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Godot Engine Vita: Difference between revisions

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'''Godot Engine''' Vita Port based off of Stary2001 and EIREXE Contributions utilizing PVR_PSP2.
[https://godotengine.org/ Godot Engine] is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of [https://godotengine.org/features common tools], so that users can focus on making games without having to reinvent the wheel.
 
This is a Vita port for Godot Engine based off of Stary2001 and EIREXE Contributions utilizing PVR_PSP2.
 
==Features==
*Full Godot 3.5.rc5 editor with included support for the PlayStation Vita.
*Exports VPK files for installation via VitaShell.
*Included is the editor for each platform and then the template required for exporting.
 
==Installation==
Exports VPK files for installation via [[VitaShell]].
 
Included is the editor for each platform and then the template required for exporting.
 
Levrault's Maximilien Adventure is a game demo to shows off working Audio, Touch, Controls, Threading, and current performance.
 
Notes:
* Any LiveArea assets have to be 8-bit indexed and have to be the sizes listed. Otherwise VPK installation will fail. You can use [https://pngquant.org pngquant].
* Version has to be in XX.YY format. If it is not, it will be defaulted to 01.00 to protect from failed installations.
* Parental Level has a range of 0 (off) to 11 (adult). Anything above or below will default to 0.
* Always change the Title ID from default if planning an actual release to avoid overwriting other applications.
* Logging can be viewed by using [https://github.com/CelesteBlue-dev/PSVita-RE-tools/tree/master/PrincessLog/build PrincessLog].
* Make sure you enable fallback to gles2 no matter what (for now, need to fix this or it probably already is).
* OSX build hasn't been tested. Just Windows and Linux.
 
==Screenshots==
godotenginevita3.jpg


==What is Godot Engine?==
godotenginevita4.jpg
[https://godotengine.org/ Godot Engine] is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of [https://godotengine.org/features common tools], so that users can focus on making games without having to reinvent the wheel.
godotenginevita5.jpg


==Media==
==Media==
'''First look at Godot Engine finally running on the PSVita (VERY WIP)''' ([https://www.reddit.com/r/vitahacks/comments/q71vkw/progress_report_first_look_at_godot_engine/ SonicMastr500]) <br>
<youtube>vf6puBccWGg</youtube>
<youtube>vf6puBccWGg</youtube>


==Screenshot==
==Changelog==
[[image:godotenginevita.jpg|600px]]
'''Godot 3.5.rc5 + Vita'''
 
*Full Godot 3.5.rc5 editor with included support for the PlayStation Vita.
==Features For Vita==
*Full Godot 3.5.rc5 editor with included support for the PlayStation Vita
*Exports VPK files for installation via VitaShell
*Included is the editor for each platform and then the template required for exporting.


==Notes==
'''Godot 3.3.4 Vita Alpha'''
* Any LiveArea assets '''HAVE''' to be 8-bit indexed '''AND''' have to be the sizes listed. Otherwise VPK installation will fail<br />
*Sample Godot application with [https://github.com/Levrault/godot-maximilien-adventure Levrault's Maximilien Adventure] game.
I like to use [https://pngquant.org pngquant]
*This VPK shows off working Audio, Touch, Controls, Threading, and current performance.
* Version '''HAS''' to be in XX.YY format. If it is not, it will be defaulted to 01.00 to protect from failed installations
*No texture compression or further optimizations have been made so far.
* Parental Level has a range of 0 (off) to 11 (adult). Anything above or below will default to 0
*If you want to test out your own samples, place your own PCK file in ux0:app/GDOT00001/game_data with the name game.pck.
* Always change the Title ID from default if planning an actual release to avoid overwriting other applications
* Logging can be viewed by using [https://github.com/CelesteBlue-dev/PSVita-RE-tools/tree/master/PrincessLog/build PrincessLog]
* '''Make sure you enable fallback to gles2 no matter what''' (for now, need to fix this or it probably already is. I'm too tired)
* OSX build hasn't been tested. Just Windows and Linux


== External links ==
==External links==
* Github - https://github.com/SonicMastr/godot
* GitHub - https://github.com/SonicMastr/godot
* Reddit - https://www.reddit.com/r/vitahacks/comments/q71vkw/progress_report_first_look_at_godot_engine/
* Reddit - https://www.reddit.com/r/vitahacks/comments/q71vkw/progress_report_first_look_at_godot_engine/

Revision as of 05:25, 21 December 2022

godot Engine
File:Godotenginevita.jpg
General
AuthorSonicMastr
TypeGame engine
Version3.3.r-rc5
LicenseMixed
Last Updated2022/07/13
Links
Download
Website
Source

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel.

This is a Vita port for Godot Engine based off of Stary2001 and EIREXE Contributions utilizing PVR_PSP2.

Features

  • Full Godot 3.5.rc5 editor with included support for the PlayStation Vita.
  • Exports VPK files for installation via VitaShell.
  • Included is the editor for each platform and then the template required for exporting.

Installation

Exports VPK files for installation via VitaShell.

Included is the editor for each platform and then the template required for exporting.

Levrault's Maximilien Adventure is a game demo to shows off working Audio, Touch, Controls, Threading, and current performance.

Notes:

  • Any LiveArea assets have to be 8-bit indexed and have to be the sizes listed. Otherwise VPK installation will fail. You can use pngquant.
  • Version has to be in XX.YY format. If it is not, it will be defaulted to 01.00 to protect from failed installations.
  • Parental Level has a range of 0 (off) to 11 (adult). Anything above or below will default to 0.
  • Always change the Title ID from default if planning an actual release to avoid overwriting other applications.
  • Logging can be viewed by using PrincessLog.
  • Make sure you enable fallback to gles2 no matter what (for now, need to fix this or it probably already is).
  • OSX build hasn't been tested. Just Windows and Linux.

Screenshots

godotenginevita3.jpg

godotenginevita4.jpg godotenginevita5.jpg

Media

First look at Godot Engine finally running on the PSVita (VERY WIP) (SonicMastr500)

Changelog

Godot 3.5.rc5 + Vita

  • Full Godot 3.5.rc5 editor with included support for the PlayStation Vita.

Godot 3.3.4 Vita Alpha

  • Sample Godot application with Levrault's Maximilien Adventure game.
  • This VPK shows off working Audio, Touch, Controls, Threading, and current performance.
  • No texture compression or further optimizations have been made so far.
  • If you want to test out your own samples, place your own PCK file in ux0:app/GDOT00001/game_data with the name game.pck.

External links

Advertising: