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|title=Ren'Py
|title=Ren'Py
|image=renpyvita.jpg
|image=renpyvita.jpg
|description=A Native Ren'Py Visual Novel Port for the PSVita
|description=A Native Ren'Py Visual Novel Port for the PS Vita.
|author=SonicMastr
|author=SonicMastr
|lastupdated=2021/09/17
|lastupdated=2021/09/17
Line 15: Line 15:
|license=MIT
|license=MIT
|download=https://dlhb.gamebrew.org/vitahomebrews/renpyvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/renpyvita.7z
|website=https://renpy.org/
|website=https://twitter.com/bigblackoniisan/status/1438285708393844742
|source=https://github.com/SonicMastr/renpy-vita
|source=https://github.com/SonicMastr/renpy-vita
}}
}}
'''Ren'Py''' is a native ren'py visual novel port for the PSVita. Based on [https://github.com/uyjulian/renpy-switch/ renpy-switch] by uyjulian (great work)
renpy-vita is a native Ren'Py visual novel port for the PS Vita. Based on [https://github.com/uyjulian/renpy-switch/ renpy-switch] by uyjulian.


==What is Ren'Py?==
[https://renpy.org/ Ren'Py] is a visual novel engine – used by thousands of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.
Ren'Py is a visual novel engine – used by thousands of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices.


These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.
==User guide==
===Distribution Tool===
Want to make/port your own game?
*Use Ren'Py PSVita Distribution Tool to ease the process of creating a Ren'Py bubble with the required structure and assets.
*This tool was made to be used either standalone, or in tandem with the official Ren'Py SDK.


== Description==
How to use:
Yeah. It's finally here. About a year into the making (totally not because I can get a bit lazy), Ren'Py Vita is finally out.
*In order to create a valid project, you must create a folder with a valid <code>game</code> folder within it (eg. DDLC/game).
*The application will automatically find these projects and add them to the list to be built. Be aware that valid LiveArea assets also need to be provided, including pic0.png.
*After that, enter the required information, and click Build! All built VPKs will be put in the <code>dist</code> folder under their project name.


A ton of frustration, troubleshooting, and long nights went into getting this to work. From cuevavirus making the base of the Python 2.7 port, to GrapheneCt making PVR_PSP2, to isage working on SDL additions. And we can finally release this gigantic project to you guys. Hope you like it, literally all I wanted to do was play the REAL DDLC on the Vita.
===Ren'Py Vita Ports===
 
*[[Doki Doki Literature Club Vita]]
- SonicMastr.
*[[Contract Demon Vita]]
 
== Want to make/port your own game? Use the Distribution Tool ==
*I made a Ren'Py PSVita Distribution Tool to ease the process of creating a Ren'Py bubble with the required structure and assets.
*It was designed to be used in tandem with the official Ren'Py SDK, so it's great for personal projects as well as ports.
 
===How to use===
*In order to create a valid project, you must create a folder with a valid '''game''' folder within it. (eg. DDLC/game).
*The application will automatically find these projects and add them to the list to be built. Be aware that valid Livearea assets also need to be provided, including pic0.png.
*After that, enter the required information, and click Build! Easy as that. All built VPKs will be put in the '''dist''' folder under their project name.
 
==Media==
<youtube>C3Ldd-5PKCw</youtube>


==Here are just a few of the games made with Ren'Py==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/renpyvita-01.jpg
'''Games made with Ren'Py'''
https://dlhb.gamebrew.org/vitahomebrews/renpyvita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/renpyvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/renpyvita-04.jpg


== Known Issues ==
renpyvita3.jpg
* Load times can be pretty long and some image loading my cause hitches. This is sadly not something I can fix as it is a Vita hardware limitation.
renpyvita4.jpg
* Video playback will not work
* Quitting will crash (But I kinda left that in. Doesn't do anything bad. I promise)
* Some games will run into memory issues. I will continue to tweak memory usage as necessary, but the Vita is pretty sparse in memory, so I may not be able to pull a rabbit out of my hat when it comes to full compatibility.


== Build Instructions ==
renpyvita5.jpg
=== Pre-Req: ===
renpyvita6.jpg
Linux (or WSL1/2)<br />
Cython<br />
Python 2.7.18<br />
Git<br />
Clone this repo<br />
Grab <code>PSVita_Release.zip</code> and <code>vitasdk_stubs.zip</code> from [https://github.com/GrapheneCt/PVR_PSP2/releases PVR_PSP2 releases]<br />
Clone [https://github.com/libsdl-org/SDL SDL]<br />
Clone [https://github.com/PythonCharmers/python-future Python Future]
 
=== Steps: ===
# Copy the contents of <code>vitasdk_stubs.zip</code> into your VitaSDK lib directory
# Copy all of the files in [https://github.com/GrapheneCt/PVR_PSP2/tree/main/include include] into your VitaSDK include directory
# Copy files WITHOUT underscores in <code>python-future/src</code> to the Python2.7 folder in your VitaSDK lib directory.<br />
(This will be removed in the future. Heh)
# Navigate to the SDL directory and run<br />
<code>cmake -S. -Bbuild -DVIDEO_VITA_PVR=ON -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release</code>
# Once complete, navigate to the newly create build folder and run <code>make -j4 install</code>
# Navigate to the <code>renpy-vita</code> folder and run <code>git submodule init</code> and then <code>git submodule update</code>
# Navigate to the <code>renpy-vita/renpy/module</code> folder and run <code>RENPY_DEPS_INSTALL=$VITASDK/arm-vita-eabi RENPY_STATIC=1 python2 setup.py</code>
# Navigate to <code>renpy-vita/pygame-sdl2</code> and run <code>PYGAME_SDL2_STATIC=1 python setup.py</code>
# Navigate to <code>renpy-vita/renpy-vita</code> and run <code>./link_compile_pylibs.bash</code> and then <code>./link_sources.bash</code> (may need to chmod)
# Now run <code>cmake -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release</code>
# Navigate to the build directory and run <code>make -j4</code>
# And now you're all done
 
