More actions
m (Text replacement - "GameBrew!" to "GameBrew") |
No edit summary |
||
Line 2: | Line 2: | ||
|title=Vita Homebrew Games (Shooter) - GameBrew | |title=Vita Homebrew Games (Shooter) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image= | |image=eduke32vita2.png | ||
|image_alt=EDuke32 Vita | |image_alt=EDuke32 Vita | ||
}} | }} | ||
{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=EDuke32 Vita | |title=EDuke32 Vita | ||
|image= | |image=eduke32vita2.png | ||
|description=Port of EDuke32 for | |description=Port of EDuke32 for PS Vita. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2019/09/05 | |lastupdated=2019/09/05 | ||
Line 15: | Line 15: | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/eduke32vita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/eduke32vita.7z | ||
|website= | |website=https://wololo.net/talk/viewtopic.php?f=116&t=49442 | ||
|source=https://github.com/Rinnegatamante/EDuke32-Vita | |source=https://github.com/Rinnegatamante/EDuke32-Vita | ||
}} | }} | ||
Port of EDuke32, a Duke Nukem 3D source port, for PS Vita. It supports also add-on packs, mods and all other EDuke32 regular features. | |||
== | ==Installation== | ||
Install the VPK on your homebrew enabled PS Vita or PS TV. | |||
Extract EDuke32.zip into ux0:data. | |||
For add-ons installation, [https://wiki.eduke32.com/wiki/The_Official_Add-on_Installation_Guide take a look here]. | |||
==Controls== | ==Controls== | ||
L - Kick | |||
R - Fire | |||
Cross - Jump | |||
Circle - Duck | |||
Square - Use | |||
Triangle - Show Map | |||
D-Pad Left/Right - Previous/Next Weapon | |||
D-Pad Up - Next Inventory Item | |||
D-Pad Down - Use Inventory Item | |||
==Screenshots== | ==Screenshots== | ||
eduke32vita3.png | |||
eduke32vita4.png | |||
eduke32vita5.png | |||
eduke32vita6.png | |||
==Known issues== | |||
In certain circumstances there could be some framedrops. | |||
==Changelog== | ==Changelog== | ||
'''( | '''v1.6''' | ||
* | * Added support for internal .mid BGM tracks. No longer required to enable Autoload and supply external tracks for correct BGM playback. | ||
* Added support for GRPs in SSI format. | |||
* Added support for BAT scripts to fastly launch GRPs with custom arguments. | |||
** Example of a working .bat script (BloodCM is not supported, this is just an example): | |||
** <code>eduke32 -game_dir ux0:data/EDuke32/BloodCM -grp ux0:data/EDuke32/BloodCM/BloodCM.grp -cfg ux0:data/EDuke32/BloodCM/bcm.cfg</code> | |||
* Improved cache size detector and made so that it adjusts cache size accordingly to GRP request. | |||
* Fix for savegames. Now it's possible to overwrite an existing save as it should. | |||
* Increased engine timer accuracy. | |||
* Minor fixes that could lead to memory corruption. | |||
'''v1.5.1''' | |||
* Reduced memory available from 330 MB to 300 MB to prevent crashes with some GRP files. | |||
* Added sceIme keyboard for inputting savegames names (Thanks to rsn8887). | |||
* Fixed autoload feature crashing the game on certain setups. | |||
'''v1.5''' | |||
* Updated to a newer build of the engine (r6862). | |||
* Fixed autoload support. Now it works as intended. (Remember to set NoAutoload to 0 in eduke32.cfg). | |||
* Fixed graphics glitches with sprites and mirrors. Now they're correctly rendered. | |||
* Sprites are now rendered in higher quality. | |||
* Added a launcher on boot that allows to select what GRP to load. | |||
* Added a way at boot to launch the engine with custom commandline arguments for mods and special GRPs support. | |||
* Increased available RAM for the engine from 192 MB to 330 MB. | |||
* Added bilinear filtering to the final rendered framebuffer. | |||
* Fix for log file not being generated. Now it's correctly filled in ux0:data/EDuke32/eduke32.log. | |||
==Credits== | |||
*Thanks to EDuke32 team for the awesome source port | |||
*Thanks to all my Patroners for their awesome support. | |||
== External links == | == External links == | ||
* | * GitHub - https://github.com/Rinnegatamante/EDuke32-Vita | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/397 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/397 | ||
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=49442 | * Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=49442 |
Revision as of 08:46, 28 December 2022
EDuke32 Vita | |
---|---|
General | |
Author | Rinnegatamante |
Type | Shooter |
Version | 1.6 |
License | Mixed |
Last Updated | 2019/09/05 |
Links | |
Download | |
Website | |
Source | |
Port of EDuke32, a Duke Nukem 3D source port, for PS Vita. It supports also add-on packs, mods and all other EDuke32 regular features.
Installation
Install the VPK on your homebrew enabled PS Vita or PS TV.
Extract EDuke32.zip into ux0:data.
For add-ons installation, take a look here.
Controls
L - Kick
R - Fire
Cross - Jump
Circle - Duck
Square - Use
Triangle - Show Map
D-Pad Left/Right - Previous/Next Weapon
D-Pad Up - Next Inventory Item
D-Pad Down - Use Inventory Item
Screenshots
eduke32vita3.png eduke32vita4.png
eduke32vita5.png eduke32vita6.png
Known issues
In certain circumstances there could be some framedrops.
Changelog
v1.6
- Added support for internal .mid BGM tracks. No longer required to enable Autoload and supply external tracks for correct BGM playback.
- Added support for GRPs in SSI format.
- Added support for BAT scripts to fastly launch GRPs with custom arguments.
- Example of a working .bat script (BloodCM is not supported, this is just an example):
eduke32 -game_dir ux0:data/EDuke32/BloodCM -grp ux0:data/EDuke32/BloodCM/BloodCM.grp -cfg ux0:data/EDuke32/BloodCM/bcm.cfg
- Improved cache size detector and made so that it adjusts cache size accordingly to GRP request.
- Fix for savegames. Now it's possible to overwrite an existing save as it should.
- Increased engine timer accuracy.
- Minor fixes that could lead to memory corruption.
v1.5.1
- Reduced memory available from 330 MB to 300 MB to prevent crashes with some GRP files.
- Added sceIme keyboard for inputting savegames names (Thanks to rsn8887).
- Fixed autoload feature crashing the game on certain setups.
v1.5
- Updated to a newer build of the engine (r6862).
- Fixed autoload support. Now it works as intended. (Remember to set NoAutoload to 0 in eduke32.cfg).
- Fixed graphics glitches with sprites and mirrors. Now they're correctly rendered.
- Sprites are now rendered in higher quality.
- Added a launcher on boot that allows to select what GRP to load.
- Added a way at boot to launch the engine with custom commandline arguments for mods and special GRPs support.
- Increased available RAM for the engine from 192 MB to 330 MB.
- Added bilinear filtering to the final rendered framebuffer.
- Fix for log file not being generated. Now it's correctly filled in ux0:data/EDuke32/eduke32.log.
Credits
- Thanks to EDuke32 team for the awesome source port
- Thanks to all my Patroners for their awesome support.