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Sample homebrew that demonstrates how to integrate the MIPS processor into homebrews without the need of a kernel plugin. This capability is beneficial for PS1, PS2 and N64 emulators. | Sample homebrew that demonstrates how to integrate the MIPS processor into homebrews without the need of a kernel plugin. This capability is beneficial for PS1, PS2 and N64 emulators. | ||
=== pcbctool === | === pcbctool === | ||
This tool generates a bootcode that can be placed at PSP memory <code>0x88600000</code> and executed with <code>sceCompatStart()</code>. | This tool generates a bootcode that can be placed at PSP memory <code>0x88600000</code> and executed with <code>sceCompatStart()</code>. |
Revision as of 04:55, 18 Ocak 2023
VitaMips | |
---|---|
File:Psvita2pc.png | |
General | |
Author | TheFloW |
Type | Developments |
Version | 2020 |
License | Mixed |
Last Updated | 2020/11/15 |
Links | |
Download | |
Website | |
Source | |
Sample homebrew that demonstrates how to integrate the MIPS processor into homebrews without the need of a kernel plugin. This capability is beneficial for PS1, PS2 and N64 emulators.
pcbctool
This tool generates a bootcode that can be placed at PSP memory 0x88600000
and executed with sceCompatStart()
.
Enable PspEmu Capability
To enable PspEmu Capability in homebrews, you need to use 0x2800000000000013
flags in your fself.
Fake PSP license
Thanks to the patch rif_check_psp_patched in taiHEN, it is possible to load fake licenses.
A license is required in order for sceCompatStart
to succeed.
sceCompat API
The API for PSP compatibility is available at compat.h.
Credits
- All folks behind kirk_engine.
- Davee.
- xerpi.