolutions that are smaller than the actual screen resolution.
- This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F).
- This does nothing on Android since the Android version always runs at native resolution; instead, Android gets a toggle for showing/hiding the top status bar.
- When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning consoles can now make better use of smaller resolutions.
- This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly.
- (Suggestion for handheld Switch and Wii U gamepad users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld! Widescreen 240p also looks great on these systems).
- Added a loading screen upon booting the game instead of staying on a blank screen until everything is loaded.
- Added 240p, 272p, and 544p logos so the logo now looks clearer on those displays (like the Vita).
- Added a few more resolution options.
- Adjusted grid number positions on Vita so they don't bleed into the grid.
- Fixed a bug involving mouse/touch controls when used alongside button controls.
- Fixed the background randomly jumping around upon loading a puzzle.
- Pressing L/R to change songs now saves the current song setting.
- The controls screen now properly reflects swapped Confirm/Back buttons.
- Reduced number of button presses required for the cheat from 10 to 8.
- A LOT of other polish/minor bug fixes.
v1.12 2022/03/21
- Added analog input.
- Assorted polish + code refactoring.
v1.11 2021/10/06
- Adjusted blue text so it doesn't pop out so much.
- Disabled windowed setting on consoles (it didn't do anything on Wii U and Vita anyway).
- Adjusted "Press _ to Quit" text to be consistent across platforms.
- Fixed Switch-exclusive bug in Video settings.
v1.1 2021/10/04
- [Hotfix 10/5/21 - fixed Switch icon]
- Ported to Switch and Vita.
- Added controls menu.
- Swap A and B button functionality.
- Enable/disable touch input.
- Added max timeout to puzzle generation; if this timeout is met, a pre-generated puzzle is loaded instead.
- Added version number to title screen.
- Added an icon for the PC version.
- Minor polish/bug fixes.
v1.0 2021/10/03
- Here's the first release.
Credits
Everything in this game is made by Mips96 except for the following assets:
Music:
- Nuke of Anarchy - "Wonder Flow" (alternate version can be found here)
- Okeanos - "Sudoku Padawan"
- Nuke of Anarchy - "Electroquest"
- Soundscape - "Main Menu"
- Okeanos - "Insomnia"
- Solon - "Ontario"
- Noiseless - "Addiction"
Font:
- Commodore Pixelized v1.2 by by Devin Cook
Sound Effects:
Libraries/Tools (Switch):
- devkitpro
- SDL2 for Switch
- Make
External links
- GitHub - https://github.com/Mips96/SuDokuL
- ForTheUsers - https://apps.fortheusers.org/switch/SuDokuL