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Jfsw-vita: Difference between revisions

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|title=Vita Homebrew Games (Shooter) - GameBrew
|title=Vita Homebrew Games (Shooter) - GameBrew
|title_mode=append
|title_mode=append
|image=jfswvita.jpg
|image=jfswvita2.png
|image_alt=jfsw-vita
|image_alt=jfsw-vita
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=Shadow Warrior Classic Vita
|title=Shadow Warrior Classic Vita
|image=jfswvita.jpg
|image=jfswvita2.png
|description=Port of Shadow Warrior Classic for PSVITA/PSTV.
|description=Port of Shadow Warrior Classic for PS Vita/PS TV.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2021/08/17
|lastupdated=2021/08/17
Line 15: Line 15:
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/jfswvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/jfswvita.7z
|website=http://www.jonof.id.au/jfsw
|website=
|source=https://github.com/Rinnegatamante/jfsw-vita
|source=https://github.com/Rinnegatamante/jfsw-vita
}}
}}
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This port implements both classic 8 bit renderer and the new 32 bit Polymost renderer with hardware acceleration through vitaGL.​
This port implements both classic 8 bit renderer and the new 32 bit Polymost renderer with hardware acceleration through vitaGL.​
'''Note:''' This game contains mature content. Viewer discretion advised.
==Installation==
Install the VPK on your homebrew enabled PS Vita or PS TV.
Unzip jfsw.zip to ux0:data.
Tip: For better performance you might want to overclock your PS Vita at 444MHz with [[PSVshell Vita|PSVshell]] before running the game.


==Controls==
==Controls==
* X = Jump
Cross - Jump
* Circle = Open
 
* Square = Crouch
Circle - Open
* Triangle = Inventory Right
 
* Select = Toggle Crosshair
Square - Crouch
* Start = Pause Game
 
* L Trigger = Inventory Left
Triangle - Inventory Right
* R Trigger = Fire
 
* DPad Down = Holster Weapon
Select - Toggle Crosshair
* DPad Up = Open Inventory
 
* DPad Left = Previous Weapon
Start - Pause Game
* DPad Right = Next Weapon
 
* Left Analog = Movement
L - Inventory Left
* Right Analog = Move Camera​
 
R - Fire
 
D-Pad Down - Holster Weapon
 
D-Pad Up - Open Inventory
 
D-Pad Left/Right - Previous/Next Weapon


'''Tip: For better performance you might want to overclock your PS Vita at 444MHz with [[Psvshell Vita]] before running the game.'''
Left Analog - Movement


==Media==
Right Analog - Move Camera
<youtube>xJ2GQ_wTl5Q</youtube>


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/jfswvita-01.jpg
jfswvita3.png
https://dlhb.gamebrew.org/vitahomebrews/jfswvita-02.jpg
jfswvita4.png
https://dlhb.gamebrew.org/vitahomebrews/jfswvita-03.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/jfswvita-04.jpg
jfswvita5.png
jfswvita6.png


==Changelogs==
==Changelog==
'''v.1.2'''
'''v1.2'''
* Fixed a bug causing game to hang when entering in some specific rooms with Polymost renderer.
* Fixed a bug causing game to hang when entering in some specific rooms with Polymost renderer.
* Reduce a bit CPU usage from the engine.
* Reduce a bit CPU usage from the engine.
* Added a check for the proper installation of libshacccg.suprx at boot.
* Added a check for the proper installation of libshacccg.suprx at boot.


'''v.1.1:'''
'''v1.1'''
* Fixed a bug causing game to hang when entering in some specific rooms with Polymost renderer.
* Fixed a bug causing game to hang when entering in some specific rooms with Polymost renderer.
* Reduce a bit CPU usage from the engine.
* Reduce a bit CPU usage from the engine.
* Added a check for the proper installation of libshacccg.suprx at boot.
* Added a check for the proper installation of libshacccg.suprx at boot.


== External links ==
==Credits==
* Official Website - http://www.jonof.id.au/jfsw
* JonoF for the awesome source port.
* Github - https://github.com/Rinnegatamante/jfsw-vita
* MrHuu for the [[JFShadowWarrior_3DS|3DS port of jfsw]] i used as original codepath base for this port.
* All my Patroners for their awesome support.
 
==External links==
* Twitter - https://mobile.twitter.com/rinnegatamante/status/1414624110135631877
* GitHub - https://github.com/Rinnegatamante/jfsw-vita
* VitaDB - https://vitadb.rinnegatamante.it/#/info/705
* VitaDB - https://vitadb.rinnegatamante.it/#/info/705
* PSX-Place - https://www.psx-place.com/threads/release-jfsw-vita-port-of-shadow-warrior-classic-for-psvita-pstv.34568/

Revision as of 04:33, 29 December 2022

Shadow Warrior Classic Vita
Jfswvita2.png
General
AuthorRinnegatamante
TypeShooter
Version1.2
LicenseMixed
Last Updated2021/08/17
Links
Download
Source

Jfsw-vita is a port of jfsw (JonoF's Shadow Warrior), a popular multi-platform source port of Shadow Warrior.

It supports both shareware and full game data files and since Shadow Warrior Classic became freeware starting from 2013 with the release of Shadow Warrior Classic Redux, this release will feature the full game for free.

This port implements both classic 8 bit renderer and the new 32 bit Polymost renderer with hardware acceleration through vitaGL.​

Note: This game contains mature content. Viewer discretion advised.

Installation

Install the VPK on your homebrew enabled PS Vita or PS TV.

Unzip jfsw.zip to ux0:data.

Tip: For better performance you might want to overclock your PS Vita at 444MHz with PSVshell before running the game.

Controls

Cross - Jump

Circle - Open

Square - Crouch

Triangle - Inventory Right

Select - Toggle Crosshair

Start - Pause Game

L - Inventory Left

R - Fire

D-Pad Down - Holster Weapon

D-Pad Up - Open Inventory

D-Pad Left/Right - Previous/Next Weapon

Left Analog - Movement

Right Analog - Move Camera

Screenshots

jfswvita3.png jfswvita4.png

jfswvita5.png jfswvita6.png

Changelog

v1.2

  • Fixed a bug causing game to hang when entering in some specific rooms with Polymost renderer.
  • Reduce a bit CPU usage from the engine.
  • Added a check for the proper installation of libshacccg.suprx at boot.

v1.1

  • Fixed a bug causing game to hang when entering in some specific rooms with Polymost renderer.
  • Reduce a bit CPU usage from the engine.
  • Added a check for the proper installation of libshacccg.suprx at boot.

Credits

  • JonoF for the awesome source port.
  • MrHuu for the 3DS port of jfsw i used as original codepath base for this port.
  • All my Patroners for their awesome support.

External links

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