Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

PFBN Vita: Difference between revisions

From GameBrew
m (HydeWing moved page Pfbn Vita to PFBN Vita without leaving a redirect)
No edit summary
Line 8: Line 8:
|title=pFBN
|title=pFBN
|image=pfbnvita.jpg
|image=pfbnvita.jpg
|description=Final Burn Neo port for PSVITA.
|description=Final Burn Neo port. Continuation of pFBA.
|author=cpasjuste
|author=cpasjuste
|lastupdated=2022/08/30
|lastupdated=2022/08/30
Line 18: Line 18:
|source=https://github.com/Cpasjuste/pemu/tree/master/pfbneo
|source=https://github.com/Cpasjuste/pemu/tree/master/pfbneo
}}
}}
Several Arcades emulator, multiplatform port of FinalBurn Neo emulator.
pFBN: Portable FinalBurn Neo is a multiplatform port of [https://github.com/finalburnneo/FBNeo FinalBurn Neo] emulator.


The main goals of this [https://github.com/finalburnneo/FBNeo fbneo] port are:
==Features==
* have a basic but user friendly user interface
* Have a basic but user friendly user interface.
* use a recent rendering interface for speed and effect support
* Use a recent rendering interface for speed and effect support.
* cross-platform and code portability
* Cross-platform and code portability.
* easy updates of fbneo core (no modifications to the original sources)
* Easy updates of fbneo core (no modifications to the original sources).
* use arm asm m68k ([https://github.com/notaz/cyclone68000 cyclone]) core on arm devices
* Use arm asm m68k ([https://github.com/notaz/cyclone68000 cyclone]) core on arm devices.


==Media==
==User guide==
<youtube>YbPeSSrLP-A</youtube>
*Data is located at "ux0:/data/pfba"
*Default rom path is "ux0:/data/pfba/roms/"
*Rom path can be changed in "ux0:/data/pfba/pfba.cfg"
*Preview images can be put in "ux0:/data/pfba/previews/rom-name.png"


==Screenshot==
pFBN current DATs files are located [https://github.com/libretro/FBNeo/tree/ae96b110c5938a48a9d712e04ce3a542e74ee186/dats here].
[[image:pfbnvita.jpg|600px]]


== General Information ==
pFBN, as fbneo, support consoles roms. Here is the corresponding folders where roms should be located (as fbneo):
<ul>
<li><p>pFBN current DATs files are located [https://github.com/libretro/FBNeo/tree/ae96b110c5938a48a9d712e04ce3a542e74ee186/dats here].</p></li>
<li><p>pFBN, as fbneo, support consoles roms. Here is the corresponding folders where roms should be located (as fbneo):</p>


<pre class="notranslate">Arcade              : &quot;roms&quot;
<pre>
Channel F          : &quot;channelf&quot;
Arcade              : "roms"
Coleco              : &quot;coleco&quot;
Channel F          : "channelf"
Nintendo NES FDS    : &quot;fds&quot;
Coleco              : "coleco"
Sega GameGear      : &quot;gamegear&quot;
Nintendo NES FDS    : "fds"
Sega MegaDrive      : &quot;megadrive&quot;
Sega GameGear      : "gamegear"
MSX                : &quot;msx&quot;
Sega MegaDrive      : "megadrive"
Nintendo NES        : &quot;nes&quot;
MSX                : "msx"
Neo Geo Pocket      : &quot;ngp&quot;
Nintendo NES        : "nes"
Nec PC-Engine      : &quot;pce&quot;
Neo Geo Pocket      : "ngp"
SG-1000            : &quot;sg1000&quot;
Nec PC-Engine      : "pce"
Nec SuperGraFX      : &quot;sgx&quot;
SG-1000            : "sg1000"
Sega Master System  : &quot;sms&quot;
Nec SuperGraFX      : "sgx"
Spectrum            : &quot;spectrum&quot;
Sega Master System  : "sms"
Nec TurboGraFX-16  : &quot;tg16&quot;</pre>
Spectrum            : "spectrum"
Nec TurboGraFX-16  : "tg16"
</pre>


<li><p>pFBN support preview images and videos (put files in corresponding media folder. For arcade roms, for example: png files goes in &quot;roms/media/mixrbv2&quot;, mp4 files in &quot;roms/media/video&quot;). Please note that the vita port doesn't support video previews. You can download a near fullset mixrbv2 and video package for each platform here:</p>
==Controls==
<ul>
'''UI:'''
<li>Arcade: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/arcade_mixrbv2.zip mixrbv2] (1.5GB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/arcade_video.zip video] (7.1GB)</li>
<li>Channel F: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/channelf_mixrbv2.zip mixrbv2] (16MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/channelf_video.zip video] (11MB)</li>
<li>Colecovision: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/coleco_mixrbv2.zip mixrbv2] (128MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/coleco_video.zip video] (248MB)</li>
<li>MSX: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/msx_mixrbv2.zip mixrbv2] (77MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/msx_video.zip video] (417MB)</li>
<li>Nec PC-Engine: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/pce_mixrbv2.zip mixrbv2] (200MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/pce_video.zip video] (1.2GB)</li>
<li>Nec SuperGraFX: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/sgx_mixrbv2.zip mixrbv2] (3MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/sgx_video.zip video] (60MB)</li>
<li>Nec TurboGraFX-16: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/tg16_mixrbv2.zip mixrbv2] (61MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/tg16_video.zip video] (713MB)</li>
<li>Neo Geo Pocket: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/ngp_mixrbv2.zip mixrbv2] (47MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/ngp_video.zip video] (280MB)</li>
<li>Nintendo NES: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/nes_mixrbv2.zip mixrbv2] (667MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/nes_video.zip video] (5.3GB)</li>
<li>Nintendo NES FDS: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/fds_mixrbv2.zip mixrbv2] (71MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/fds_video.zip video] (543MB)</li>
<li>Sega GameGear: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/gamegear_mixrbv2.zip mixrbv2] (178MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/gamegear_video.zip video] (1.9GB)</li>
<li>Sega Master System: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/sms_mixrbv2.zip mixrbv2] (219MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/sms_video.zip video] (2.2GB)</li>
<li>Sega MegaDrive: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/megadrive_mixrbv2.zip mixrbv2] (878MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/megadrive_video.zip video] (9.5GB)</li>
<li>SG-1000: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/sg1000_mixrbv2.zip mixrbv2] (49MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/sg1000_video.zip video] (132MB)</li>
<li>Spectrum: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/spectrum_mixrbv2.zip mixrbv2] (110MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/spectrum_video.zip video] (1.1GB)</li></ul>
</li></ul>


=== PS Vita Information ((may be outdated)) ===
Start - General options, Default roms configuration
* data is located at &quot;ux0:/data/pfba&quot;
 
* default rom path is &quot;ux0:/data/pfba/roms/&quot;
Select - Per rom configuration
* rom path can be changed in &quot;ux0:/data/pfba/pfba.cfg&quot;
 
* preview images can be put in &quot;ux0:/data/pfba/previews/rom-name.png&quot;
'''In game:'''
* ui: START = general options + default roms configuration
 
* ui: SELECT = per rom configuration
Select+Start - Menu
* in game: SELECT+START = menu
 
* in game: SELECT+L = saves states
Select+L - Saves states
* in game: SELECT+SQUARE = service switch
 
* in game: SELECT+TRIANGLE = 1P+2P switch
Select+Sqaure - Service switch
* in game: SELECT+LEFT/RIGHT = change shader
 
* in game: SELECT+UP/DOWN = change scaling
Select+Triangle - 1P+2P switch
 
Select+Left/Right - Change shader
 
Select+Up/Down - Change scaling


==Changelog==
==Changelog==
'''v.6.6'''
'''v6.6'''
* pfbn: support latest fbneo core (25f8e93)
* pfbn: support latest fbneo core (25f8e93).
* pfbn: fix memory leak on stop
* pfbn: fix memory leak on stop.
* pfbn: fix default dip switch values (fix red hearth, some megadrive games…
* pfbn: fix default dip switch values (fix red hearth, some megadrive games.
* common: fix adding favorites in some cases
* common: fix adding favorites in some cases.
* common: revert roms paths to default if not available
* common: revert roms paths to default if not available.
* pnes/vita: should fix zip loading.
* android: add android support (wip).


'''Full list of changes can be found [https://github.com/Cpasjuste/pemu/releases here].'''
Full list of changes can be found [https://github.com/Cpasjuste/pemu/releases here].


