Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

PsyKoTrope Wii: Difference between revisions

From GameBrew
No edit summary
m (HydeWing moved page Psykotrope Wii to PsyKoTrope Wii without leaving a redirect)

Revision as of 05:47, 3 February 2023

PsyKoTrope
File:Psykotropewii.jpg
General
AuthorNoNameNo
TypePuzzle
Version1.1 DIY
LicenseMixed
Last Updated2009/03/15
Links
Download
Website

PsyKoTrope is a little box game written in less than 150 lines of GRRLIB.

NonameNo Presents "Psykotrope" v1.1 DIY (DO IT YOURSELF) Version

DIY Version: You can now design your own level easily. When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png

Levels are stored in a simple PNG file, and are designed like this :

  • Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box)
  • The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal)
  • Number of levels is automatically computed by the game dividing the height of the PNG by 16 ;)
  • The PNG has to be : W = 20, H < 1024 (and a multiple of 16 ;) ), and RGB (not indexed colors)

Have a look at the provided GameSet to really understand how it works ;)

  • A Real Fast compo game : "4 Hours" of coding/graphing
  • This little game fits in less than 150 lines of GRRLIB coding ;)

Screenshots

File:Psykotropewii.jpg

Greetings to Crayon and Xane

  • AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman

External links

Advertising: