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SUPER Goomba GBA: Difference between revisions

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|description=Game Boy emulator. Fork of Goomba.
|description=Game Boy emulator. Fork of Goomba.
|author=Asaki
|author=Asaki
|lastupdated=2009/04/18
|lastupdated=2023/04/20
|type=Handheld
|type=Handheld
|version=2.32
|version=2.41
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/gbahomebrews/sgoomba.7z
|download=https://dlhb.gamebrew.org/gbahomebrews/sgoomba.7z?k33p0fil35
|website=http://www.pocketheaven.com/boards/viewtopic.php?t=6910
|website=https://gbatemp.net/threads/super-goomba-2-0.645547/
|source=https://dlhb.gamebrew.org/gbahomebrews/sgoomba.7z
|source=https://gbatemp.net/threads/super-goomba-2-0.645547/
}}
}}
SUPER Goomba is a Game Boy emulator for the GBA. It is a modified version of [[Goomba Paletted GBA|Goomba Paletted]] v2.32, which itself was based on [[Goomba GBA|Goomba]].
SUPER Goomba is a Game Boy emulator for the GBA. It is a modified version of [[Goomba Paletted GBA|Goomba Paletted]] v2.32, which itself was based on [[Goomba GBA|Goomba]].
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==Installation==
==Installation==
You'll need to already have a copy of Goomba, doesn't matter which one, as long as it has Goomba Front.
Two versions are provided, goomba_raw.gba (barebones) and goomba_with_all_palettes.gba (includes SGB and GBC palettes).


Extract this into the same folder and load up sgoomba232.gba where it says Select Emulator File in the front-end.
You can also implement custom borders/palettes yourself:


Add your game, compile and enjoy as you normally would.
<pre>copy /b goomba_raw.gba+BORDER_FILENAME.bin+PALETTE_FILENAME.pal goomba_NEW_FILENAME.gba</pre>
 
To compile the ROM, you can run Gooba Front or use the [https://github.com/patters-match/gba-emu-compilation-builders/tree/main Python build scripts by patters].


==Controls==
==Controls==
L+Right/Left - Palette switch
'''Menu:'''
 
A - Choose
 
B or L+R - Cancel
 
'''In game:'''
 
L+R - Menu
 
L+Start - Speed modes (throttled/unthrottled/slomo)
 
R+Start - Quick load (the last savestate of the current rom)
 
R+Select - Quick save (the last savestate of the current rom, or makes a new one if none exist)
 
L+Left/Right - Quick palette change (move left/right in the palette list)
 
L+Up/Down - Quick border change (move up/down in the border list)
 
Start+Select - Wake up from sleep mode (activated from menu or 5/10/30 minutes of inactivity)


==Screenshots==
==Screenshots==
<tabber>
|-|v2.3=
https://dlhb.gamebrew.org/gbahomebrews/sgoomba3.png
https://dlhb.gamebrew.org/gbahomebrews/sgoomba3.png
https://dlhb.gamebrew.org/gbahomebrews/sgoomba4.png
https://dlhb.gamebrew.org/gbahomebrews/sgoomba4.png
https://dlhb.gamebrew.org/gbahomebrews/sgoomba5.png
https://dlhb.gamebrew.org/gbahomebrews/sgoomba5.png
|-|v2.41=
{| style="width: 750px;"
|
https://dlhb.gamebrew.org/gbahomebrews/sgoombagba6.png
https://dlhb.gamebrew.org/gbahomebrews/sgoombagba7.png
https://dlhb.gamebrew.org/gbahomebrews/sgoombagba8.png
https://dlhb.gamebrew.org/gbahomebrews/sgoombagba9.png
|}
</tabber>


==Changelog==
==Changelog==
'''v2.41 2023/04/20'''
* Revamped the default borders:
** Black - pure '0 0 0' black border.
** bg0, bg1, bg2, bg3 - set to match background layer palette.
** gap - bg3 colored border with a four-pixel margin around the screen.
* Adjusted/added palettes:
** Nintendo Dev - from the official dev kit, courtesey of Frank Cifaldi.
** 3DS VC - dumped the real color values from internal files, before they are dimmed.
** 3DS VC (alt) - the (ugly) alternate green palette.
** Game &amp; Watch - sourced from official JPG screenshots of G&amp;W Link's Awakening. (If anyone could supply the actual internal values, that would be great)
'''v2.3 2009/04/17'''
'''v2.3 2009/04/17'''
*All 16 palettes replaced.
*All 16 palettes replaced.
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==External links==
==External links==
* GBAtemp - https://gbatemp.net/threads/super-goomba-2-0.645547/
* Pocket Heaven - [https://web.archive.org/web/20091121025733/http://www.pocketheaven.com/boards/viewtopic.php?t=6910 http://www.pocketheaven.com/boards/viewtopic.php?t=6910] (archived)
* Pocket Heaven - [https://web.archive.org/web/20091121025733/http://www.pocketheaven.com/boards/viewtopic.php?t=6910 http://www.pocketheaven.com/boards/viewtopic.php?t=6910] (archived)


[[Category:GBA homebrew emulators]]
[[Category:GBA homebrew emulators]]
[[Category:Homebrew handheld emulators on GBA]]
[[Category:Homebrew handheld emulators on GBA]]

Revision as of 15:13, 16 February 2024

SUPER Goomba
Sgoomba02.png
General
AuthorAsaki
TypeHandheld
Version2.41
LicenseMixed
Last Updated2023/04/20
Links
Download
Website
Source

SUPER Goomba is a Game Boy emulator for the GBA. It is a modified version of Goomba Paletted v2.32, which itself was based on Goomba.

This custom build features support for all 32 Super Game Boy palettes and a palette switch hotkey, it was later integrated into Goomba Paletted and Goomba Color.

Installation

Two versions are provided, goomba_raw.gba (barebones) and goomba_with_all_palettes.gba (includes SGB and GBC palettes).

You can also implement custom borders/palettes yourself:

copy /b goomba_raw.gba+BORDER_FILENAME.bin+PALETTE_FILENAME.pal goomba_NEW_FILENAME.gba

To compile the ROM, you can run Gooba Front or use the Python build scripts by patters.

Controls

Menu:

A - Choose

B or L+R - Cancel

In game:

L+R - Menu

L+Start - Speed modes (throttled/unthrottled/slomo)

R+Start - Quick load (the last savestate of the current rom)

R+Select - Quick save (the last savestate of the current rom, or makes a new one if none exist)

L+Left/Right - Quick palette change (move left/right in the palette list)

L+Up/Down - Quick border change (move up/down in the border list)

Start+Select - Wake up from sleep mode (activated from menu or 5/10/30 minutes of inactivity)

Screenshots

sgoomba3.png sgoomba4.png sgoomba5.png

sgoombagba6.png sgoombagba7.png sgoombagba8.png sgoombagba9.png

Changelog

v2.41 2023/04/20

  • Revamped the default borders:
    • Black - pure '0 0 0' black border.
    • bg0, bg1, bg2, bg3 - set to match background layer palette.
    • gap - bg3 colored border with a four-pixel margin around the screen.
  • Adjusted/added palettes:
    • Nintendo Dev - from the official dev kit, courtesey of Frank Cifaldi.
    • 3DS VC - dumped the real color values from internal files, before they are dimmed.
    • 3DS VC (alt) - the (ugly) alternate green palette.
    • Game & Watch - sourced from official JPG screenshots of G&W Link's Awakening. (If anyone could supply the actual internal values, that would be great)

v2.3 2009/04/17

  • All 16 palettes replaced.
  • 16 additional palettes added, totalling 32.
  • Palette switch hotkey added (L + right/left).

Credits

Special thanks:

Ugetab for the Pro Action Replay codes to get SGB to run in ZSNES:

  • 00BE4300
  • 00B8C101
  • 00B11400
  • 00B0AA13
  • 00B0ABAF

Nensondubois for the SGB2 codes:

  • 00BE4300
  • 00B8C101
  • 00B11400
  • 00B0FF05

FluBBa of the original Goomba.

Kuwanger for his "unofficial" build

Dwedit for updating Goomba Color.

Nintendo.

External links

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