==Thanks==
==Credits==
* Xavier for the support (http://www.consolex-bordeaux.fr/)
Thanks:
* ScHlAuChi for all the advices, testing, and hardware support
* [http://www.consolex-bordeaux.fr/ Xavier] for the support.
* fba/mame authors (http://www.fbalpha.com/, http://mamedev.org/)
* ScHlAuChi for all the advices, testing, and hardware support.
* xerpi for vita2d (https://github.com/xerpi/libvita2d)
* [http://www.fbalpha.com/ fba]/[http://mamedev.org/ mame] authors.
* frangarcj for vita2d shader support (https://github.com/frangarcj/vita2dlib)
* xerpi for [https://github.com/xerpi/libvita2d vita2d].
* people behind the vitasdk (https://github.com/vitasdk)
* frangarcj for [https://github.com/frangarcj/vita2dlib vita2d shader] support.
* WinterMute and fincs, for their continue work on the Nintendo Switch
* people behind the [https://github.com/vitasdk vitasdk].
* [https://www.screenscraper.fr/ screencraper.fr]
* WinterMute and fincs, for their continue work on the Nintendo Switch.
* [https://www.screenscraper.fr/ screencraper.fr].


== External links ==
== External links ==
* Official Website - https://github.com/Cpasjuste/pemu
* GitHub - https://github.com/Cpasjuste/pemu/tree/master/pfbneo
* Github - https://github.com/Cpasjuste/pemu/tree/master/pfbneo
* VitaDB - https://vitadb.rinnegatamante.it/#/info/800
* VitaDB - https://vitadb.rinnegatamante.it/#/info/800

Revision as of 09:25, 1 Ocak 2023

pFBN
File:Pfbnvita.jpg
General
Authorcpasjuste
TypeArcade
Version6.6
LicenseMixed
Last Updated2022/08/30
Links
Download
Website
Source

pFBN: Portable FinalBurn Neo is a multiplatform port of FinalBurn Neo emulator.

Features

  • Have a basic but user friendly user interface.
  • Use a recent rendering interface for speed and effect support.
  • Cross-platform and code portability.
  • Easy updates of fbneo core (no modifications to the original sources).
  • Use arm asm m68k (cyclone) core on arm devices.

User guide

  • Data is located at "ux0:/data/pfba"
  • Default rom path is "ux0:/data/pfba/roms/"
  • Rom path can be changed in "ux0:/data/pfba/pfba.cfg"
  • Preview images can be put in "ux0:/data/pfba/previews/rom-name.png"

pFBN current DATs files are located here.

pFBN, as fbneo, support consoles roms. Here is the corresponding folders where roms should be located (as fbneo):

Arcade              : "roms"
Channel F           : "channelf"
Coleco              : "coleco"
Nintendo NES FDS    : "fds"
Sega GameGear       : "gamegear"
Sega MegaDrive      : "megadrive"
MSX                 : "msx"
Nintendo NES        : "nes"
Neo Geo Pocket      : "ngp"
Nec PC-Engine       : "pce"
SG-1000             : "sg1000"
Nec SuperGraFX      : "sgx"
Sega Master System  : "sms"
Spectrum            : "spectrum"
Nec TurboGraFX-16   : "tg16"

Controls

UI:

Start - General options, Default roms configuration

Select - Per rom configuration

In game:

Select+Start - Menu

Select+L - Saves states

Select+Sqaure - Service switch

Select+Triangle - 1P+2P switch

Select+Left/Right - Change shader

Select+Up/Down - Change scaling

Changelog

v6.6

  • pfbn: support latest fbneo core (25f8e93).
  • pfbn: fix memory leak on stop.
  • pfbn: fix default dip switch values (fix red hearth, some megadrive games.
  • common: fix adding favorites in some cases.
  • common: revert roms paths to default if not available.
  • pnes/vita: should fix zip loading.
  • android: add android support (wip).

Full list of changes can be found here.

Credits

Thanks:

  • Xavier for the support.
  • ScHlAuChi for all the advices, testing, and hardware support.
  • fba/mame authors.
  • xerpi for vita2d.
  • frangarcj for vita2d shader support.
  • people behind the vitasdk.
  • WinterMute and fincs, for their continue work on the Nintendo Switch.
  • screencraper.fr.

External links

Advertising: