Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Revisited Trilogy GTA III Vita: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 44: Line 44:
https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita-06.jpg
https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita-07.jpg
https://dlhb.gamebrew.org/vitahomebrews/gtaiiimodvita-08.jpg


==FAQ===
==FAQ===

Revision as of 12:30, 24 November 2022

GTA III mod
File:Gtaiiimodvita.jpg
General
AuthorPG Team
TypeGame Hacks
Version1.2
LicenseMixed
Last Updated2021/11/21
Links
Download
Website

Grand Theft Auto 3 Mod For PSVita. This modification restores and improves some of the things that are missing in different versions of the game.

How To Install Grand Theft Auto 3 Mod

You need an installed game! Min. v.1.4.

  • Download files from the link above.
  • Extract *.7z archive
  • Place with overwrite files from the gta3 folder on the console along the path

ux0:data/gta3

  • Delete txd.img / txd.dir from

ux0:data/gta3/models/

  • Install GTAIII_1.4_10thAE_with_manual_ENG.vpk
  • Enjoy

Media

Screenshots

gtaiiimodvita-01.jpg gtaiiimodvita-02.jpg gtaiiimodvita-03.jpg gtaiiimodvita-04.jpg

FAQ=

Does the mod affect performance?
A: No performance changes, same experience as vanilla version

Do I need to start a new game?
A: No, you can continue the game with the current savedata

Game crashes while loading!
A: Delete txd.img / txd.dir from ux0:data/gta3/models/

I am missing some of the textures. How fix this?
A: Delete txd.img / txd.dir from ux0:data/gta3/models/

How do I enter cheat codes?
A: The game supports cheat codes from the PS2-version

Is mp3 radio supported?
A: Yes. You can place your music along the path ux0:data/gta3/mp3

How do I use the right analog stick in-game
A: Open Options - Display Setup - Free Cam

Changelog

(v.1.2)

  • Added Hand Model for Claude (all outfits) and main characters (CS and gameplay)
  • Fixed the volume of UZI
  • Mini-fixes in manual and graphics

(v.1.0)

  • Sounds
    • Sound effects cut from the PS2 version and the game's beta have been re-implemented.
      • Alerts at metro stations
      • Ambience for the docks and coasts
      • Ambience for Marco's Bistro
      • Ambience for the Market in Chinatown
      • SFX for reloading the rocket launcher
    • Added removed radio tracks and ads from PS2 version
      • Tom Novy - Back to The Streets (Head Radio)
      • Conor and Jay - Carry Me Off (Head Radio)
      • Marydancin - Wash Him Off (Lips 106)
      • Gianni Schicchi - O Mio Babbino Caro (Double Clef FM)
    • Adverts re-added for Head Radio:
      • Restored Ammu-nation advert
      • Restored Army advert
    • Advertising Lips 106
      • Restored Army adverts (shorter ads than on Head Radio)
    • Flashback FM
      • Duran Duran reference is restored
        • Police walkie talkie sfx from PS2 version are restored
  • Graphics. HUD
    • New HD weapon icons
    • New loading screens
    • New original high quality Splash Screen
    • New main menu
    • Global map / mini-map
    • Added a black outline for the mini-map
    • Replaced UZI texture with the beta version
    • Changed radio icons to new ones
    • Changed auto-aiming reticle to be similar with LCS's reticle / Returned original sight for M16
  • Graphics. General
    • Added an interior to Marco's Bistro (Portland)
      • Fix model and textures for PSV
    • Added an interior for Mean Street Taxis (Portland)
      • Fix model and textures for PSV
    • Re-Implemented the feul dispensers from the PS2 version to the gas station
    • Reworked and manually optimized textures from the Xbox version of GTA 3.
      • Textures of roads, grass, sidewalks, roof hatches, walls, etc.
      • New vehicle textures and geometry
      • 3D car engines
      • Added new wheel textures
      • DoDo, Train, Ghost model taken from PS2 version
    • New redesigned Hand Model for Claude.
    • New Optimized HD textures
      • Blood, Moon, tire burnout marks, grass, etc.
    • Diablos can now be re-sprayed
    • Police models/textures changed to Xbox version + beta
    • Fixed and optimized textures previously missing
      • 3D 8-ball in Shoreside Vale
      • Gateway to the stadium in Staunton Island (PS2)
      • Graffiti under the bridge in Shoreside Vale
      • Red bricks at the lighthouse in Portlands
      • Antenna on the buoys in the water
      • Piano keys at Villa Salvatore in Portland
      • License plates for garages in the industrial area Shoreside Vale, etc.
  • Other
    • New design for the LiveArea screen
    • Added a new manual (with controls, map of hidden packages and cheat-codes)
    • Added a new copyright screen
    • Claude animation files replaced with the PS2 files
    • NPC animation files replaced with the PS2 files
    • Time/weather scale and car collision meshes ported from PS2 version
    • Added a new skin for Claude (Standart)
    • Changed the max ammo amount for the pistol (17), Uzi (30) and shotgun (7)
    • Rebuilt textures and files
  • Fixes
    • Fixed wheels Banshee and Stinger (LCS models/textures)
    • Fixed render bug for the BF Injection (Xbox models)
    • Fixed crashes and errors related to certain textures (Xbox models)
    • Fixed garage doors (Shoreside Vale)
    • Fixed vehicle durability for PSVita

Credits

  • PG Team: Dima353 - technical part, resource parsing, build; Once13One - design, function selection, coordination; SkyForces - testing, function selection;
  • Contributors: kewun, DimZet, dazer, prost.vlad1, ITBTD, eminemd12, yojo2, Nikey Laykov, BIG SmoK3, avals343, ՀայՏղաՀՏ, and other
  • Special thanks to: DarthBellic for help in translation on english language

External links

Advertising: