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Revision as of 03:26, 5 December 2022
Vita Object Loader | |
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File:Vitaobjectloadervita.jpg | |
General | |
Author | Rinnegatamante |
Type | Other Apps |
Version | 1.1 |
License | Mixed |
Last Updated | 2017/07/23 |
Links | |
Download | |
Website | |
Vita Object Loader is a 3D model viewer wrote with lpp-vita fully opensource.
It can be used for benchmark purposes (take in mind models are soft rendered!) or just for fun.
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported.
How to adapt a model
To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one.
You can follow this short tutorial to do so:
- ) Start Blender v.2.7.
- ) Remove the default cube and import your model.
- ) On bottom screen where you see "Default Mode", click it and select Edit Mode
- ) If your model is not selected, press A to select it.
- ) Press CTRL+T
- ) Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box)
Screenshots
Controls
Filebrowser:
- DPad = Navigate through files
- A = Open Directory / File
- Square = Enable / Disable 444 Mhz mode
- SELECT = Take screenshot
- START = Exit Homebrew
Rendering:
- Left Analog = Move Model
- Right Analog = Rotate model
- L / R = Zoom In / Zoom Out
- Circle = Close current model
How to use textures
You can use a texture with your model by inserting a PNG/JPG/BMP file with the same name as the model in the same folder (so like ux0:/model.obj and ux0:/model.png ).
Changelog
(v.1.1)
- Now the homebrew uses hardware acceleration for rendering phase.
- Removed non-fullscreen mode for compatibility reasons.
(v.1.0)
- First Release.
External links
- Official Website - https://wololo.net/talk/viewtopic.php?f=116&t=47982
- VitaDB - https://vitadb.rinnegatamante.it/#/info/223