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==Credits== | ==Credits== | ||
* Original authors of Quakespasm and Quakespasm-Spiked for the engine | Original credits: | ||
* Original authors of Quakespasm and Quakespasm-Spiked for the engine. | |||
* Ch3lin for the livearea assets. | * Ch3lin for the livearea assets. | ||
* fgsfds for the mods menu and the base code used for keyboard implementation. | * fgsfds for the mods menu and the base code used for keyboard implementation. | ||
* All my Patroners for their awesome support. | * All my Patroners for their awesome support. | ||
If you appreciate the author's effort and would like to say a big thank you to them, consider supporting them on [https://www.patreon.com/Rinnegatamante Patreon]. | |||
== External links == | == External links == |
Revision as of 14:25, 1 February 2023
Quakespasm-Spiked | |
---|---|
General | |
Author | Rinnegatamante |
Type | Shooter |
Version | 1.6 |
License | Mixed |
Last Updated | 2023/01/15 |
Links | |
Download | |
Website | |
Source | |
Quakespasm-Spiked for PS Vita is a port of the popular modern Quake source port Quakespasm-Spiked. It has been optimized for the PS Vita, removing any limits and ensuring high compatibility with mods. Players can experience the classic first-person shooter game with updated graphics and improved performance on their PS Vita. This version of Quakespasm-Spiked offers a seamless and authentic gaming experience for Quake fans on the go.
Requirements
- libshacccg.suprx
Installation
Place the data folder in ux0:/data.
How to use soundtrack:
- Create a folder in ux0:/data/Quakespasm/id1 and call it music.
- Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder.
- The same can be done for any mission pack or mod folder.
- You can find complete soundtrack in ogg format here.
How to have colored lights:
- The simplest way to get colored lights in Quake is to download this package.
- Grab LIGHTS.PAK file and place it in your vitaQuake installation (where pak0.pak is) and rename LIGHTS.PAK as if it's a normal pak (so if you have pak0 and pak1, rename it pak2.pak).
- That package has colored lights support for the two official mission packs too.
Screenshots
Changelog
v1.6
- Renamed Mouse Speed option to Touch Sensitivity.
- Added two new options under Advanced Options to adjust analog sensitivity (Joy X/Y Sensitivity).
- Increased available memory for the engine (Potentially allowing more demanding mods to work)
- Updated to latest vitaGL version.
- Fixed a bug making impossible to adjust Y axis gyroscope in the options menu.
- Fixed a bug making impossible to reduce X axis gyroscope value in the options menu.
- Fixed a bug making impossible to invoke keyboard on game console (Pressing Triangle now correctly invokes it).
- Fixed a bug making Use Retrotouch option to be always On even when showed as Off.
- Fixed a bug making so that touchscreen input would spam Fire actions.
- Fixed a bug making so that touchscreen sometimes didn't properly move camera on the Y axis.
- Fixed a bug causing some textures to sporadically render glitched.
v1.5
- Reworked Video Options menu to Advanced Options menu.
- Removed all unused/not working options in Options menu.
- Added an option to turn on/off Bilinear Filtering.
- Added an option to edit Water opacity.
- Fixed V-Sync option: now it works as expected.
- Fixed Statusbar Alpha option: now it works as expected.
- Fixed Brightness option: now it works as expected.
- Added Field of View option.
- Added Show Crosshair option.
- Added Rumble Effect option (will make controller rumble when you lose health).
- Added Use Retrotouch option to turn on/off rearpad usage.
- Added gyroscope aiming support.
- Added Show Framerate option.
- Now options will be saved when exiting Options menu.
- Greatly improved performances by transitioning from immediate mode rendering for entities and world to shaders based optimized pipeline.
Credits
Original credits:
- Original authors of Quakespasm and Quakespasm-Spiked for the engine.
- Ch3lin for the livearea assets.
- fgsfds for the mods menu and the base code used for keyboard implementation.
- All my Patroners for their awesome support.
If you appreciate the author's effort and would like to say a big thank you to them, consider supporting them on Patreon.
External links
- Twitter - https://twitter.com/Rinnegatamante/status/1422563114785153024
- GitHub - https://github.com/Rinnegatamante/Quakespasm
- VitaDB - https://vitadb.rinnegatamante.it/#/info/716
- PSX-Place - https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/
- GBAtemp - https://www.reddit.com/r/vitahacks/comments/oxpxvc/release_quakespasmspiked_v10_modern_quake/
- Reddit - https://www.reddit.com/r/vitahacks/comments/oxpxvc/release_quakespasmspiked_v10_modern_quake/