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Deadly Cobra Wii: Difference between revisions

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|source=https://github.com/Oibaf66/deadly-cobra-wii
|source=https://github.com/Oibaf66/deadly-cobra-wii
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}}
Deadly Cobra is an SDL-based game similar in gameplay to the classic Nibbles or snake game. Basically the point of the game is to eat as many pebbles (in our case "Men") as possible without eating yourself or hitting a wall. Features include both single and multiplayer modes, cool 2-D graphics and energizing music for each level.
'''Deadly Cobra''' is an SDL-based game similar to the classic Nibbles or snake game. The goal is to eat as many pebbles (in this case, "Men") as possible without eating yourself or hitting a wall. It features single and multiplayer modes, 2-D graphics, and energizing music for each level.


This project was originally designed to compete in No Starch Press's game cometition, but has continued to evolve and grow beyond the December 1st 2001 deadline.
It was originally created to compete in No Starch Press's game competition, but has continued to evolve since the December 1st, 2001 deadline. The design of Deadly Cobra is simple and lightweight, with a size of under 1 MB.


From its conception DeadlyCobra has been designed with simplicity and size in mind. We have kept the design simple, so it should never have to be much larger than 1 MB.
== Rules ==
*Points
** Fat Men = 4
** Random Confused Men = 3
** Skinny Men = 2
** Sentry Targets = 1
 
*Adventure Mode 1P
** 50 points needed to advance to the next level.
** 3 lives per game, +1 for every 3 levels completed (max 9 lives).
** Difficulty is increased by +1 for every 3 levels completed (max difficulty 9).
** Difficulty levels affect speed, obstacles, quantity of men and length of snake.
** Beating Adventure Mode is possible.
 
*Longest Snake Mode 1P
** Only sentries appear.
** 1 life per game.
** Difficulty levels only affect speed.
 
*H2H Delayed Respawn 2P
** 2 player simultaneous mode.  
** When a player dies, he will not respawn until the next level or when the other snake dies.
** 3 lives per game.
** Difficulty levels affect speed, obstacles, quantity of men and length of snake.
 
*H2H Instant Respawn 2P
** 2 player simultaneous mode.
** When a player dies, he will respawn immediatly.
** 3 lives per game.
** Difficulty levels affect speed, obstacles, quantity of men and length of snake.


==Media==
==Media==
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| || || || F12|| Save a screen snapshot
| || || || F12|| Save a screen snapshot
|}
|}
== Rules ==
*Points
** Fat Men = 4
** Random Confused Men = 3
** Skinny Men = 2
** Sentry Targets = 1
*Adventure Mode 1P
** 50 points needed to advance to the next level.
** 3 lives per game, +1 for every 3 levels completed (max 9 lives).
** Difficulty is increased by +1 for every 3 levels completed (max difficulty 9).
** Difficulty levels affect speed, obstacles, quantity of men and length of snake.
** Beating Adventure Mode is possible.
*Longest Snake Mode 1P
** Only sentries appear.
** 1 life per game.
** Difficulty levels only affect speed.
*H2H Delayed Respawn 2P
** 2 player simultaneous mode.
** When a player dies, he will not respawn until the next level or when the other snake dies.
** 3 lives per game.
** Difficulty levels affect speed, obstacles, quantity of men and length of snake.
*H2H Instant Respawn 2P
** 2 player simultaneous mode.
** When a player dies, he will respawn immediatly.
** 3 lives per game.
** Difficulty levels affect speed, obstacles, quantity of men and length of snake.


== Changelog ==
== Changelog ==

Revision as of 02:58, 28 Ocak 2023

Deadly Cobra Wii
File:Deadlycobrawii.jpg
General
AuthorOibaf
TypeArcade Games
LicenseGPL
Last Updated2011/08/27
Links
Download
Website
Source

Deadly Cobra is an SDL-based game similar to the classic Nibbles or snake game. The goal is to eat as many pebbles (in this case, "Men") as possible without eating yourself or hitting a wall. It features single and multiplayer modes, 2-D graphics, and energizing music for each level.

It was originally created to compete in No Starch Press's game competition, but has continued to evolve since the December 1st, 2001 deadline. The design of Deadly Cobra is simple and lightweight, with a size of under 1 MB.

Rules

  • Points
    • Fat Men = 4
    • Random Confused Men = 3
    • Skinny Men = 2
    • Sentry Targets = 1
  • Adventure Mode 1P
    • 50 points needed to advance to the next level.
    • 3 lives per game, +1 for every 3 levels completed (max 9 lives).
    • Difficulty is increased by +1 for every 3 levels completed (max difficulty 9).
    • Difficulty levels affect speed, obstacles, quantity of men and length of snake.
    • Beating Adventure Mode is possible.
  • Longest Snake Mode 1P
    • Only sentries appear.
    • 1 life per game.
    • Difficulty levels only affect speed.
  • H2H Delayed Respawn 2P
    • 2 player simultaneous mode.
    • When a player dies, he will not respawn until the next level or when the other snake dies.
    • 3 lives per game.
    • Difficulty levels affect speed, obstacles, quantity of men and length of snake.
  • H2H Instant Respawn 2P
    • 2 player simultaneous mode.
    • When a player dies, he will respawn immediatly.
    • 3 lives per game.
    • Difficulty levels affect speed, obstacles, quantity of men and length of snake.

Media

Screenshots

deadlycobrawii-01.jpg deadlycobrawii-02.jpg deadlycobrawii-03.jpg deadlycobrawii-04.jpg deadlycobrawii-05.jpg deadlycobrawii-06.jpg

Control

Menu controls

Wiimote Horizontal Classic Controller USB Keyboard Action
Wiimote DPad Classic DPad Arrows Move up/down/left/right in the menu
Wiimote A Button ClassicAButton Enter Select current entry
Wiimote Home Button Classic Home Button Esc Ends the game

In-game controls

Wiimote Horizontal Classic Controller Nunchuck USBKeyboard Action
Wiimote DPad Classic DPad Classic LControl Stick Nunchuck Control Stick Arrows /WASD Cobra direction player 1/player 2
Wiimote Plus Button Classic Plus Button p/r key Pause/resume the game
Wiimote Minus Button Classic Minus Button m key Mute/unmute the sound
Wiimote 1 Button Classic Y Button y key Yes
Wiimote 2 Button Classic X Button n key No
Wiimote A Button Classic A Button Enter Enter
Wiimote Home Button Classic Home Button Esc Enter menu
F12 Save a screen snapshot

Changelog

v1.0

  • Initial release

Authors

  • concept/code: outbak (Tom Lacaillade), DrZaiusX11 (Jeaf Rousseau)
  • code submission: Mr Noonan
  • artwork: DrZaiusX11
  • music: Cem Kaan
  • Wii porting: Oibaf

External links

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