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*You Have To Point It To The Main Game's Iwad File | *You Have To Point It To The Main Game's Iwad File | ||
**(Please Note That For Hacx, That Only The Hacx V1.2 Registered Iwad Is Supported) | **(Please Note That For Hacx, That Only The Hacx V1.2 Registered Iwad Is Supported) | ||
**(Please Note That For Freedoom, That Only The Freedoom V0.8 Phase 2 Iwad Is Supported) | **(Please Note That For Freedoom, That Only The Freedoom V0.8 Phase 2 Iwad Is Supported) |
Revision as of 03:23, 22 Ocak 2023
Wii-DOOM | |
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File:Chocolatedoomforwiiwii.jpg | |
General | |
Author | nitr8 |
Type | Shooter |
Version | r33 |
License | Mixed |
Last Updated | 2021/11/08 |
Links | |
Download | |
Website | |
Source | |
Wii-DOOM is a version of the first-person shooter game DOOM developed by id Software that is designed to run on the Nintendo Wii and Wii U. It utilizes the Wii U's built-in Wii emulator, allowing users to play DOOM on their Wii U by installing the Homebrew Channel.
This port is based on the Chocolate DOOM engine, which allows for compatibility and seamless gameplay on the Wii and Wii U platforms.
Installation
To use Wii-DOOM, place the file "DOOM.WAD" (with lowercase letters) in the same directory as "BOOT.DOL" and "PSPDOOM.WAD."
The program will automatically create the necessary configuration file and savegame files/directories within its own directory.
- You Have To Point It To The Main Game's Iwad File
- (Please Note That For Hacx, That Only The Hacx V1.2 Registered Iwad Is Supported)
- (Please Note That For Freedoom, That Only The Freedoom V0.8 Phase 2 Iwad Is Supported)
- (Please Note That Most Of The Doom Iwad's Are Supported But Not All)
- (The Wii-Doom Port Supports Doom, Doom 2, Final Doom, Hacx, Freedoom, Chex And Chex 2)
- The Corresponding Resource Pwad's Will Be Loaded Automatically
- If You Wish, You Can Also Load Pwad's With These Releases For Custom Maps / Graphics / Sound / Music
Media
PS2DOOM vs. Wii-DOOM (TheDimensioner)
Changelog
Wii-Doom (R33)
- Applied More Patches To Ogg-Support For Doom 2
- Applied More Patches To Ogg-Support For The Game States
- Disabled Shortly Visible Error Message When Starting Up Hacx On Map01
- Speed-Up When Loading Game Resources
- Speed Up When Choosing Pwad's In The Wad Selector Menu
- Doubled The Ram Provided For Use
- Small Cosmetic Changes To Wad Selector Menu & Game Startup Screen
- Remapping Of Classic Button B And A For Wad Selector Menu
- Allowing To Open The Menu Using The Classic Controller While A Demo Is Running
- Disallow Addition Of Previously Selected Pwad's
- Deactivated Pseudo Sd-Gecko Support For Wad Selector Menu
- Deactivated Dead Gamecube Controller Code
- Deactivated Demo Playback For All Iwad Files Of Doom (Needs Further Investigation)
- Upgraded Renderer To Use 32-Bit Integer Math
- Included Floor / Ceiling Wiggle Fix By Fabian Greffrath's Source Port "Crispy Doom"
- Changes To Error / Failure Logging & Output
- Changed Flag Back To Non-Debug Mode
- Changed Throttle For Joystick Y Axis From 0 To +20 / -20
- Changed Wad Selector Home Directory To Default App Path
- Removed Demo Playback For Several Doom Iwads (Out Of Sync Error)
- Refreshing / Redrawing Enhancement To The Screen Border
- Fixed Ogg Support For Sd Card Usage
- Fixed Ogg Music Not Playing For Certain Iwads
- Fixed Wrong Typo Upon Rendering Sprite Clipping Info (Not Really A Bug)
- Fixed A Bug That Would Cause The Port To Crash If Enabling The Display Ticker When Not Running A Game
- Fixed A Bug For Freedoom Phase 2 Where Selecting A Map To Warp To Didn't Display The Destination Map
- Fixed A Bug For Freedoom Phase 2 Where The Weapons Cheat Menu Didn't Display The Super Shotgun
- Fixed A Bug Causing A Crash When Entering Game Settings Menu While Not Running Any Game
- Fixed A Bug Causing A Crash When Pressing The Button For Automap Start Upon Game Startup
- Fixed A Bug Causing Crashes When Walking Into Sectors That Have Been Lowered By Crossing A Linedef
- Fixed A Bug When Using Crosshair At Fullscreen Was Drawn At Wrong Y-Pos
- Fixed A Bug In The Finale Cast Of Doom Ii Where Monsters Weren't Showing The Dying Frames
- Fixed Menu Button For Going Back
- Fixed Buttons For Wad Selector Menu
- Added Ingame Console
- Added Ogg-Music Support
- Added "No Rest For The Living" Support
- Added Possibility To Warp To Secret Map E1m10 (Sewers) For Xbox Doom.Wad
- Added Possibility Of Using A Button Bind For Running
- Added Iwad Support For The Psn Doom Iwad Release
- Added Iwad Support For Xbox Doom.Wad
- Added Iwad Support For The Xbox Doom 2 Iwad Release
- Added Support For The Doom & Doom 2 Iwad's Of Doom 3 Bfg Edition (Pc)
- Added Support For Warping Xbox' Doom 2 Iwad From Map 02 To Secret Map 33
- Added Possibility To Jump In The Game
- Added Wad Selector Menu Info On How To Reset The Flags (Shown If A File Has Been Almost Selected)
- Added Crosshair Flag To Config
- Added Sd-Card Support
- Added Button To Change Weapons Backwards
- Added Possibility Of Loading Up To 3 Pwads
- Re_Introducing Key Bindings From My Previous Releases Of Chocolate To The Psp / Ps Vita
- Workaround For Some Minor "Bad V_Drawpatch" Crashes (But Hacx's Shotgun Frame Is Still A Bit Buggy)
- Reset Flags For Pwad's When Pressing The "X"-Button On The Wad Selector Menu