Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Augustus Vita: Difference between revisions

From GameBrew
m (Text replacement - "GameBrew!" to "GameBrew")
Line 1: Line 1:
{{#seo:
{{#seo:
|title=Vita Homebrew Games (Strategy) - GameBrew!
|title=Vita Homebrew Games (Strategy) - GameBrew
|title_mode=append
|title_mode=append
|image=augustusvita.jpg
|image=augustusvita.jpg

Revision as of 03:12, 5 December 2022

Augustus
File:Augustusvita.jpg
General
AuthorKeriew
TypeStrategy
Version3.2.0
LicenseAGPL-3.0
Last Updated2022/09/22
Links
Download
Website
Source

Augustus is a fork of the Julius project that intends to incorporate gameplay changes.

Description

The aim of this project is to provide enhanced, customizable gameplay to Caesar 3 using project Julius UI enhancements.

Augustus is able to load Caesar 3 and Julius saves, however saves made with Augustus will not work outside Augustus.

Gameplay enhancements include:

  • Roadblocks
  • Market special orders
  • Global labour pool
  • Partial warehouse storage
  • Increased game limits
  • Zoom controls
  • And more!

Because of gameplay changes and additions, save files from Augustus are NOT compatible with Caesar 3 or Julius. Augustus is able to load Caesar 3 save files, but not the other way around. If you want vanilla experience with visual and UI improvements, or want to use save files in base Caesar 3, check Julius.

Augustus, like Julius, requires the original assets (graphics, sounds, etc) from Caesar 3 to run. Augustus optionally supports the high-quality MP3 files once provided on the Sierra website.

Requirements

  • Game Data Files: PC.

(This can be an old CD-ROM version (use the "Full installation" option), or a digital copy from either GOG or Steam.)

Installing Augustus Guide

To run Augustus on PlayStation Vita, follow these steps:

  1. Ensure you have a jailbroken Vita. Detailed jailbreaking instructions can be found on vita.hacks.guide.
  2. Install the Augustus.vpk file using Vitashell, like any other homebrew.
  3. Copy all the files from a Caesar 3 install into a folder ux0:/data/augustus/, so that you have the file ux0:/data/augustus/c3.eng and more in your folder.

Controls

Input Effect
Left Analog Stick Move the mouse pointer
Right Analog Stick or Dpad Up/Down/Left/Right Scroll the map
R / Cross Left mouse button
L / Circle Right mouse button
Triangle Simulate Page Up keypress (speed up in-game time)
Square Simulate Page Down keypress (slow down in-game time)
Start Bring up on-screen keyboard, useful to enter player name etc.
Select Toggle between touch modes

Touch modes can be toggled with the select button. There are three modes:

  1. Touchpad mode (default)
    • Single finger drag = move the mouse pointer (indirectly like on a touchpad)
    • Single short tap = left mouse click
    • Single short tap while holding a second finger down = right mouse click
  2. Direct mode
    • Pointer jumps to finger, nothing else
  3. Julius mode

For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.

Physical Bluetooth mice and keyboards are supported. This was tested with the "Jelly Comb Mini Bluetooth Keyboard With Mouse Touchpad," and with the "Jelly Comb Bluetooth Wireless Mouse." The Vita doesn't pair with all Bluetooth devices.

Media

Screenshots

augustusvita-02.jpg augustusvita-01.jpg

Changelog

(v.3.2.0)

Additions:

  • A warning is displayed when the game can't be saved.
  • Added a yearly autosave option.
  • Fulfilling the emperor's requests will now spawn cartpushers heading to Rome with the resources.
  • Added walkers who deliver food from the supply post to forts.
  • Added inverse direction option to right mouse click dragging.
  • Added relevant advisor buttons to many message types.
  • Added hotkeys for setting the map orientation to north.
  • Added the option to display messages as alerts on top of the screen.
  • Added the option to display the building grid.
  • Farms, raw materials buildings, workshops and wharves now display the efficiency of the building.
  • Added support for MPG video files. Create a “mpg” folder in your Caesar 3 install directory and place the MPG video files inside, to use them in-game instead of the SMK video files.
  • Added play/pause button to sidebar.
  • Added hedge/palisade gates. They are created by building hedges/palisades over the roads.
  • Added purple variants of columns and pavilions.
  • Added watchtower variants.
  • Added medium statue rotation.
  • Added gladiator statue.
  • Added support for assets relative path to the executable.
  • Added a support for saving high-res screenshots of the minimap.
  • Added a tooltip with the resource requirements for monuments in the build menu.
  • Added large mausoleum variants.
  • Added new plaza tiles and new assets for default garden paths. Original garden paths are still available in “Paths”.
  • Added regional fort variations, better reflecting the surrounding terrain.
  • Academies are now expanded when enough attraction surrounds them.
  • Added mission posts count in the Education advisor window.
  • Added a proper Options menu to the map editor and a map preview in the load/save dialog.
  • Added the name of the currently selected decoration/ornament building on top of the screen, dynamically updated when cycling variants with the rotation key.
  • Added an option to always show rotation buttons for mouse-only/touch controls.
  • Added entertainment buildings on Problems overlay if missing any performers.
  • Added an asset previewer interface for developers (“./augustus.exe --asset-previewer” to run from a shortcut target or terminal window)
  • Added hotkeys for “Education”, “Hospital”, “Desirability”, “Sentiment”, “Mothballed”, and “Levies” overlays.
  • Added tooltips in the Dock panel when hovering city names, showing which goods a city sells/buys.
  • Added a button to show current trade prices on the empire map.
  • Added a hotkey to mothball/unmothball a building, when hovering over it.
  • Added a hotkey to show building special orders, when hovering over a building which can receive instructions.
  • Added an option to set whether harmless animals are killed automatically or not.

Changes:

  • Buildings without laborers are now shown on the Problems overlay.
  • Updated granary cartpusher text so it now properly mentions granaries.
  • Cartpushers will no longer disappear with food/goods if the destination building is full.
  • Buildings and cartpushers will no longer flicker on problems overlay.
  • Changed the launch icons for Android, Switch, Vita builds.
  • Changed the priority of problems displayed on problems overlay tooltips.
  • Multipart buildings are now properly displayed on problem overlay.
  • Walkers will now say their lines if right clicked on near the vacant lot.
  • Fixed some instances of fish being called meat.
  • Native meeting huts now need to be visited by missionaries before sending out traders.
  • Lowered cost of nymphaeums and mausoleums.
  • Increased the cost and reduced the coverage of larariums.
  • Copying/pasting settings now displays a feedback message.
  • Rotate now has "r" as a default hotkey. Clone now has "q" as a default hotkey.
  • Arena and colosseum overlays now display the correct walkers.
  • Added hardware rendering. This greatly speeds up the game, especially on older hardware. Allows unlimited zoom. Zoom should now affect performance less significantly.
  • Improved rendering performance on Android version.
  • Line up the figures on the financial advisor screen.
  • Added tooltips to population advisor graphs.
  • Improved the colosseum/hippodrome right click windows.
  • Garden gates can now be cloned.
  • Optimized many of the assets.
  • Adjusted granary - roadblock interaction. Roaming walkers can use part of the granary network road cross blocked off by a roadblock if these walkers are allowed to pass that roadblock.
  • Added music to custom scenario victory debriefing.
  • Mouse cursor won't be displayed during full screen videos.
  • Tents can no longer gain positive desirability thanks to the Venus Grand Temple.
  • “Show briefing” button moved to the “View messages” window.
  • Show the "game paused" banner on touch devices when the sidebar's "Play/pause" button is used.
  • Game speed is now reduced to its default value when loading cities and when the invasion starts.
  • Improved window scrolling touch devices.
  • Improved grayscale image conversion.
  • Improved file dialog behavior. The autofill will now remember the save extension.
  • Changed Caesar's legionaries behavior: Earning some favor will now only pause the legions for up to a year. Turning the legion away now requires a higher favor value. The specific values depend on the difficulty. Adjusted the messages to make this more understandable.
  • Improved the centering of money/population/date at the top bar.
  • Changed the assets license to CC-BY-SA 3.0
  • Natives will no longer target fort grounds, which they can't destroy.
  • Entry/exit flags are no longer valid mining spots.
  • Changed the morale penalty from soldier loss: corpses no longer count as living soldiers for this purpose. Decrease of morale reduced to compensate.
  • Added more distinct building types to the minimap.
  • Elevations ending at the map edge are no longer forced to be cliffs.
  • Animals now move from the terrain you are trying to build over.
  • Ruins can now be cloned.
  • Changed the message for unsuccessful Mars curse in the early career maps.
  • New statues/gardens are no longer available on the maps with statues/gardens disabled.
  • Health system rework and new sickness mechanic (cf. manual).
  • Load/save file dialog has been improved with additional data and map preview.
  • Remove scroll decay when using the right mouse button to drag the map.
  • Colosseum games cost has been reduced.
  • Better info message for Colosseum and Hippodrome in the Entertainment advisor window.
  • The building rotation/variants message is now more detailed, showing the building name and the number of rotation/variants available.
  • Enemies now retreat if they have no more buildings to destroy, a new message window informing the player.
  • Improved calculation for the amount of food being fetched by getting granaries.
  • Right-click can now be used to exit the imperial request window.
  • Warning banners in the top of the screen are now more logically sorted and displayed.
  • Current zoom level is now displayed when zooming in/out.
  • Zoom can now be more precisely set by single percent steps with shift key + mouse scroll.
  • Legion morale penalty is reduced when another legion’s unit routs. To compensate, legion morale boost is also reduced when an enemy unit routs.
  • Warehouses now prioritize their loading bay as an access point. If it's not possible, it falls back to the old behavior.
  • Reduced the severity of the "Contaminated water" random event, for a better balance with the new health calculation.
  • Rebalanced random event frequency based on difficulty level (c.f. manual for details).
  • “Contaminated water”, “Iron mine collapsed” and “Clay pit flooded” random events will not happen anymore if a Pantheon is active and all gods are happy.
  • Tooltips with Ratings Advisor advices are displayed when hovering over city ratings in the sidepanel.
  • The empire map can now be dragged with a right-click.
  • Improved save file compression, making autosaves faster and less disruptive in-game.
  • The city can now be dragged with a right-click while placing a building or when a legion is selected.
  • The range of existing wells and fountains are now displayed when placing a new one. A new option allows to enable the same visual feedback when placing houses.
  • By default, peaceful animals (sheeps and zebras) are now not killed automatically by armed citizens or towers, but can be killed by sending a legion though. A new option allows to enable the original behaviour.
  • Improved performance and AI behaviour when the city is attacked by large armies.
  • Improved performance and logic for enemy formations and wandering herds on the map.

Bugfixes:

  • Fixed a variety of issues with the assets.
  • Looters now display the correct phrase when right clicked.
  • Trees will no longer change their graphics on reload.
  • Fixed some issues when cartpushers could become stuck.
  • Fixed some buildings not rotating with city orientation.
  • Fixed some walkers occasionally disappearing.
  • Fixed shading on labor priority and festival advisor windows.
  • Buildings that don't require workers now no longer have workers set.
  • Fixed a bug where sentries would sometimes teleport to a watchtower.
  • Fixed suppliers targeting rotated warehouses.
  • Fixed warehousemen sometimes removing extra resources.
  • Fixed tooltips on modified trade routes.
  • Fixed when prefects sometimes get stuck.
  • Fixed the bug where ships would permanently lock docks and not reroute away.
  • Fixed date in the history graphics tooltip.
  • Fixed the bug where cartpushers would sometimes transport incompatible goods to a building.
  • Fixed when tax collectors, engineers and entertainers sometimes walk in a straight line through the terrain when returning.
  • Fixed flickering animation on upgraded desert fountains.
  • Fixed upgraded bathhouse animation drawing over other buildings.
  • Empire m...

Full list of changes can be found here.

External links

Advertising: