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==FAQ=== | ==FAQ=== |
Revision as of 12:30, 24 November 2022
GTA III mod | |
---|---|
File:Gtaiiimodvita.jpg | |
General | |
Author | PG Team |
Type | Game Hacks |
Version | 1.2 |
License | Mixed |
Last Updated | 2021/11/21 |
Links | |
Download | |
Website | |
Grand Theft Auto 3 Mod For PSVita. This modification restores and improves some of the things that are missing in different versions of the game.
How To Install Grand Theft Auto 3 Mod
You need an installed game! Min. v.1.4.
- Download files from the link above.
- Extract *.7z archive
- Place with overwrite files from the gta3 folder on the console along the path
ux0:data/gta3
- Delete txd.img / txd.dir from
ux0:data/gta3/models/
- Install GTAIII_1.4_10thAE_with_manual_ENG.vpk
- Enjoy
Media
Screenshots
FAQ=
Does the mod affect performance?
A: No performance changes, same experience as vanilla version
Do I need to start a new game?
A: No, you can continue the game with the current savedata
Game crashes while loading!
A: Delete txd.img / txd.dir from ux0:data/gta3/models/
I am missing some of the textures. How fix this?
A: Delete txd.img / txd.dir from ux0:data/gta3/models/
How do I enter cheat codes?
A: The game supports cheat codes from the PS2-version
Is mp3 radio supported?
A: Yes. You can place your music along the path ux0:data/gta3/mp3
How do I use the right analog stick in-game
A: Open Options - Display Setup - Free Cam
Changelog
(v.1.2)
- Added Hand Model for Claude (all outfits) and main characters (CS and gameplay)
- Fixed the volume of UZI
- Mini-fixes in manual and graphics
(v.1.0)
- Sounds
- Sound effects cut from the PS2 version and the game's beta have been re-implemented.
- Alerts at metro stations
- Ambience for the docks and coasts
- Ambience for Marco's Bistro
- Ambience for the Market in Chinatown
- SFX for reloading the rocket launcher
- Added removed radio tracks and ads from PS2 version
- Tom Novy - Back to The Streets (Head Radio)
- Conor and Jay - Carry Me Off (Head Radio)
- Marydancin - Wash Him Off (Lips 106)
- Gianni Schicchi - O Mio Babbino Caro (Double Clef FM)
- Sound effects cut from the PS2 version and the game's beta have been re-implemented.
- Adverts re-added for Head Radio:
- Restored Ammu-nation advert
- Restored Army advert
- Adverts re-added for Head Radio:
- Advertising Lips 106
- Restored Army adverts (shorter ads than on Head Radio)
- Advertising Lips 106
- Flashback FM
- Duran Duran reference is restored
- Police walkie talkie sfx from PS2 version are restored
- Duran Duran reference is restored
- Flashback FM
- Graphics. HUD
- New HD weapon icons
- New loading screens
- New original high quality Splash Screen
- New main menu
- Global map / mini-map
- Added a black outline for the mini-map
- Replaced UZI texture with the beta version
- Changed radio icons to new ones
- Changed auto-aiming reticle to be similar with LCS's reticle / Returned original sight for M16
- Graphics. General
- Added an interior to Marco's Bistro (Portland)
- Fix model and textures for PSV
- Added an interior for Mean Street Taxis (Portland)
- Fix model and textures for PSV
- Re-Implemented the feul dispensers from the PS2 version to the gas station
- Reworked and manually optimized textures from the Xbox version of GTA 3.
- Textures of roads, grass, sidewalks, roof hatches, walls, etc.
- New vehicle textures and geometry
- 3D car engines
- Added new wheel textures
- DoDo, Train, Ghost model taken from PS2 version
- New redesigned Hand Model for Claude.
- New Optimized HD textures
- Blood, Moon, tire burnout marks, grass, etc.
- Diablos can now be re-sprayed
- Police models/textures changed to Xbox version + beta
- Fixed and optimized textures previously missing
- 3D 8-ball in Shoreside Vale
- Gateway to the stadium in Staunton Island (PS2)
- Graffiti under the bridge in Shoreside Vale
- Red bricks at the lighthouse in Portlands
- Antenna on the buoys in the water
- Piano keys at Villa Salvatore in Portland
- License plates for garages in the industrial area Shoreside Vale, etc.
- Added an interior to Marco's Bistro (Portland)
- Other
- New design for the LiveArea screen
- Added a new manual (with controls, map of hidden packages and cheat-codes)
- Added a new copyright screen
- Claude animation files replaced with the PS2 files
- NPC animation files replaced with the PS2 files
- Time/weather scale and car collision meshes ported from PS2 version
- Added a new skin for Claude (Standart)
- Changed the max ammo amount for the pistol (17), Uzi (30) and shotgun (7)
- Rebuilt textures and files
- Fixes
- Fixed wheels Banshee and Stinger (LCS models/textures)
- Fixed render bug for the BF Injection (Xbox models)
- Fixed crashes and errors related to certain textures (Xbox models)
- Fixed garage doors (Shoreside Vale)
- Fixed vehicle durability for PSVita
Credits
- PG Team: Dima353 - technical part, resource parsing, build; Once13One - design, function selection, coordination; SkyForces - testing, function selection;
- Contributors: kewun, DimZet, dazer, prost.vlad1, ITBTD, eminemd12, yojo2, Nikey Laykov, BIG SmoK3, avals343, ՀայՏղաՀՏ, and other
- Special thanks to: DarthBellic for help in translation on english language
External links
- Official Website - https://pgtmp.gitbook.io/pgbook/grand-theft-auto/revisited-trilogy/gta-iii