== Ren'Py Vita Ports ==
*[[Doki Doki Literature Club Vita]]
*[[Contract Demon Vita]]


==Changelog==
==Known issues==
'''(v.1.0)'''
*Load times can be pretty long and some image loading may cause hitches.
* First Release.
*Video playback will not work.
*Quitting will crash.
*Some games will run into memory issues.


== Thanks ==
==Credits==
*[https://github.com/uyjulian uyjulian] for the inspiration and base. This project wouldn't have been conceived without him
Thanks:
*[https://github.com/cuevavirus cuevavirus] for the base port of Python 2.7 so I could actually work on fixing up the rest
*[https://github.com/uyjulian uyjulian] for the inspiration and base. This project wouldn't have been conceived without him.
*[https://github.com/strikersh strikersh] for fixing Python threads
*[https://github.com/cuevavirus cuevavirus] for the base port of Python 2.7 so I could actually work on fixing up the rest.
*[https://github.com/GrapheneCt GrapheneCt] for PVR_PSP2 and allowing me to also contribute to that to fix some specific bugs in Ren'Py :P
*[https://github.com/strikersh strikersh] for fixing Python threads.
*[https://github.com/isage isage] for his SDL contributions and lending me an early version with PVR_PSP2 support for me to dev on
*[https://github.com/GrapheneCt GrapheneCt] for PVR_PSP2 and allowing me to also contribute to that to fix some specific bugs in Ren'Py.
*[https://github.com/Princess-of-Sleeping Princess-of-Sleeping] for devkit assistance and making me realize I was in Software Render mode
*[https://github.com/isage isage] for his SDL contributions and lending me an early version with PVR_PSP2 support for me to dev on.
*[https://github.com/Ibrahim778 Ibrahim778] for getting on my ass about finishing this over and over and over again
*[https://github.com/Princess-of-Sleeping Princess-of-Sleeping] for devkit assistance and making me realize I was in Software Render mode.
*The [https://github.com/vitasdk VitaSDK] maintainers for adding requesting changes essential for Ren'Py to work
*[https://github.com/Ibrahim778 Ibrahim778] for getting on my ass about finishing this over and over and over again.
*The [https://github.com/vitasdk VitaSDK] maintainers for adding requesting changes essential for Ren'Py to work.


== External links ==
==External links==
* Official Website - https://renpy.org/
* Twitter - https://twitter.com/bigblackoniisan/status/1438285708393844742
* Github - https://github.com/SonicMastr/renpy-vita
* GitHub - https://github.com/SonicMastr/renpy-vita
* Github (Switch Version) - https://github.com/uyjulian/renpy-switch/
* Reddit - https://www.reddit.com/r/vitahacks/comments/pp1jj8/release_renpy_psvita_the_latest_version_of_renpy/

Revision as of 00:42, 21 December 2022

Ren'Py
File:Renpyvita.jpg
General
AuthorSonicMastr
TypeGame engine
Version1.0
LicenseMIT License
Last Updated2021/09/17
Links
Download
Website
Source

renpy-vita is a native Ren'Py visual novel port for the PS Vita. Based on renpy-switch by uyjulian.

Ren'Py is a visual novel engine – used by thousands of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.

User guide

Distribution Tool

Want to make/port your own game?

  • Use Ren'Py PSVita Distribution Tool to ease the process of creating a Ren'Py bubble with the required structure and assets.
  • This tool was made to be used either standalone, or in tandem with the official Ren'Py SDK.

How to use:

  • In order to create a valid project, you must create a folder with a valid game folder within it (eg. DDLC/game).
  • The application will automatically find these projects and add them to the list to be built. Be aware that valid LiveArea assets also need to be provided, including pic0.png.
  • After that, enter the required information, and click Build! All built VPKs will be put in the dist folder under their project name.

Ren'Py Vita Ports

Screenshots

Games made with Ren'Py

renpyvita3.jpg renpyvita4.jpg

renpyvita5.jpg renpyvita6.jpg

Known issues

  • Load times can be pretty long and some image loading may cause hitches.
  • Video playback will not work.
  • Quitting will crash.
  • Some games will run into memory issues.

Credits

Thanks:

  • uyjulian for the inspiration and base. This project wouldn't have been conceived without him.
  • cuevavirus for the base port of Python 2.7 so I could actually work on fixing up the rest.
  • strikersh for fixing Python threads.
  • GrapheneCt for PVR_PSP2 and allowing me to also contribute to that to fix some specific bugs in Ren'Py.
  • isage for his SDL contributions and lending me an early version with PVR_PSP2 support for me to dev on.
  • Princess-of-Sleeping for devkit assistance and making me realize I was in Software Render mode.
  • Ibrahim778 for getting on my ass about finishing this over and over and over again.
  • The VitaSDK maintainers for adding requesting changes essential for Ren'Py to work.

External links

Advertising: