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LOVE port for PlayStation Portable. The top level engine uses PGE (Phoenix Game Engine) for doing all stuff, so LovePSP is a bridge, that converts Love2d API into PGE. | LOVE port for PlayStation Portable. | ||
The top level engine uses PGE (Phoenix Game Engine) for doing all stuff, so LovePSP is a bridge, that converts Love2d API into PGE. | |||
By now code is very unstable and can throw errors because this is version from time when LovePSP had been ported from LuaPlayer to PGE. | By now code is very unstable and can throw errors because this is version from time when LovePSP had been ported from LuaPlayer to PGE. |
Revision as of 11:20, 5 November 2022
LovePSP | |
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General | |
Author | Andrew Rublyov (AnRu) |
Type | Game Engine |
Version | 2016 |
License | Mixed |
Last Updated | 2016/08/08 |
Links | |
Download | |
Website | |
Source | |
LOVE port for PlayStation Portable.
The top level engine uses PGE (Phoenix Game Engine) for doing all stuff, so LovePSP is a bridge, that converts Love2d API into PGE.
By now code is very unstable and can throw errors because this is version from time when LovePSP had been ported from LuaPlayer to PGE.
Note that this project had been written for 0.8.0 version in mind, so it needs to be updated a lot.
User guide
Samples with all features of PGE can be found inside samples folder.
To use, rename script.lua to another name, like _script.lua (actually, this file is entry point for example project of PGE so do not delete it).
Rename love.lua to script.lua to make it entry file.
Place LovePSP inside PSP/GAME folder of your PSP.
Run it from PSP menu (note that you need to have CFW insalled to run homebrew).
External links
- Love2d.org - https://love2d.org/forums/viewtopic.php?t=76405
- GitHub - https://github.com/slemonide/lovepsp