Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

MahJongg Wii: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 13: Line 13:
|type=Board
|type=Board
|version=0.8
|version=0.8
|license=GPL
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/wiihomebrews/mahjonggwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/mahjonggwii.7z
|website=https://code.google.com/archive/p/mahjongg-wii/
|website=https://code.google.com/archive/p/mahjongg-wii/

Revision as of 11:47, 3 February 2023

MahJongg Wii
File:Mahjonggwii.jpg
General
AuthorJustWoody
TypeBoard
Version0.8
LicenseGPL-2.0
Last Updated2009/02/23
Links
Download
Website

MahJongg Wii is a classic tile-matching game, optimized for play on the Wii gaming console. This unique version of the popular solitaire game was developed using the latest tools from devkitPro, ensuring smooth and seamless gameplay.

The graphics are powered by GRRLib, which provides stunning visuals and animation. The audio and music are powered by sndlib, which delivers a rich, immersive gaming experience with sound effects and musical tracks that enhance the overall experience. Furthermore, the game is designed to be played with a Wii Remote, which can be used to interact with the game thanks to the wiiuse library.

This combination of cutting-edge technology, classic gameplay, and intuitive controls make Mahjongg Wii an ideal choice for players of all ages and skill levels who are looking for a challenging and entertaining gaming experience on the Wii.

How to play

The objective of Mahjongg is to clear the game board by removing all tiles in pairs. To remove a pair, both tiles must meet two conditions: they must be "free" and they must be identical or belong to the same type.

A tile is considered "free" when it is not covered or blocked by other tiles and can be moved either to the left or right. Identical tiles must have the same appearance, except for Flowers and Seasons tiles which are non-identical but belong to the same type and can match with any other tile of the same type. There are four of each tile in the game except for Flowers and Seasons tiles which appear only once.

However, removing the correct pairs can be challenging as the wrong choices can lead to unmatchable tiles blocking other important tiles. Thus, it requires careful planning and strategy to successfully clear the game board. Players must consider the remaining tiles and plan ahead before removing a pair.

If all four identical tiles are free, it's a good idea to remove them to simplify the game board. Overall, while luck plays a role, strategic thinking and careful planning are key to successfully completing the game.

Media

Easiest Mahjong tutorial (for beginners) - (Alpaca Alix)

Screenshots

mahjonggwii-04.jpg mahjonggwii-01.jpg mahjonggwii-02.jpg mahjonggwii-03.jpg mahjonggwii-05.jpg mahjonggwii-06.jpg mahjonggwii-07.jpg mahjonggwii-08.jpg mahjonggwii-09.jpg mahjonggwii-10.jpg

Play Modes

One player

A single player tries to remove all the tile pairs in the shortest possible time.

Two Player Co-op

Two players play cooperatively trying to remove all tiles in the shortest possible time. Both players can select tiles independently with each player also having the capability to finish off the others pairing by selection a equivalent tile.

Two Player Versus

Two players compete against each other to get the highest score. Points are awarded for each matching tile pair selected, with different tile types being worth different amounts as follows:-

Tile Type Pair Value
Bamboo, Characters & Circles 5
Winds 10
Seasons & Flowers 15
Dragons 20

If one player gets multiple pairs in a row without the other player getting any pairs, points are multiplied by the number of pairs in a row (e.g. x2 x3 x4 etc.)

Stealing - players can select tiles already selected by the other player thus disrupting / deselecting the other players choice.

Controls

Menu

The menu is controlled using Wiimote 1

Wiimote Action
Wiimote Aim Move pointer
Wiimote A Button Select item
Wiimote B Button Move back to previous menu
Wiimote Plus Button Page forward (on language selection screen)
Wiimote Minus Button Page backward (on language selection screen)

Game

The game is controlled using Wiimote number 1 and 2 depending on game mode chosen

Wiimote Action
Wiimote Aim Move pointer
Wiimote A Button Select tile
Wiimote B Button Clear selected tile
Wiimote Plus Button Pause / Un-pause
Wiimote Home Button Quit game / return to menu

All

Wiimote Wii Action
Wiimote Power Button Wii Power Button Power off the Wii in standby mode
Wii Reset Button Reset the Wii to Main Menu

Changelog

v0.8 23/02/09

  • Added multiple tilesets!
  • Added character voices on 2 player versus mode
  • Re-encoded and removed cracklys from the sound effects
  • Added graphic when two player game ends as a draw
  • Tidied up and fixed bugs around the placing of tiles / shuffling
  • Fixed bug where saved music volume was not being used on startup
  • Changed screenshot function to output filenames with date and time instead of just one
  • Cleaned up the code that deals with memory allocation of textures in the menus
  • Added new menu music + other music tracks for the different tilesets/themes during the game
  • Fixed some memory allocation problems that may have caused memory to be held onto when mahjongg is exited and could have caused problems moving between the menu and the game if done numerous times
  • Added pressing A button on already selected tile deselects it
  • Added proper support for widescreen including options to turn it on or off
  • Changed config loading and saving to include widescreen and tileset selections. Does in a way that is backwards compatible with version 0.7 config files
  • Added Norwegian language support
  • Changed internationalisation code to fully support utf8 encoding thus giving the use of non-ASCII characters without the need for mapping
  • Change to auto detect whether the game has been loaded from a loader or not and exit accordingly (either reset to menu or back to loader)
  • Fixed even more bugs

non-HBC v0.7 09/01/09 This is a version that is intended for use outside a loader

  • The only change from the standard version is that when exit is pressed this version resets the Wii instead of going back to the loader

Please do not embed this into any copyright software (e.g. copyright protected channel components)

v0.7 06/01/09

  • Changed to automatically select the language based on the Wii menu language settings (Nintendo only support Japanese, English, German, French, Spanish, Italian, Dutch) but as Mahjongg Wii supports more languages, I have kept the language selection screen, but moved it to be accessible via the game options screen
  • Added three new tile layouts - fortress, crab and spider
  • Changed placement algorithm to handle complexity of new tile layouts
  • Added a layout selection screen which can be accessed by selecting change layout from options menu
  • Changed all the backgrounds from png to jpeg and at same time doubled their resolution so they now look much cleaner
  • Added hint functionality to the game (not hover hint) so that if it the icon is pressed a hint selection is highlighted in flashing yellow and 30 seconds are added to the time as a penalty
  • Added Wiimote rumble when a tile pair is successfully selected
  • Added an option to turn the rumble feature on or off
  • Added the saving and loading of configuration data to SD card (mahjongg.cfg on root of SD)
  • Added SDHC support
  • Added Danish language support
  • Wrote language selection paging - now with 9 languages per page with the plus and minus buttons (or on screen equivalents) used to move between them
  • Added button B usage as an alternative back button whilst in the menus
  • Added callback functions so that power and reset on the Wii now work and power button on the wiimote now turns the Wii off
  • Fixed several bugs

v0.6 08/11/08

  • Added versus mode!
  • Re-factored the tile selection processing and completed all coding around tile selection for both versus and coop modes
  • Added option to restart the game when paused or no more moves left
  • Added option to start a new game without going back to the menu when current game has finished
  • Changed so that if only two tiles are left which are on top of each other the game finishes
  • Fixed bug where tile placement algorithm gets stuck in an infinite loop when it cannot place all tiles successfully. Now if this occurs it finishes the shuffle and returns to no more moves mode
  • Alternated which pointer is drawn first every frame to not give the advantage to player one in two player versus mode
  • Added separate tile selections per player (this affects the co-op mode as well as the versus mode)
  • Added Hungarian, Finish and Swedish languages

v0.5dol 27/10/08

  • Changed the application from ELF to DOL for compatibility with the Hombrew Channel beta 9

v0.5 12/10/08

  • Added multi-language support currently supporting English, French, Italian, Dutch, German, Spanish, Catalan, Japanese and Portuguese
  • Wrote an algorithm to initialise the tiles so that tiles pairs are added in a selectable order
  • Added a language selection menu including waving flags when hovering above them
  • Allowed entering and exiting pause in game by pressing the plus button on the wiimote
  • Allowed the type of game to be selectable by hovering over the pictures as well as the text
  • Changed all selectable text so that they are selectable for the size of the text for the chosen language

v0.4 02/09/08

  • Added multiple tile layouts (four to start with) (re-wrote tile engine to handle this)
  • Added shuffle option when no more tiles pairs left
  • Added an icon and count of the number of available matching tiles during the game
  • Made the non-selectable tiles slightly darker that the selectable ones so easier to see
  • Added a gong sound to the start of the game
  • Added new true type font for all non static text (tile layout names, time in game, etc)

v0.3 24/08/08

  • Added two player co-op mode
  • Added full set of menus as per new graphics courtesy of DayDreamOz
  • Added pause to game mode entered and exited by pressing a pause icon
  • New homebrew channel icon by DayDreamOz
  • Cleaned up resources better
  • Fixed major bugs that was causing game to dump when moving between the game and the menus
  • Fixed graphical glitch on startup

v0.2 26/07/08

  • Added selected pair fading routine
  • Added better font (by making new versions of GRRLib functions) and aligned the text better
  • Added music
  • Added sounds effects
  • Fixed accidental selection of piece below ones just removed
  • Was having problems with using modplay and mp3player at the same time so changed to use sndlib and now both music and sound fx working correctly
  • cleaned up resources properly when existing back to loader

v0.1beta 30/06/08

  • Initial release - Game is playable

Credits

Graphics

  • Graphics by DayDreamOz
  • Spooky, Egyptian and Space tilesets and backgrounds by Mr_Nick666

Music

  • Oriental by Allister Brimble
  • Sushi by Dr Awesome
  • Nebulos by audiomonster
  • Childhood by Sandra Chan
  • Egypt crap(?) by the freak
  • Graveyard by fleshbrain

SFX

  • Versus mode characterisations by Banjo Fett
  • Tile click SFX by Partners in Rhyme,
  • Tile pair selected SFX by Chris,
  • Tile pair mismatch SFX by Public Domain

Translations

  • French by Yod4z, Crayon and CashMan
  • Italian by Charlespig
  • German by Digdug
  • Dutch by Digdug and Bitflusher
  • Spanish by Xtract and CashMan
  • Catalan by Xtract
  • Japanese by HisshouBuraiKen
  • Portuguese by Yod4z, Banjo Fett and CashMan
  • Hungarian by Ezmegaz
  • Finnish by Tubelinus
  • Swedish by Tubelinus and noONE
  • Danish by Buffstricker and Jedicommando
  • Norwegian by Raschi

Development Libraries

The project uses devkitpro, GRRLib, sndlib, libpng, wiiuse, etc.

External links

Advertising: