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|source=https://github.com/Oibaf66/deadly-cobra-wii | |source=https://github.com/Oibaf66/deadly-cobra-wii | ||
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Deadly Cobra is an SDL-based game similar | '''Deadly Cobra''' is an SDL-based game similar to the classic Nibbles or snake game. The goal is to eat as many pebbles (in this case, "Men") as possible without eating yourself or hitting a wall. It features single and multiplayer modes, 2-D graphics, and energizing music for each level. | ||
It was originally created to compete in No Starch Press's game competition, but has continued to evolve since the December 1st, 2001 deadline. The design of Deadly Cobra is simple and lightweight, with a size of under 1 MB. | |||
== Rules == | |||
*Points | |||
** Fat Men = 4 | |||
** Random Confused Men = 3 | |||
** Skinny Men = 2 | |||
** Sentry Targets = 1 | |||
*Adventure Mode 1P | |||
** 50 points needed to advance to the next level. | |||
** 3 lives per game, +1 for every 3 levels completed (max 9 lives). | |||
** Difficulty is increased by +1 for every 3 levels completed (max difficulty 9). | |||
** Difficulty levels affect speed, obstacles, quantity of men and length of snake. | |||
** Beating Adventure Mode is possible. | |||
*Longest Snake Mode 1P | |||
** Only sentries appear. | |||
** 1 life per game. | |||
** Difficulty levels only affect speed. | |||
*H2H Delayed Respawn 2P | |||
** 2 player simultaneous mode. | |||
** When a player dies, he will not respawn until the next level or when the other snake dies. | |||
** 3 lives per game. | |||
** Difficulty levels affect speed, obstacles, quantity of men and length of snake. | |||
*H2H Instant Respawn 2P | |||
** 2 player simultaneous mode. | |||
** When a player dies, he will respawn immediatly. | |||
** 3 lives per game. | |||
** Difficulty levels affect speed, obstacles, quantity of men and length of snake. | |||
==Media== | ==Media== | ||
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| || || || F12|| Save a screen snapshot | | || || || F12|| Save a screen snapshot | ||
|} | |} | ||
== Changelog == | == Changelog == |
Revision as of 02:58, 28 Ocak 2023
Deadly Cobra Wii | |
---|---|
File:Deadlycobrawii.jpg | |
General | |
Author | Oibaf |
Type | Arcade Games |
License | GPL |
Last Updated | 2011/08/27 |
Links | |
Download | |
Website | |
Source | |
Deadly Cobra is an SDL-based game similar to the classic Nibbles or snake game. The goal is to eat as many pebbles (in this case, "Men") as possible without eating yourself or hitting a wall. It features single and multiplayer modes, 2-D graphics, and energizing music for each level.
It was originally created to compete in No Starch Press's game competition, but has continued to evolve since the December 1st, 2001 deadline. The design of Deadly Cobra is simple and lightweight, with a size of under 1 MB.
Rules
- Points
- Fat Men = 4
- Random Confused Men = 3
- Skinny Men = 2
- Sentry Targets = 1
- Adventure Mode 1P
- 50 points needed to advance to the next level.
- 3 lives per game, +1 for every 3 levels completed (max 9 lives).
- Difficulty is increased by +1 for every 3 levels completed (max difficulty 9).
- Difficulty levels affect speed, obstacles, quantity of men and length of snake.
- Beating Adventure Mode is possible.
- Longest Snake Mode 1P
- Only sentries appear.
- 1 life per game.
- Difficulty levels only affect speed.
- H2H Delayed Respawn 2P
- 2 player simultaneous mode.
- When a player dies, he will not respawn until the next level or when the other snake dies.
- 3 lives per game.
- Difficulty levels affect speed, obstacles, quantity of men and length of snake.
- H2H Instant Respawn 2P
- 2 player simultaneous mode.
- When a player dies, he will respawn immediatly.
- 3 lives per game.
- Difficulty levels affect speed, obstacles, quantity of men and length of snake.
Media
Screenshots
Control
Menu controls
Wiimote Horizontal | Classic Controller | USB Keyboard | Action |
---|---|---|---|
Wiimote DPad | Classic DPad | Arrows | Move up/down/left/right in the menu |
Wiimote A Button | ClassicAButton | Enter | Select current entry |
Wiimote Home Button | Classic Home Button | Esc | Ends the game |
In-game controls
Wiimote Horizontal | Classic Controller | Nunchuck | USBKeyboard | Action |
---|---|---|---|---|
Wiimote DPad | Classic DPad Classic LControl Stick | Nunchuck Control Stick | Arrows /WASD | Cobra direction player 1/player 2 |
Wiimote Plus Button | Classic Plus Button | p/r key | Pause/resume the game | |
Wiimote Minus Button | Classic Minus Button | m key | Mute/unmute the sound | |
Wiimote 1 Button | Classic Y Button | y key | Yes | |
Wiimote 2 Button | Classic X Button | n key | No | |
Wiimote A Button | Classic A Button | Enter | Enter | |
Wiimote Home Button | Classic Home Button | Esc | Enter menu | |
F12 | Save a screen snapshot |
Changelog
v1.0
- Initial release
Authors
- concept/code: outbak (Tom Lacaillade), DrZaiusX11 (Jeaf Rousseau)
- code submission: Mr Noonan
- artwork: DrZaiusX11
- music: Cem Kaan
- Wii porting: Oibaf
External links
- Github - https://github.com/Oibaf66/deadly-cobra-wii
- Wiibrew - https://wiibrew.org/wiki/Deadly_Cobra_Wii
- The original project - http://deadlycobra.sourceforge.net/