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|image=sdl2gfxvita2.png | |image=sdl2gfxvita2.png | ||
|description=SDL2_gfx for PS Vita. | |description=SDL2_gfx for PS Vita. | ||
|author= | |author=Cpasjuste | ||
|lastupdated=2016/10/13 | |lastupdated=2016/10/13 | ||
|type=Developments | |type=Developments | ||
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|website=https://github.com/Cpasjuste/SDL2_gfx | |website=https://github.com/Cpasjuste/SDL2_gfx | ||
|source=https://github.com/Cpasjuste/SDL2_gfx | |source=https://github.com/Cpasjuste/SDL2_gfx | ||
|discussion=https:// | |discussion=https://ko-fi.com/cpasjuste | ||
}} | }} | ||
SDL2_gfx is a graphics primitives and surface functions for PS Vita. | SDL2_gfx is a graphics primitives and surface functions for PS Vita. |
Revision as of 13:47, 5 February 2023
SDL2_gfx | |
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General | |
Author | Cpasjuste |
Type | Developments |
Version | 2016 |
License | zlib |
Last Updated | 2016/10/13 |
Links | |
Download | |
Website | |
Source | |
SDL2_gfx is a graphics primitives and surface functions for PS Vita.
The library provides the basic drawing functions such as lines, circles or polygons provided by SDL_gfx on SDL2 against renderers of SDL2.
The current components of the SDL2_gfx library are:
- Graphic Primitives (SDL2_gfxPrimitives.h, SDL2_gfxPrimitives.c)
- Surface Rotozoomer (SDL2_rotozoom.h, SDL2_rotozoom.c)
- Framerate control (SDL2_framerate.h, SDL2_framerate.c)
- MMX image filters (SDL2_imageFilter.h, SDL2_imageFilter.c)
- Build-in 8x8 Font (SDL2_gfxPrimitives_font.h)
Note that SDL2_gfx is compatible with SDL version 2.0 (not SDL 1.2).
Media
Build SDL2-gfx 1.0.1 and run test (Huy Võ Lê)