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This is a Switch and Vita port of the classic multiplayer-only MS-DOS game Jump'n'Bump by Brainchild Design, based on the SDL2 port by [https://github.com/felixhaedicke/jumpnbump | This is a Switch and Vita port of the classic multiplayer-only MS-DOS game Jump'n'Bump by Brainchild Design, based on the SDL2 port by [https://github.com/felixhaedicke/jumpnbump felixhaedicke]. | ||
Jump'n'Bump is a simple but addictive multiplayer game. The goal is to stomp as many other rabbits as possible to win the game. | Jump'n'Bump is a simple but addictive multiplayer game. The goal is to stomp as many other rabbits as possible to win the game. |
Revision as of 06:08, 16 December 2022
Jump'n'Bump | |
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File:Jumpnbumpvita.jpg | |
General | |
Author | rsn8887 |
Type | Action |
Version | 1.00 |
License | GPL-2.0 |
Last Updated | 2019/02/15 |
Links | |
Download | |
Website | |
Source | |
This is a Switch and Vita port of the classic multiplayer-only MS-DOS game Jump'n'Bump by Brainchild Design, based on the SDL2 port by felixhaedicke.
Jump'n'Bump is a simple but addictive multiplayer game. The goal is to stomp as many other rabbits as possible to win the game.
Features
- Physical keyboard support via Bluetooth (Vita).
Installation
- Install the VPK file using VitaShell.
Controls
Left Analog/D-Pad - Move the character
Cross/Circle/Triangle/Square - Jump
Select/Start = ESC (restart game/advance through statistic screens)
R - Toggle aspect ratio between original (default), 4:3, and 16:9
Physical keyboard controls (Bluetooth):
Cursor keys - White rabbit move and jump
a d w - Yellow rabbit move and jump
i j l - Gray rabbit move and jump
Keypad 4/8/6 - Brown rabbit move and jump
Screenshots
jumpnbumpvita3.png jumpnbumpvita4.png
Media
LibRetro Cores: Jump 'n Bump (LibRetro)
Changelog
v1.00
- First release on Switch and Vita.
Credits
Thanks to my supporters on Patreon: Andyways, Count Duckula, Jesse Harlin, Thomas Luten, Matthew Machnee, Mored4u, Ibrahim Fazel Poor, RadicalR.
Thanks to the many developers of the game, such as Mattias Brynervall, Andreas Brynervall, Anders Nilsson, and many more.
Thanks to Felix Haedicke for porting the game to SDL2 and Cmake.