More actions
m (Text replacement - "GameBrew!" to "GameBrew") |
No edit summary |
||
Line 8: | Line 8: | ||
|title=Yet Another Unearthed Vita | |title=Yet Another Unearthed Vita | ||
|image=yetanotherunearthedvita.jpg | |image=yetanotherunearthedvita.jpg | ||
|description= | |description=Port of Uncharted 1/2 clone. | ||
|author=mrdivdiz | |author=mrdivdiz | ||
|lastupdated=2022/07/27 | |lastupdated=2022/07/27 | ||
Line 15: | Line 15: | ||
|license=Mixed | |license=Mixed | ||
|download= | |download= | ||
|website=https:// | |website=https://www.reddit.com/r/vitahacks/comments/qet49n/release_yauv_yet_another_unearthed_vita_port_of/ | ||
|source=https://github.com/mrdivdiz/yauv | |source=https://github.com/mrdivdiz/yauv | ||
}} | }} | ||
YAUV - Yet Another Unearthed Vita is a port of Uncharted 1/2 clone. | YAUV - Yet Another Unearthed Vita is a port of Unearthed: Trail of Ibn Battuta, an Uncharted 1/2 clone. | ||
'''Note | '''Note from developer:''' This game is no longer maintained since there is no way to provide DMCA-aligned build without any copyright data. So basically this projects is provided as is and to run unity project properly you have to obtain Texture2D and AudioSource folders from your legit copy. Sorry about that. | ||
== | ==Screenshots== | ||
yetanotherunearthedvita3.jpg | |||
yetanotherunearthedvita4.jpg | |||
==Media== | ==Media== | ||
'''Yet Another Unearthed Vita v 0.9 - Uncharted clone on PS Vita - release and installation''' ([https://www.youtube.com/watch?v=O7_DZlsNbZQ The Shockwawe]) <br> | |||
<youtube>O7_DZlsNbZQ</youtube> | <youtube>O7_DZlsNbZQ</youtube> | ||
==Known issues== | |||
Crash after death in the prologue. | |||
==Known | |||
Crash after death in the prologue | |||
==Changelog== | ==Changelog== | ||
''' | '''v1.0v2''' | ||
*Darkened shadows, some glitches removed from part1 | *Darkened shadows, some glitches removed from part1. | ||
*Skybox tweaks | *Skybox tweaks. | ||
*QuadChase - removed DoF and SSAO is in higher resolution. | *QuadChase - removed DoF and SSAO is in higher resolution. | ||
*Next level after QuadChase - framerate improved. SSAO was too dark. | *Next level after QuadChase - framerate improved. SSAO was too dark. | ||
Line 65: | Line 43: | ||
*Water meshes been overflowing with _WaveSpeed, _WaveScale material exceptions. | *Water meshes been overflowing with _WaveSpeed, _WaveScale material exceptions. | ||
*In a chase1 level there was no menu. Reduced realtime cutscene delay for 4s. | *In a chase1 level there was no menu. Reduced realtime cutscene delay for 4s. | ||
*Removed unused resources (surivial mode, etc. | *Removed unused resources (surivial mode, etc). | ||
''' | '''v1.0''' | ||
* Did as much as possible to make it at least playable. | * Did as much as possible to make it at least playable. | ||
''' | '''v0.9.1 BETA''' | ||
*FPS boosted | *FPS boosted. | ||
*Now you can kill enemies not only with headshots.Important note that it was somehow disabled in original game for unknown reason. | *Now you can kill enemies not only with headshots. Important note that it was somehow disabled in original game for unknown reason. | ||
*Better water shaders | *Better water shaders. | ||
*Better textures | *Better textures. | ||
*Updated shading | *Updated shading. | ||
*New repack toolchain (https://github.com/TushkaN-ist/PS-Vita-Unity-Packer/releases/tag/0.3) | *New repack toolchain (https://github.com/TushkaN-ist/PS-Vita-Unity-Packer/releases/tag/0.3). | ||
*Added sun shafts (a.k.a. god rays) in screen space | *Added sun shafts (a.k.a. god rays) in screen space. | ||
*Added DoF while aiming (Depth of Field, soap, that is) | *Added DoF while aiming (Depth of Field, soap, that is). | ||
*In total, Unearthed may claim the most graphically advanced game on vita in the future.Also I will stream its development in english next time. | *In total, Unearthed may claim the most graphically advanced game on vita in the future.Also I will stream its development in english next time. | ||
''' | '''v0.9''' | ||
*Initial beta release. | *Initial beta release. | ||
*You can complete story campaigh and save/exit anytime but there is no guarantees that every cutscene will work.However, no crashes expected since AFAIK I already have caught and fixed all OOM errors (though game still use almost all ram vita have). | *You can complete story campaigh and save/exit anytime but there is no guarantees that every cutscene will work.However, no crashes expected since AFAIK I already have caught and fixed all OOM errors (though game still use almost all ram vita have). | ||
Line 87: | Line 65: | ||
*Installation time: around 5 minutes.At least 2 GB on MC is required. | *Installation time: around 5 minutes.At least 2 GB on MC is required. | ||
== External links == | ==External links== | ||
* | * GitHub - https://github.com/mrdivdiz/yauv | ||
* | * Reddit - https://www.reddit.com/r/vitahacks/comments/qet49n/release_yauv_yet_another_unearthed_vita_port_of/ |
Revision as of 08:31, 19 December 2022
Yet Another Unearthed Vita | |
---|---|
File:Yetanotherunearthedvita.jpg | |
General | |
Author | mrdivdiz |
Type | Adventure |
Version | 1.0 v2 |
License | Mixed |
Last Updated | 2022/07/27 |
Links | |
Website | |
Source | |
YAUV - Yet Another Unearthed Vita is a port of Unearthed: Trail of Ibn Battuta, an Uncharted 1/2 clone.
Note from developer: This game is no longer maintained since there is no way to provide DMCA-aligned build without any copyright data. So basically this projects is provided as is and to run unity project properly you have to obtain Texture2D and AudioSource folders from your legit copy. Sorry about that.
Screenshots
yetanotherunearthedvita3.jpg
yetanotherunearthedvita4.jpg
Media
Yet Another Unearthed Vita v 0.9 - Uncharted clone on PS Vita - release and installation (The Shockwawe)
Known issues
Crash after death in the prologue.
Changelog
v1.0v2
- Darkened shadows, some glitches removed from part1.
- Skybox tweaks.
- QuadChase - removed DoF and SSAO is in higher resolution.
- Next level after QuadChase - framerate improved. SSAO was too dark.
- Tangier pt.2 - FPS was around 20, lowered the resolution.
- Water meshes been overflowing with _WaveSpeed, _WaveScale material exceptions.
- In a chase1 level there was no menu. Reduced realtime cutscene delay for 4s.
- Removed unused resources (surivial mode, etc).
v1.0
- Did as much as possible to make it at least playable.
v0.9.1 BETA
- FPS boosted.
- Now you can kill enemies not only with headshots. Important note that it was somehow disabled in original game for unknown reason.
- Better water shaders.
- Better textures.
- Updated shading.
- New repack toolchain (https://github.com/TushkaN-ist/PS-Vita-Unity-Packer/releases/tag/0.3).
- Added sun shafts (a.k.a. god rays) in screen space.
- Added DoF while aiming (Depth of Field, soap, that is).
- In total, Unearthed may claim the most graphically advanced game on vita in the future.Also I will stream its development in english next time.
v0.9
- Initial beta release.
- You can complete story campaigh and save/exit anytime but there is no guarantees that every cutscene will work.However, no crashes expected since AFAIK I already have caught and fixed all OOM errors (though game still use almost all ram vita have).
- Also please fill bug reports if there is locations with <= 10 FPS all time, they has to be fixed first.
- Installation time: around 5 minutes.At least 2 GB on MC is required.